Halo: Reach Forum
This topic has moved here: Subject: Gore
  • Subject: Gore
Subject: Gore

Um... I like Halo? I don't really know what to say. I'm a student at the moment, I hope to become a criminal profiler, and I enjoy pretty much everything as long as it's good.

This might seem to not be related to Reach at all but believe me in my head it is. In a previous post I said I would like for Halo: Reach to be alot grittier and have more gore.
My question for you guys is: How is gore achieved?
In many games when you blow someone apart they fall apart at a a set number of points and lines. What I was wondering was: Would it be possible, if my theory is the case, to make thousand of littte break points along a characters body and the calibrate a weapon to do a set amount damage to the body when they die. I think this could be a great addition to Reach if Bungie went with the grittier approach.

  • 09.07.2009 12:51 AM PDT

Why is his gamertag thatlolguy?

Something along the lines of holes in the body and maybe some gaping holes when you hit them with a shot gun... But nowhere near as gory as Gears of War 2.

  • 09.07.2009 12:54 AM PDT

Um... I like Halo? I don't really know what to say. I'm a student at the moment, I hope to become a criminal profiler, and I enjoy pretty much everything as long as it's good.

I was thinking along those line. I don't want it to be as gory as Gears of War but I do want gore that is impressive and believeable.

  • 09.07.2009 12:57 AM PDT

The point of war is not to die for your country, but to make the other bastard die for his.- Gen. George S. Patton.

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l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

What you are talking about would be very hard to do, and make look good at the same time.
Allow me to explain. The principle you are talking about has already been implemented with recent games such as crysis and red faction on buildings, not people. The software has to calculate the force of impact of the bullets hitting the body(the bullets would have a set amount of "force" assigned to it on a scale, and the body would have to have a realistically calculated set of "stress" that it can take before breaking.
As the bullets inevitably have more force than the body can handle(for it to splinter) the software would have to calculate the stress lines on a three-dimensional figure of the target, and have it shatter realistically, all within less than a second. Now multiply this process by the number of weapons,ammo, and anything else that would harm a human. As you can see, it's not easy.
It's possible, but it would swallow up a lot of the design process, and making a game is all about meeting deadlines. If they focused all their energy, resources, and time on this possibility, they could do it;but the resulting "game" would be nothing more than a gore simulator.
Now, making it easier is the fact that bullets don't shatter corpses, unless your talking about a 50 cal. bullet or bigger (a 45. could rip a limb off though) So they would not have to do what you proposed for every bullet.

I hope this has been informative. ^_^

[Edited on 09.07.2009 9:06 AM PDT]

  • 09.07.2009 1:03 AM PDT

Um... I like Halo? I don't really know what to say. I'm a student at the moment, I hope to become a criminal profiler, and I enjoy pretty much everything as long as it's good.

Well, so much for that idea. I think I oversimplified it in my mind. It would take too much time and it would ineviatbly be a gore simulator. I still want some gore in Reach because that might be a slight deterent to stupid moms buying their kids a copy because there is no "serious" gore.

  • 09.07.2009 1:09 AM PDT

The point of war is not to die for your country, but to make the other bastard die for his.- Gen. George S. Patton.

____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

Hey, it's not that "gore" is impossible for Halo, it's that the whole "shatter into thousands of pieces" thing was unrealistic. You should give yourself more credit, your ideas have merit.

[Edited on 09.07.2009 1:13 AM PDT]

  • 09.07.2009 1:12 AM PDT

Um... I like Halo? I don't really know what to say. I'm a student at the moment, I hope to become a criminal profiler, and I enjoy pretty much everything as long as it's good.

One more thing, how far fetched would it be for let's say going up to a grunt or another SPARTAN and shooting him in the chest with a shotgun. The chest would not be completely destroyed but for there to be a gaping hole. Kind of like what we saw in Wolverine.

  • 09.07.2009 1:15 AM PDT

I wish I was still legendary.

NO. ANY gore in this game should be an energy sword impaling people and cracked visors/melted armour from certain weapons, NOT an ability to blow up a body.

Besides, the way you described takes an incredible amount of different character models. There's a reason why games like CoD and GoW only have a small amount of set spots where models can break.

  • 09.07.2009 1:22 AM PDT

The Snow Leopard's wisdom includes: Understanding one's shadow-side; trusting one's inner-self; agility; strength; the ability to stalk; understanding the power of silence.

So basically make all bodies break like the flood, but with more blood and stuffs?

  • 09.07.2009 4:44 AM PDT
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if Bungie and Epic (the guys how made Gears of War) teamed up, Bungie could us Epics gore affects and Unreal Engine. Also, a lancer in Halo would be awesome, and Gear Armor. a Needler would be awesome for gore affects, and the rockets...too cool

  • 09.07.2009 5:42 AM PDT

Im pretty handy with those assassinations.

I agree. Id like to see the inexorable sweeping war machine that is the Covenant. I want to see a scene of several marines running across a field and seeing most, if not all, fall the the Covenant. Needler rounds penetrating skin and seconds later, detonating. A bit more gore will give the player a feeling of hopelessness. Maybe after the run through the field maybe three or four marines make it. A pelican swoops down with mini guns blazing, mowing down whatever covenant baddies are still moving; seven armored figures jump from the pelican and thats where you assume the role of whatever spartan bungie choses to be the main charater.

  • 09.07.2009 6:01 AM PDT

This might seem to not be related to Reach at all but believe me in my head it is. In a previous post I said I would like for Halo: Reach to be alot grittier and have more gore.
My question for you guys is: How is gore achieved?
In many games when you blow someone apart they fall apart at a a set number of points and lines. What I was wondering was: Would it be possible, if my theory is the case, to make thousand of littte break points along a characters body and the calibrate a weapon to do a set amount damage to the body when they die. I think this could be a great addition to Reach if Bungie went with the grittier approach.


As detailed as Gears, yes, but as sensitive, no

  • 09.07.2009 6:37 AM PDT