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You best be trolling boy because that mesh is horrible.
So many non planars.
Try importing Halo 1 multiplayer meshes into 3ds max and see how bungie did their maps.
If you need a good resource for information try having a look over at modacity.net they have several professional games developers who often visit there, they can help out and tell you where you are going wrong.
Remember when making a map try and keep all the quads flat so you dont get non planars, in your mesh the quads have been crimpled making them into triangles which is not good by any stretch of imagination.