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Posted by: theHurtfulTurkey
A real test of a man is if he is willing to scrape a sharpened razor up and down his junk just to please a woman.
Posted by: POKEY CLYDE
Halo has always worked on the premise that you are equal from the beggining of the start of a match. The only way to get an advantage is to go out and grab a weapon different from your opponents. This can either make you less powerful or more powerful, it is all in how you use the weapon.
If you are equal from the beggining, and the "power weapons" are somewhere else on the map, well, this promotes movement and action. Fast paced gameplay. A "Front" some may call it. Best example of a front is on Avalanche, near shotgun.
If you spawn with the weapons you want, well then movement isn't promoted, what is promoted though, is something we all know as "Camping". No one likes a camper, the one thing that stops a camper is having to go get ammo for his/her weapon when he/she runs out or dies.
If you spawn with what you want, well then you can just camp. This will slow gameplay to a halt, and Halo will not be fun.
You may not be suggesting weapon classes, but you may be suggesting perks. Like faster Spartan, higher jump, more powerful melee, etc. This is still a horrible idea. Why? Well look at it this way, you are going to get a weapon in the middle of the map, and each team has an equal chance at getting it because it is in the middle. But because someone has the fast perk on they got it first.
Getting certain power weapons first is ideal for certain games and maps. Like Standoff. If your team gets lazer first, you can dominate in the warthog and not have to worry as much, giving your team the advantage.
But these perks will allow certain team members to have unfair advantages over other ones. Fast Spartan gets the good weapons first. Powerful spartan will always win in a melee battle. Health Spartan got shot 6 times in the head and didn't die, then he hides behind a rock.
Perks = Unbalanced gameplay
Unbalanced gameplay = bad
I rest my case. Orlly?
The whole point of perks and classes is for a certain players to excel in certain situations, yet be weaker in other situations, with each class designed for certain roles promoting TEAMPLAY. I don't know how many times I've seen Randy Rocket Launcher, Sammy Shotgun and mostly Bobby Battle Riffle go around r@ping everyone on the opposing team (I would know because I often unfortunately play the role of Bobby Battle Rifle when I have to). The key words in your first sentence are "the start of a match", after that it turns into who has more players with BRs. Plain and simple, weapon spawns are unbalanced because he who gets the power weapons first totally f#$%s everyone else in the arse.
Having everyone spawn with the weapons and abilities they want won't promote camping, and camping is only slightly successful when a player has a power weapon. Why? Because most players actually want to play the game instead of just sit back at the base because it's boring as hell. In addition, camping is only really promoted in Slayer game types, and killing a camping player or group of players isn't very difficult, it is often easier because you know exactly where that player or players are. Objective games also force players to go out and get objectives done if that team wants to win.
I personally don't like to forced into a play style for a game, I like to have options, and it's the reason I like Team Fortress 2, Shadowrun, and probably Bioshock 2 when it comes out. Don't get me wrong, I freaking LOVE all of the Halo games, but the idea of being forced to play a certain way just bugs the crap out of me. I think a class/perk system would truly benefit Halo, and I have full faith in Bungie that if that is what they are planning for Reach that they can pull it off.
I now rest my case.