Halo 1 & 2 for PC
This topic has moved here: Subject: Halo 3: ODST For PC
  • Subject: Halo 3: ODST For PC
Subject: Halo 3: ODST For PC

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.

Halo PC was good when it came out, and it is still like one of the most populatr pc FPSses.
H2v wasnt AS good, though.
And most 3d hardware is still dx9 (even dx 10 cards are run under xp/64 a lot which means dx9).


It wouldnt make sense to do a new OS lock anyway, as XP is being supported till like 2012/2013.

[Edited on 09.08.2009 12:29 PM PDT]

  • 09.08.2009 12:29 PM PDT
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Some errors I noticed while reading this thread:

1) Halo Combat Evolved and Halo Custom Edition are great ports of the xbox game, the only real downside it has is the netcode that forces users to "lead their targets" instead of just aiming at them. A correct netcode already exists, it was implemented in the game by Gearbox before the game went gold. Unfortunately Microsoft insisted that the game be "56k friendly" and therefore they had to go with the netcode their using now, which is pretty horrible.

2) Halo 2 Vista uses DirectX 9, the only reason it was made "Vista or newer" only was due to some of the OTHER features it uses, nothing to do with DirectX. One good example is the ability to play the game from the disk (like on a console) while you're installing. This leads me to believe that if there is a Halo 3/Halo 3 ODST port in the making, it will either use DirectX 9 or DirectX 10. The Xbox 360 is limited to DirectX 9 if I recall correctly so that's the reason not many ports are up-scaled to DirectX 10 or higher. I also highly doubt that they would use DirectX 11 (see: Windows 7) due to the fact that it's not a gigantic increase over DirectX 10, like 10 was over 9.

3) Halo 2 wasn't ported to Vista by Microsoft, they contracted out to a small company called "Hired Gun", though I think I heard that Microsoft ended up buying them after Halo 2 Vista.

  • 09.08.2009 12:39 PM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.

Thanks for clearing some of this stuff up.

And also, the reason they dont use DX 10 a lot is because it can lower performance in games like Crysis. DX9 can do many of the same stuff and is faster.

  • 09.08.2009 12:46 PM PDT

Maybe I will never be
All the things that I wanna be
But now is not the time to cry
Now's the time to find out why
I think you're the same as me
We see things they'll never see
You and I are gonna live forever

One word: No

  • 09.08.2009 1:33 PM PDT

Bring Back Rocket Race!!!

Posted by: Xero852
Some errors I noticed while reading this thread:

1) Halo Combat Evolved and Halo Custom Edition are great ports of the xbox game, the only real downside it has is the netcode that forces users to "lead their targets" instead of just aiming at them. A correct netcode already exists, it was implemented in the game by Gearbox before the game went gold. Unfortunately Microsoft insisted that the game be "56k friendly" and therefore they had to go with the netcode their using now, which is pretty horrible.

2) Halo 2 Vista uses DirectX 9, the only reason it was made "Vista or newer" only was due to some of the OTHER features it uses, nothing to do with DirectX. One good example is the ability to play the game from the disk (like on a console) while you're installing. This leads me to believe that if there is a Halo 3/Halo 3 ODST port in the making, it will either use DirectX 9 or DirectX 10. The Xbox 360 is limited to DirectX 9 if I recall correctly so that's the reason not many ports are up-scaled to DirectX 10 or higher. I also highly doubt that they would use DirectX 11 (see: Windows 7) due to the fact that it's not a gigantic increase over DirectX 10, like 10 was over 9.

3) Halo 2 wasn't ported to Vista by Microsoft, they contracted out to a small company called "Hired Gun", though I think I heard that Microsoft ended up buying them after Halo 2 Vista.


Actually, Hired Gun was a team assembled by Microsoft. The people in that team already work at Microsoft Game Studios so Microsoft didn't buy them or anything.

  • 09.08.2009 3:29 PM PDT

Posted by: General Heed
Posted by: Xero852
Some errors I noticed while reading this thread:

1) Halo Combat Evolved and Halo Custom Edition are great ports of the xbox game, the only real downside it has is the netcode that forces users to "lead their targets" instead of just aiming at them. A correct netcode already exists, it was implemented in the game by Gearbox before the game went gold. Unfortunately Microsoft insisted that the game be "56k friendly" and therefore they had to go with the netcode their using now, which is pretty horrible.

2) Halo 2 Vista uses DirectX 9, the only reason it was made "Vista or newer" only was due to some of the OTHER features it uses, nothing to do with DirectX. One good example is the ability to play the game from the disk (like on a console) while you're installing. This leads me to believe that if there is a Halo 3/Halo 3 ODST port in the making, it will either use DirectX 9 or DirectX 10. The Xbox 360 is limited to DirectX 9 if I recall correctly so that's the reason not many ports are up-scaled to DirectX 10 or higher. I also highly doubt that they would use DirectX 11 (see: Windows 7) due to the fact that it's not a gigantic increase over DirectX 10, like 10 was over 9.

3) Halo 2 wasn't ported to Vista by Microsoft, they contracted out to a small company called "Hired Gun", though I think I heard that Microsoft ended up buying them after Halo 2 Vista.


Actually, Hired Gun was a team assembled by Microsoft. The people in that team already work at Microsoft Game Studios so Microsoft didn't buy them or anything.


I'd like to see you address the MORE IMPORTANT PARTS OF WHAT HE SAID...unless you know you're wrong

  • 09.08.2009 3:31 PM PDT

Bring Back Rocket Race!!!

Posted by: LoneStaruner
Posted by: General Heed
Posted by: Xero852
Some errors I noticed while reading this thread:

1) Halo Combat Evolved and Halo Custom Edition are great ports of the xbox game, the only real downside it has is the netcode that forces users to "lead their targets" instead of just aiming at them. A correct netcode already exists, it was implemented in the game by Gearbox before the game went gold. Unfortunately Microsoft insisted that the game be "56k friendly" and therefore they had to go with the netcode their using now, which is pretty horrible.

2) Halo 2 Vista uses DirectX 9, the only reason it was made "Vista or newer" only was due to some of the OTHER features it uses, nothing to do with DirectX. One good example is the ability to play the game from the disk (like on a console) while you're installing. This leads me to believe that if there is a Halo 3/Halo 3 ODST port in the making, it will either use DirectX 9 or DirectX 10. The Xbox 360 is limited to DirectX 9 if I recall correctly so that's the reason not many ports are up-scaled to DirectX 10 or higher. I also highly doubt that they would use DirectX 11 (see: Windows 7) due to the fact that it's not a gigantic increase over DirectX 10, like 10 was over 9.

3) Halo 2 wasn't ported to Vista by Microsoft, they contracted out to a small company called "Hired Gun", though I think I heard that Microsoft ended up buying them after Halo 2 Vista.


Actually, Hired Gun was a team assembled by Microsoft. The people in that team already work at Microsoft Game Studios so Microsoft didn't buy them or anything.


I'd like to see you address the MORE IMPORTANT PARTS OF WHAT HE SAID...unless you know you're wrong


I didn't address the other parts because I agree with the other stuff he said except for the thing about Hired Gun.

  • 09.08.2009 3:32 PM PDT
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It was Vista only for the sake of trying to shift a few copies of the OS. The argument against it might have held some water before release, albeit as much as a leaking bucket, but by now I'm sure we can all agree that the bucket has completely rusted away.

[Edited on 09.08.2009 3:45 PM PDT]

  • 09.08.2009 3:44 PM PDT
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Halo 1&2 PC forum's resident OC ReMixer. Like rockified and metalized video game music? Subscribe to my YouTube channel.

Yeah. That's right. I don't have a 50 in H3. I never got Onyx in Reach. If a game sucks too much, I won't even bother trying for such trivial "accolades". Besides, I've done way more things that take far more skill and talent than anything that can be done in a video game.

Posted by: General Heed
Posted by: Xero852
3) Halo 2 wasn't ported to Vista by Microsoft, they contracted out to a small company called "Hired Gun", though I think I heard that Microsoft ended up buying them after Halo 2 Vista.


Actually, Hired Gun was a team assembled by Microsoft. The people in that team already work at Microsoft Game Studios so Microsoft didn't buy them or anything.

You're both wrong. Hired Gun was a group of people hired from outside Microsoft, and then let go after the port (and the few patches that came out soon afterward) got finished. They weren't a company prior to working on H2V, and they weren't hired or assigned from within MS.

Seriously, Heed. I've lost count of how much you've gotten wrong in your posts. If you were a reporter, you would've been fired a long time ago. Or you'd be Bill O'Rielly.

  • 09.08.2009 4:23 PM PDT

Bring Back Rocket Race!!!

Posted by: DusK
Posted by: General Heed
Posted by: Xero852
3) Halo 2 wasn't ported to Vista by Microsoft, they contracted out to a small company called "Hired Gun", though I think I heard that Microsoft ended up buying them after Halo 2 Vista.


Actually, Hired Gun was a team assembled by Microsoft. The people in that team already work at Microsoft Game Studios so Microsoft didn't buy them or anything.

You're both wrong. Hired Gun was a group of people hired from outside Microsoft, and then let go after the port (and the few patches that came out soon afterward) got finished. They weren't a company prior to working on H2V, and they weren't hired or assigned from within MS.

Seriously, Heed. I've lost count of how much you've gotten wrong in your posts. If you were a reporter, you would've been fired a long time ago. Or you'd be Bill O'Rielly.


According to a gamespy article, they were a team assembled internally at Microsoft.

http://www.gamespy.com/company/891/891612.html

  • 09.08.2009 6:04 PM PDT
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Halo 1&2 PC forum's resident OC ReMixer. Like rockified and metalized video game music? Subscribe to my YouTube channel.

Yeah. That's right. I don't have a 50 in H3. I never got Onyx in Reach. If a game sucks too much, I won't even bother trying for such trivial "accolades". Besides, I've done way more things that take far more skill and talent than anything that can be done in a video game.

The team became a MGS team upon hire, but they didn't snatch Microsoft employees and assign them to the team; They were almost all new hires to MGS.

I also found it funny that the games that the members had worked on before are titles almost nobody bothers playing.

  • 09.08.2009 7:34 PM PDT
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NiTrOuSoXiDe (one of the Halo 2 Vista devs, formally a member of the H2CE mod team for Halo CE) stated that Hired Gun was a small company that was contracted by Microsoft to do the Halo 2 port for PC.

So unless you're telling me that one of the devs is wrong...

  • 09.08.2009 8:27 PM PDT

This is an old account iDarkWint3r is my new Bungie.net user.

HiredGun were idiots they shouldn't even make a port.Bungie would've made the game fun as Halo 2 Xbox."Because they designed it!" At least they can include Tombstone and Desolation iand add 2 more new maps for the multiplayer,You can systemlink and do co-op in campaign.Man,Why did everyone abandon Halo 2 Xbox it's still a great game just because of the newer games and I definitely think Halo 2 is better than Halo 3 although the infection gametype is pretty good and the armor perms are sweet also,Forge and theater mode.

-Edit:HiredGun = HUGE -blam!-!

[Edited on 09.08.2009 8:50 PM PDT]

  • 09.08.2009 8:40 PM PDT
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Halo 3 and Halo 3 ODST "look good" as they are, they could change the native resolutions, add support for higher resolutions.

Key to a great game is more and more options.

Grapical options
enable/disable low/medium/high/very high etc.

Connection speed test
limit the bad hosters to how much they can actually host, or option to automatically change host to a better hoster.
Connetion meters along with Ping results in games of Multiplayer or co-op.

Game Engine Options (these must be hidden, and available to advanced users or command line options)
I would like some high end features to test how far the connection or hardware can go.

Co-op over the amount of max players
Multiplayer over the amount of max players
HDR Lighting and Anti-aliasing on at the same time, lol

More objects in Forge

all content available for custom map toolkit
includes allowing us to make custom objects/vehicles/Weapons/ai/scripts/cutscenes/Special FX etc.

Fixes for certain features that couldn't be done for Halo 3 due to hardware restrictions
Smoke Grenade (GPU Intensive)
Vortex Equipment (CPU Intensive)
Rewind & Record Film "Clips" Campaign Mode. (memory limitation)

I wonder if 343 Industries would be the ones hired to port Halo 3 for PC?


[Edited on 09.10.2009 2:28 AM PDT]

  • 09.09.2009 5:32 AM PDT

Bring Back Rocket Race!!!

Posted by: Moifugley
Halo 3 and Halo 3 ODST "look good" as they are, they could change the native resolutions, add support for higher resolutions.

Key to a great game is more and more options.

Grapical options
enable/disable low/medium/high/very high etc.

Connection speed test
limit the bad hosters to how much they can actually host, or option to automatically change host to a better hoster.
Connetion meters along with Ping results in games of Multiplayer or co-op.

Game Engine Options (these must be hidden, and available to advanced users or command line options)
I would like some high end features to test how far the connection or hardware can go.

Co-op over the amount of max players
Multiplayer over the amount of max players
HDR Lighting and Anti-aliasing on at the same time, lol

More objects in Forge

all content available for custom map toolkit
includes allowing us to make custom objects/vehicles/Weapons/ai/scripts/cutscenes/Special FX etc.

Fixes for certain features that couldn't be done for Halo 3 due to hardware restrictions
Smoke Grenade
Vortex Equipment
Rewind & Record Film "Clips" Campaign Mode.

I wonder if 343 Industries would be the ones hired to port Halo 3 for PC?


343 Industries might end up like Hired Gun. Some of those features you listed were never included in Halo 3 because they weren't necessary to begin with such as the option to choose the graphic setting. Since every Xbox 360 has the exact same graphics card, there would've been no need. For a PC that's a different story since people with higher end graphics cards tend to have an advantage.

Some of the other graphical improvements you mentioned might be possible for a PC port. But the modding tools might not be available as you might want it to be. As for making film clips and rewinding of campaign, that's probably not going to happen. Bungie explained that you can't make film clips in campaign because it works differently than regular multiplayer games (mainly because of the checkpoints and loading points). And since theater mode replays your games in real time, it's almost impossible to fix the problem without re-writing theater mode from scratch.

  • 09.09.2009 3:32 PM PDT
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Bungie's excuse for pretty much every flaw has been something along the lines of, "too hard, didn't bother".

We've been hearing that since Halo 1 on why they didn't include features which other games had been including for a long time as standard.

  • 09.09.2009 4:34 PM PDT

Bring Back Rocket Race!!!

Posted by: Btcc22
Bungie's excuse for pretty much every flaw has been something along the lines of, "too hard, didn't bother".

We've been hearing that since Halo 1 on why they didn't include features which other games had been including for a long time as standard.


Well for Halo 2 PC, Bungie was too busy with Halo 3 at the time to be too involved in Halo 2 PC so it really was too hard for them at the time. Bungie is really always busy. They're always working on another game. After they finish ODST, they'll be working on Halo: Reach. And since Reach is the last Halo game according to Bungie, they'll be moving on to their next IP.

  • 09.09.2009 4:45 PM PDT
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Posted by: General Heed
Posted by: Moifugley
Halo 3 and Halo 3 ODST "look good" as they are, they could change the native resolutions, add support for higher resolutions.

Key to a great game is more and more options.

Grapical options
enable/disable low/medium/high/very high etc.

Connection speed test
limit the bad hosters to how much they can actually host, or option to automatically change host to a better hoster.
Connetion meters along with Ping results in games of Multiplayer or co-op.

Game Engine Options (these must be hidden, and available to advanced users or command line options)
I would like some high end features to test how far the connection or hardware can go.

Co-op over the amount of max players
Multiplayer over the amount of max players
HDR Lighting and Anti-aliasing on at the same time, lol

More objects in Forge

all content available for custom map toolkit
includes allowing us to make custom objects/vehicles/Weapons/ai/scripts/cutscenes/Special FX etc.

Fixes for certain features that couldn't be done for Halo 3 due to hardware restrictions
Smoke Grenade
Vortex Equipment
Rewind & Record Film "Clips" Campaign Mode.

I wonder if 343 Industries would be the ones hired to port Halo 3 for PC?


343 Industries might end up like Hired Gun. Some of those features you listed were never included in Halo 3 because they weren't necessary to begin with such as the option to choose the graphic setting. Since every Xbox 360 has the exact same graphics card, there would've been no need. For a PC that's a different story since people with higher end graphics cards tend to have an advantage.

Some of the other graphical improvements you mentioned might be possible for a PC port. But the modding tools might not be available as you might want it to be. As for making film clips and rewinding of campaign, that's probably not going to happen. Bungie explained that you can't make film clips in campaign because it works differently than regular multiplayer games (mainly because of the checkpoints and loading points). And since theater mode replays your games in real time, it's almost impossible to fix the problem without re-writing theater mode from scratch.

look what Bungie says.
Why can't I go backwards in a Campaign Saved Film?

Because Campaign mode loads in a linear fashion - to skip back, you'd have to reload a previously played area. Which would take ages, suck and ruin the experience of watching the film in the first place. It also has to do with multiple checkpoints and the pseudo-determinism used in Combat Dialog, but we won't frighten or bore you with that.In Multiplayer, the entire map is in memory, hence the ability to go back as well as forward.

Why can't I make a clip in Campaign Saved Films?


The honest truth is that the feature did not function perfectly, and we didn't want to ship something clunky. The fact that clips are infinitely more useful in Multiplayer anyway, made that decision much, much easier.

see this?
In Multiplayer, the entire map is in memory, hence the ability to go back as well as forwardthe Multiplayer maps are less than 100MB, the campaign maps are all around 400MB. Bungie attempted to get it working, but it was because the xbox 360 memory is 512MB, meaning they didn't have enough room to Rewind and record Campaign Clips.

so Hardware limitation it is, PC version will rectify this, as it'll have more available RAM.
and for those who don't have sufficient amount, the feature can be disabled.

don't make up anything, if you never read what Bungie themeselves have stated.

[Edited on 09.10.2009 4:46 AM PDT]

  • 09.10.2009 2:25 AM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.

Yeah, and for bigger maps, well, they can make a x64 version of H3PC. And also, they can make it so all of the maps are on the hdd, and not emulating a disc when installed (like on 360)

  • 09.10.2009 5:35 AM PDT
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Why would they need to make a 64 bit version because of the maps? If they end up taking more than several GB to store in the memory then they've got a problem.

  • 09.10.2009 5:44 AM PDT
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Posted by: Btcc22
Why would they need to make a 64 bit version because of the maps? If they end up taking more than several GB to store in the memory then they've got a problem.
it'll make Halo 3 much faster, if everything is cached in memory, and its not like 64 bit people aren't gonna have super low ram. Bungie already has this cache on the HDD for Halo 3 on xbox 360.

Halo 3 for PC, would already be HDD Optimized, but if we could define how much memory cache we want to be used, it could drastically decrease loading times of maps.

[Edited on 09.10.2009 11:06 AM PDT]

  • 09.10.2009 11:03 AM PDT

Bring Back Rocket Race!!!

Posted by: Moifugley
Posted by: General Heed
Posted by: Moifugley
Halo 3 and Halo 3 ODST "look good" as they are, they could change the native resolutions, add support for higher resolutions.

Key to a great game is more and more options.

Grapical options
enable/disable low/medium/high/very high etc.

Connection speed test
limit the bad hosters to how much they can actually host, or option to automatically change host to a better hoster.
Connetion meters along with Ping results in games of Multiplayer or co-op.

Game Engine Options (these must be hidden, and available to advanced users or command line options)
I would like some high end features to test how far the connection or hardware can go.

Co-op over the amount of max players
Multiplayer over the amount of max players
HDR Lighting and Anti-aliasing on at the same time, lol

More objects in Forge

all content available for custom map toolkit
includes allowing us to make custom objects/vehicles/Weapons/ai/scripts/cutscenes/Special FX etc.

Fixes for certain features that couldn't be done for Halo 3 due to hardware restrictions
Smoke Grenade
Vortex Equipment
Rewind & Record Film "Clips" Campaign Mode.

I wonder if 343 Industries would be the ones hired to port Halo 3 for PC?


343 Industries might end up like Hired Gun. Some of those features you listed were never included in Halo 3 because they weren't necessary to begin with such as the option to choose the graphic setting. Since every Xbox 360 has the exact same graphics card, there would've been no need. For a PC that's a different story since people with higher end graphics cards tend to have an advantage.

Some of the other graphical improvements you mentioned might be possible for a PC port. But the modding tools might not be available as you might want it to be. As for making film clips and rewinding of campaign, that's probably not going to happen. Bungie explained that you can't make film clips in campaign because it works differently than regular multiplayer games (mainly because of the checkpoints and loading points). And since theater mode replays your games in real time, it's almost impossible to fix the problem without re-writing theater mode from scratch.

look what Bungie says.
Why can't I go backwards in a Campaign Saved Film?

Because Campaign mode loads in a linear fashion - to skip back, you'd have to reload a previously played area. Which would take ages, suck and ruin the experience of watching the film in the first place. It also has to do with multiple checkpoints and the pseudo-determinism used in Combat Dialog, but we won't frighten or bore you with that.In Multiplayer, the entire map is in memory, hence the ability to go back as well as forward.

Why can't I make a clip in Campaign Saved Films?


The honest truth is that the feature did not function perfectly, and we didn't want to ship something clunky. The fact that clips are infinitely more useful in Multiplayer anyway, made that decision much, much easier.

see this?
In Multiplayer, the entire map is in memory, hence the ability to go back as well as forwardthe Multiplayer maps are less than 100MB, the campaign maps are all around 400MB. Bungie attempted to get it working, but it was because the xbox 360 memory is 512MB, meaning they didn't have enough room to Rewind and record Campaign Clips.

so Hardware limitation it is, PC version will rectify this, as it'll have more available RAM.
and for those who don't have sufficient amount, the feature can be disabled.

don't make up anything, if you never read what Bungie themeselves have stated.


I didn't make up anything... I clearly said campaign doesn't work the same way in theater mode because of the checkpoints.

  • 09.10.2009 12:15 PM PDT

When I say 'hehe' that's bad. If you insult me I'll give you a stern talking then wag my finger at you, that'll show ya.

Halo pc was good.H2V...not so much.

  • 09.10.2009 12:21 PM PDT

H1 was an amazing PC game, and still is one of the top PC FPS games played to date. Just check Xfire's stats. Now H2v was a fail port, by some fail company that itself failed - most likely because its port was SO badly optimized, if it was at all, and the "Graphical improvements" weren't even noticeable. It came out with Vista, which at the time people would rather use Windows 95 than Vista because it was so bad. The game was done the minute they decided to make it Vista exclusive and have a random company port it. Assuming H3/ODST does eventually come to PC, I hope it IS Windows 7 exclusive, and at LEAST uses DX10.1. People can whine all they want, but I want these games looking nice, and they better be optimized. I can't even aim on H2v because it takes over a second for the game to respond to mouse movements, and my PC runs Crysis all high fine. What's that tell you? H2v = Fail. H1PC = My favorite PC FPS to date.

  • 09.10.2009 5:53 PM PDT

--PC Games--
Halo: Combat Evolved
--Xbox 360 Games--
Halo 2
Halo 3
Halo Wars

Are they actually going to make Halo 3 for PC?

  • 09.10.2009 6:05 PM PDT