Halo: Reach Forum
This topic has moved here: Subject: Bungie has to live up to ODST in Reach.
  • Subject: Bungie has to live up to ODST in Reach.
Subject: Bungie has to live up to ODST in Reach.

In terms of level design and pacing, because ODST fits everything together perfectly.

They can still work on the gameplay, and story a bit more.

[Edited on 09.06.2009 9:22 PM PDT]

  • 09.06.2009 9:19 PM PDT

Robot Factory - The Leader in off-topic and general discussion forums.

it better be 7 times better.

  • 09.06.2009 9:22 PM PDT

Signatures are for squares.

Posted by: disgruntledfan2
In terms of level design and pacing, because ODST fits everything together perfectly.

They can still work on the gameplay, and story a bit more.


Have you even played ODST?

  • 09.06.2009 9:32 PM PDT
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do you happen to know how to get certain armor for halo 3. Because i was on youtube today and one part of this video i watched about the armor, said that i needed to be a bungie member so i became one but nothing happened for that armor to unlock anyway you can help thanks

  • 09.06.2009 9:33 PM PDT
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yes but i like to work on other games first like the older halo games i quite havent finished them yet

  • 09.06.2009 9:35 PM PDT

Posted by: privet caboose
Posted by: disgruntledfan2
In terms of level design and pacing, because ODST fits everything together perfectly.

They can still work on the gameplay, and story a bit more.


Have you even played ODST?


No, but what I've seen from the set pieces used in both campaign and Firefight, and the GTTV Tank mission unveiling; the game has a great mix of linearity and non-linearity.

  • 09.06.2009 9:35 PM PDT

Signatures are for squares.

Posted by: disgruntledfan2
Posted by: privet caboose
Posted by: disgruntledfan2
In terms of level design and pacing, because ODST fits everything together perfectly.

They can still work on the gameplay, and story a bit more.


Have you even played ODST?


No, but what I've seen from the set pieces used in both campaign and Firefight, and the GTTV Tank mission unveiling; the game has a great mix of linearity and non-linearity.


But you cannot say a game is great just based on videos alone, until you have played it, that opinion is naught. LionHead hyped up Fable II waaay to much, and it was a total letdown once you finally played it.

  • 09.06.2009 9:37 PM PDT

Posted by: privet caboose
Posted by: disgruntledfan2
Posted by: privet caboose
Posted by: disgruntledfan2
In terms of level design and pacing, because ODST fits everything together perfectly.

They can still work on the gameplay, and story a bit more.


Have you even played ODST?


No, but what I've seen from the set pieces used in both campaign and Firefight, and the GTTV Tank mission unveiling; the game has a great mix of linearity and non-linearity.


But you cannot say a game is great just based on videos alone, until you have played it, that opinion is naught. LionHead hyped up Fable II waaay to much, and it was a total letdown once you finally played it.


Actually, I complained about the stupid one button magic from the videos, but the fans gave the same excuse, and it came out exactly how the previews said. (The previews from other game journalists; not Molyneux). Came out exactly how I expected, but with less boss fights.

Anyways, I'm only talking about level design. Not gameplay or story.

The only problem I had with the level design was that it doesn't seem to have the variety of areas like the other Halo games.

[Edited on 09.06.2009 9:45 PM PDT]

  • 09.06.2009 9:38 PM PDT