- Awkward_Zombie
- |
- Noble Member
The point of war is not to die for your country, but to make the other bastard die for his.- Gen. George S. Patton.
____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)
What you are talking about would be very hard to do, and make look good at the same time.
Allow me to explain. The principle you are talking about has already been implemented with recent games such as crysis and red faction on buildings, not people. The software has to calculate the force of impact of the bullets hitting the body(the bullets would have a set amount of "force" assigned to it on a scale, and the body would have to have a realistically calculated set of "stress" that it can take before breaking.
As the bullets inevitably have more force than the body can handle(for it to splinter) the software would have to calculate the stress lines on a three-dimensional figure of the target, and have it shatter realistically, all within less than a second. Now multiply this process by the number of weapons,ammo, and anything else that would harm a human. As you can see, it's not easy.
It's possible, but it would swallow up a lot of the design process, and making a game is all about meeting deadlines. If they focused all their energy, resources, and time on this possibility, they could do it;but the resulting "game" would be nothing more than a gore simulator.
Now, making it easier is the fact that bullets don't shatter corpses, unless your talking about a 50 cal. bullet or bigger (a 45. could rip a limb off though) So they would not have to do what you proposed for every bullet.
I hope this has been informative. ^_^
[Edited on 09.07.2009 9:06 AM PDT]