- gamertag: [none]
- user homepage:
Posted by: General Heed
Posted by: Moifugley
Halo 3 and Halo 3 ODST "look good" as they are, they could change the native resolutions, add support for higher resolutions.
Key to a great game is more and more options.
Grapical options
enable/disable low/medium/high/very high etc.
Connection speed test
limit the bad hosters to how much they can actually host, or option to automatically change host to a better hoster.
Connetion meters along with Ping results in games of Multiplayer or co-op.
Game Engine Options (these must be hidden, and available to advanced users or command line options)
I would like some high end features to test how far the connection or hardware can go.
Co-op over the amount of max players
Multiplayer over the amount of max players
HDR Lighting and Anti-aliasing on at the same time, lol
More objects in Forge
all content available for custom map toolkit
includes allowing us to make custom objects/vehicles/Weapons/ai/scripts/cutscenes/Special FX etc.
Fixes for certain features that couldn't be done for Halo 3 due to hardware restrictions
Smoke Grenade
Vortex Equipment
Rewind & Record Film "Clips" Campaign Mode.
I wonder if 343 Industries would be the ones hired to port Halo 3 for PC?
343 Industries might end up like Hired Gun. Some of those features you listed were never included in Halo 3 because they weren't necessary to begin with such as the option to choose the graphic setting. Since every Xbox 360 has the exact same graphics card, there would've been no need. For a PC that's a different story since people with higher end graphics cards tend to have an advantage.
Some of the other graphical improvements you mentioned might be possible for a PC port. But the modding tools might not be available as you might want it to be. As for making film clips and rewinding of campaign, that's probably not going to happen. Bungie explained that you can't make film clips in campaign because it works differently than regular multiplayer games (mainly because of the checkpoints and loading points). And since theater mode replays your games in real time, it's almost impossible to fix the problem without re-writing theater mode from scratch.
look what Bungie says.
Why can't I go backwards in a Campaign Saved Film?
Because Campaign mode loads in a linear fashion - to skip back, you'd have to reload a previously played area. Which would take ages, suck and ruin the experience of watching the film in the first place. It also has to do with multiple checkpoints and the pseudo-determinism used in Combat Dialog, but we won't frighten or bore you with that.In Multiplayer, the entire map is in memory, hence the ability to go back as well as forward.
Why can't I make a clip in Campaign Saved Films?
The honest truth is that the feature did not function perfectly, and we didn't want to ship something clunky. The fact that clips are infinitely more useful in Multiplayer anyway, made that decision much, much easier.
see this?
In Multiplayer, the entire map is in memory, hence the ability to go back as well as forwardthe Multiplayer maps are less than 100MB, the campaign maps are all around 400MB. Bungie attempted to get it working, but it was because the xbox 360 memory is 512MB, meaning they didn't have enough room to Rewind and record Campaign Clips.
so Hardware limitation it is, PC version will rectify this, as it'll have more available RAM.
and for those who don't have sufficient amount, the feature can be disabled.
don't make up anything, if you never read what Bungie themeselves have stated.
[Edited on 09.10.2009 4:46 AM PDT]