Halo 1 & 2 for PC
This topic has moved here: Subject: Halo 3: ODST For PC
  • Subject: Halo 3: ODST For PC
Subject: Halo 3: ODST For PC

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.

Posted by: Dirk_Gently
DusK speaks the truth. I mean come on. Just look at the marathon series and try to tell me you can do more on a console. On a "PC" gaming platform you are only limited by the tools you have. Once you figure out the level structure you can do anything.

QFT.
Games like Unreal have these map editors that can make crazy modded maps AND play them in the map editor. As well as fun maps and cool game mods, like Counter Strike or Team Fortress.

Unlike forge which limits you big time with "budget" and the amount of maps, although i have seen some forge mods on custom games.

  • 09.14.2009 2:52 PM PDT

Bring Back Rocket Race!!!

Posted by: Moifugley
Posted by: DusK
I'm gonna lay it out because some people (General Heed?) aren't getting it.

WITH SUFFICIENT TOOLS, MODDING FOR A PC GAME, REGARDLESS OF WHETHER IT'S FULLY SINGLE-PLAYER OR MULTIPLAYER, YIELDS FAR MORE POSSIBILITIES THAN ANYTHING THAT COULD BE DONE ON A CONSOLE.

This includes making a single-player game become multiplayer, making a single player mode for a multiplayer-only game, adding new maps/levels for single-player campaigns, changing existing single-player levels, altering physics/gameplay/weapons/characters, altering or creating weapons/maps/characters/modes/gameplay in a multiplayer game, using the resources/engine for a total conversion of the game, and any combination of the aforementioned.

I hope you got that, cause if I hear any more stupidity from you dumb console kids cluttering what could have been a productive thread, I'm gonna find you and shove a copy of Half-Life, UT, or Quake in your face until you finally get the damn message.
he's an idiot, who thinks "Limitation" is acceptable on PC games, and then to say Halo 3 and ODST to be separate is blasphemy. I'll say again and again, to "dumbass noobs".
Halo 3 PC = Halo 3 + ODST + "DLC Maps" + Unlimited Map toolkit.
I don't see any error in that.


First of all, I never said Halo 3 and ODST needs to be separate. I suggested that they be together in one package in like my 1st or 2nd post after I started this thread. The DLC maps are already included in the console version so it wouldn't be anything new.

Without the complete set of the original tools used to make the game, you are limited to editing the game only. No matter what you can't completely change the halo games. Even Halo PC with it's extensive set of modding tools still can't completely create a new campaign from scratch. Yes, I have seen modded campaign levels. But I have yet to see 100% new campaign levels with new scripts dialouge and etc. Such a mod for the halo series would be impossible without the original set of tools.

I know Valve games like CS can have new campaign levels from scratch even though no one has made one yet. But that's because CS comes with the full set of tools. The Source Engine or the engine used for Half-Life all come with the full set of tools so you can easily make full-scale mods of the engine.

But obviously there aren't any full-scale mods of Halo that were made without a professional developer. The only full mod made with the Halo Engine is the game Stubbs The Zombie which was made by professional developers who were given the full set of tools to use the Halo Engine.

And stop suggesting that Bungie or Microsoft needs to release the full original set of developer tools used to make Halo. They're NEVER going to release it because those tools are proprietary. And even though the Halo Engine and all its original developer tools are proprietary, Bungie never licences their game engines and tools with the exception of that one game I mentioned above. So you're never get the full set of tools as long as they are proprietary.

  • 09.14.2009 3:04 PM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.

Marathon. That comes with Forge, which is much better than the Halo 3 version as it is a real map editor, and also, they CAN release them, like with Marathon.

  • 09.14.2009 3:09 PM PDT

Bring Back Rocket Race!!!

Posted by: JacobGRocks
Marathon. That comes with Forge, which is much better than the Halo 3 version as it is a real map editor, and also, they CAN release them, like with Marathon.


Marathon was made by Bungie before they were acquired by Microsoft which is why you have like the full set of tools almost. Microsoft likes to keep everything they have proprietary which is why the Halo engine ended up to be an xbox game with a proprietary game engine. Even though Bungie is an independent game developer now, Microsoft still owns the rights to the Halo Series which is why your full set of tools will remain proprietary for some time.

  • 09.14.2009 3:20 PM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.

1. Well, arent all the other map editors like for ut3, crysis, or source games "Proteprey" as well (sorry if i mispelled it). They CAN release it, MS also releases SDKs for DX, Windows, Xbox 360, etc.
2. Sure, so are other game engines, but at least they have MAP EDITORS!

  • 09.14.2009 5:24 PM PDT

Bring Back Rocket Race!!!

Posted by: JacobGRocks
1. Well, arent all the other map editors like for ut3, crysis, or source games "Proteprey" as well (sorry if i mispelled it). They CAN release it, MS also releases SDKs for DX, Windows, Xbox 360, etc.
2. Sure, so are other game engines, but at least they have MAP EDITORS!


True, Microsoft can release because they own it. But since it's proprietary, you almost always have to pay a licence fee as well as a yearly subscription such as the SDK for Windows and Xbox 360. And the fees easily go past a hundred dollars a year.

It actually surprised me Microsoft hasn't offered licenses to use the Halo Engine and it's developer tools. They probably would've made a lot of money.

  • 09.14.2009 5:46 PM PDT
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you can fer custom edition. besides, i think this would be a great idea. problem, if you have a mouse it becomes far too easy.

  • 09.14.2009 6:08 PM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.

1. Wrong, Visual studio express, the DX sdk, and XNA are free.
2. Before you post, get your facts straight.

  • 09.14.2009 6:35 PM PDT

Bring Back Rocket Race!!!

But XNA has a $99/year subscription for the Xbox 360. And I never said there was a subscription fee for Visual Studio and DX SDK.

  • 09.14.2009 7:00 PM PDT

Actually XNA is free but if you want to publish your stuff you have to pay the 100 dollar yearly subscription

  • 09.14.2009 7:26 PM PDT

This is an old account iDarkWint3r is my new Bungie.net user.

-Halo 3 ODST,Xbox360 Release:September 22'nd-

Come on!ONE MORE WEEK!

  • 09.14.2009 8:00 PM PDT

Bring Back Rocket Race!!!

Posted by: ItsNOTJohnston
-Halo 3 ODST,Xbox360 Release:September 22'nd-

Come on!ONE MORE WEEK!


lol it's already been out for many weeks for the French. (sigh) it's not fair... At least PC games rarely get leaked...

  • 09.14.2009 8:03 PM PDT

sure they just get pirated instead

  • 09.14.2009 8:09 PM PDT
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Halo 1&2 PC forum's resident OC ReMixer. Like rockified and metalized video game music? Subscribe to my YouTube channel.

Yeah. That's right. I don't have a 50 in H3. I never got Onyx in Reach. If a game sucks too much, I won't even bother trying for such trivial "accolades". Besides, I've done way more things that take far more skill and talent than anything that can be done in a video game.

Posted by: General Heed
Without the complete set of the original tools used to make the game, you are limited to editing the game only.

I'm gonna smack you. No, seriously. You're a damn idiot for saying this. This statement ALONE proves you don't know how modding tools on PC games work.

Do you know how Counter-Strike got made? How about Team Fortress Classic? Natural Selection? Dystopia? Those are/were total conversion mods. And the creators didn't have access to the tools used to create Half-Life and Quake. They worked with the editing kits provided to mod those games and made ENTIRELY DIFFERENT GAMES.

Posted by: General Heed
No matter what you can't completely change the halo games. Even Halo PC with it's extensive set of modding tools still can't completely create a new campaign from scratch.

The HEK is a failure compared to UEd, the Source SDK, and whatever the hell Quake mods get made with (not a Quake player). Who says that H3 needs to have a similar editing kit as HCE?

Besides, I'm sure if someone knew their way around the HEK enough, they could take those campaign maps and replace them with entirely new levels, or build a fresh campaign using "multiplayer" maps that you run locally.

Posted by: General Heed
Yes, I have seen modded campaign levels. But I have yet to see 100% new campaign levels with new scripts dialouge and etc. Such a mod for the halo series would be impossible without the original set of tools.

NO. NO IT WOULDN'T. GET THAT THROUGH YOUR HEAD. It would be time consuming, and would end up a little quirky, but it's not impossible.

Posted by: General Heed
I know Valve games like CS can have new campaign levels from scratch even though no one has made one yet. But that's because CS comes with the full set of tools. The Source Engine or the engine used for Half-Life all come with the full set of tools so you can easily make full-scale mods of the engine.

But only using that engine. So it's technically not the "full set of tools used to develop the original game."

Posted by: General Heed
But obviously there aren't any full-scale mods of Halo that were made without a professional developer. The only full mod made with the Halo Engine is the game Stubbs The Zombie which was made by professional developers who were given the full set of tools to use the Halo Engine.

And why bother? The engine's difficult to work with compared to others, such as Unreal and Source.

Posted by: General Heed
And stop suggesting that Bungie or Microsoft needs to release the full original set of developer tools used to make Halo. They're NEVER going to release it because those tools are proprietary. And even though the Halo Engine and all its original developer tools are proprietary, Bungie never licences their game engines and tools with the exception of that one game I mentioned above. So you're never get the full set of tools as long as they are proprietary.

We're not asking for "the full set of tools." We're asking for what Valve, Epic Games, and id gave us: A decent development kit that isn't a watered down offshoot.

  • 09.14.2009 8:59 PM PDT
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Posted by: DusK
Posted by: General Heed
And stop suggesting that Bungie or Microsoft needs to release the full original set of developer tools used to make Halo. They're NEVER going to release it because those tools are proprietary. And even though the Halo Engine and all its original developer tools are proprietary, Bungie never licences their game engines and tools with the exception of that one game I mentioned above. So you're never get the full set of tools as long as they are proprietary.
We're not asking for "the full set of tools." We're asking for what Valve, Epic Games, and id gave us: A decent development kit that isn't a watered down offshoot.
yeah, exactly what they did to Halo 2 for Windows "Vista".
Will it be possible for players to create their own campaign or co-op levels for Halo 2?

No, the user-created content tools are exclusively for multiplayer maps and game types.

yeah talk about fail. and the reason why no one will ever bother with this game anymore, is because they still love Windows XP and on top of that Vista = fail anyway.

I hope Windows 7 will change their minds, and then Halo 2 will be saved!
and it looks like, ATI Eyefinity graphics card would be great to run Halo 3 PC, if Halo 3 PC were to ever come out.

[Edited on 09.15.2009 4:35 AM PDT]

  • 09.15.2009 2:03 AM PDT

Daodan Latency at 65%

Without the complete set of the original tools used to make the game, you are limited to editing the game only. No matter what you can't completely change the halo games. Even Halo PC with it's extensive set of modding tools still can't completely create a new campaign from scratch. Yes, I have seen modded campaign levels. But I have yet to see 100% new campaign levels with new scripts dialouge and etc. Such a mod for the halo series would be impossible without the original set of tools.
BULL-blam!-! I know you can, it is all a matter of hooking up the loose ends in the map after, which is a serious pain in the ass.

But obviously there aren't any full-scale mods of Halo that were made without a professional developer. The only full mod made with the Halo Engine is the game Stubbs The Zombie which was made by professional developers who were given the full set of tools to use the Halo Engine.
Are we talking about engine modding or are we talking about game content modding? Either way Stubbs the zombie was not a mod, it was a stand alone game. It used the Halo 1 engine yes, but it used different map tags and structures. Stubbs the zombie maps are read as xbox halo 1 maps. That is an entirely different build of the game engine. As for full scale halo mods. I can give you two I know of off the top of my head. One I worked on and the other of a friend of mine.

First one is a mod called "Fire Team Delta"
http://www.opencarnage.com/index.php?/topic/15302-fireteam-de lta/

Second one is called "Halo: FTW"
http://www.opencarnage.com/index.php?/topic/17483-halo-ftw-re -hosted-by-popular-demand/

And stop suggesting that Bungie or Microsoft needs to release the full original set of developer tools used to make Halo. They're NEVER going to release it because those tools are proprietary. And even though the Halo Engine and all its original developer tools are proprietary, Bungie never licences their game engines and tools with the exception of that one game I mentioned above. So you're never get the full set of tools as long as they are proprietary.
Do you even know who made stubbs the zombie? Wide Load Games. Do you know who owns Wide Load Games? Alex Seropian was the head of Wide Load Games. I am not going to even ask if you know who he is.


[Edited on 09.15.2009 7:23 AM PDT]

  • 09.15.2009 7:21 AM PDT
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Halo 1&2 PC forum's resident OC ReMixer. Like rockified and metalized video game music? Subscribe to my YouTube channel.

Yeah. That's right. I don't have a 50 in H3. I never got Onyx in Reach. If a game sucks too much, I won't even bother trying for such trivial "accolades". Besides, I've done way more things that take far more skill and talent than anything that can be done in a video game.

Posted by: Dirk_Gently
Do you even know who made stubbs the zombie? Wide Load Games. Do you know who owns Wide Load Games? Alex Seropian was the head of Wide Load Games. I am not going to even ask if you know who he is.

I didn't know that, actually. Interesting.

You know, with all these bombshells that keep getting dropped on your arguments, Heed, it's amazing you haven't just manned up and admitted you were wrong.

  • 09.15.2009 11:40 AM PDT

Daodan Latency at 65%

On another note, I would like to point out that there is no need for you to have the original development tools to modify the game engine. Take a look at Oni. The community has never gotten the dev tools for that because it actually went out of bungie's IP. To this very day they are still upgrading the engine through hex editing the game engine. Here it is if you want a look:
http://wiki.oni2.net/Oni_engine_patches_(Mac)
http://wiki.oni2.net/Oni_engine_patches_(Win)

You only need a good knowledge of hex and the game, and you can do almost anything.

[Edited on 09.15.2009 12:09 PM PDT]

  • 09.15.2009 12:08 PM PDT
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Bungie.net member Since 2001

"A hero need not speak. When he is gone, the world will speak for him"
"You are the last of your kind: bred for combat, built for war. You're the master of any weapon, pilot of any vehicle, and fear no enemy"

Halo Reach for PC , that would be awesome !

  • 09.15.2009 12:10 PM PDT

Bring Back Rocket Race!!!

Posted by: Dirk_Gently
Without the complete set of the original tools used to make the game, you are limited to editing the game only. No matter what you can't completely change the halo games. Even Halo PC with it's extensive set of modding tools still can't completely create a new campaign from scratch. Yes, I have seen modded campaign levels. But I have yet to see 100% new campaign levels with new scripts dialouge and etc. Such a mod for the halo series would be impossible without the original set of tools.
BULL-blam!-! I know you can, it is all a matter of hooking up the loose ends in the map after, which is a serious pain in the ass.

But obviously there aren't any full-scale mods of Halo that were made without a professional developer. The only full mod made with the Halo Engine is the game Stubbs The Zombie which was made by professional developers who were given the full set of tools to use the Halo Engine.
Are we talking about engine modding or are we talking about game content modding? Either way Stubbs the zombie was not a mod, it was a stand alone game. It used the Halo 1 engine yes, but it used different map tags and structures. Stubbs the zombie maps are read as xbox halo 1 maps. That is an entirely different build of the game engine. As for full scale halo mods. I can give you two I know of off the top of my head. One I worked on and the other of a friend of mine.

First one is a mod called "Fire Team Delta"
http://www.opencarnage.com/index.php?/topic/15302-fireteam-de lta/

Second one is called "Halo: FTW"
http://www.opencarnage.com/index.php?/topic/17483-halo-ftw-re -hosted-by-popular-demand/

And stop suggesting that Bungie or Microsoft needs to release the full original set of developer tools used to make Halo. They're NEVER going to release it because those tools are proprietary. And even though the Halo Engine and all its original developer tools are proprietary, Bungie never licences their game engines and tools with the exception of that one game I mentioned above. So you're never get the full set of tools as long as they are proprietary.
Do you even know who made stubbs the zombie? Wide Load Games. Do you know who owns Wide Load Games? Alex Seropian was the head of Wide Load Games. I am not going to even ask if you know who he is.


I know who he is. He's the co-founder of Bungie.

  • 09.15.2009 1:20 PM PDT