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Subject: Weekly Update!
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Can be found here

  • 07.23.2004 4:48 PM PDT
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wow that was fast

  • 07.23.2004 4:49 PM PDT
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Snap, I'm going to have a great time on XBL. Frankie has a sh--ty connection. I do too. Yay!

  • 07.23.2004 4:52 PM PDT
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Here it is, for anybody too lazy to click the link.

July 23, 2004

It's been a busy, busy week. So busy in fact, and so crunchtacular, that basically nobody is really available to chat this week. Sorry. Don't yell/flame/freak out.

Sketch was out in New York being a muckety-muck all week, and I got roped into another classic Parsons travel-trap. It involves a passport, and some international shenanigans. Think sauerbraten. Anyway, lots going on in the studio, and I've been playing through a very nice-looking build of the game. I noticed the skyboxes are looking amazing. Skyboxes are basically the sky (duh) designed to look 3D with flitting clouds, translucent fog and a feeling of real space and height. One in particular made me actually gasp as I looked up. 'Gasp!" went I.

The skyboxes are often fixed later in the polishing process and a bunch of the placeholders have had big holes in the center for a long time. Probably the ozone layer or something. Anyway, placeholders are becoming rarer and rarer. There's even a placeholder sound. A startling, yet melodic tinkle accompanies any footstep on an undefined texture – that is to say, a texture that hasn't yet has a footstep sound associated with it.

I kinda miss the tinkle on multiplayer maps, since it loudly announced when somebody was walking in certain areas. Which you would then blast. With a Brute Shot. "Tinkle, tinkle, tinkle. Whump, whump, whump. Blam! Blam! Blam! Ow."

Marty also let me hear one of the new pieces of finished music from the game. It was perfect. Totally inspiring, a soaring cavalcade of angelic ecstasy, tempered with just a hint of mournful longng, and all this to a totally danceable Euro-technobeat….I'm just kidding Marty. It was great.

Last week's experimental foray to the Penny Arcade forums was a roaring success, if that is, you judge success by the number of flames, death-threats and pictures of distended sphincters you get. The Penny Arcade guys (who fear to tread there themselves and are super-nice) actually warned me, but by then it was too late. I read about 40 pages of angry flames before I realized that I had no idea what they were mad about. They were complaining about the arrival of the "noobz" yet only a couple of percent of the posts were actually by "noobz." It was a self-powered nightmare, but we all had a good laugh.

I've actually been playing more and more of the single player campaign, but last night, playing multiplayer, through my own crappy connection, I noticed nothing. No slowdown, no lag and no garbled voices. It was like playing on a LAN. Wonders never cease. I hope that's typical of how it will be in the retail game.

In single player, I'm being distracted by the lovely environments of course, but also by the amount of interaction there is in the levels. There's a lot more use of cover, by both good guys and bad guys, but there are other ways you interact with the environments that are both novel and old-school, simultaneously….

And on that graphics whore note, I noticed two new types of water. One shallow, one deep. Both lovely. Splish splash. I sure do love game water. My favorite all time non-Halo game water? The icy pool in Dead or Alive 3. Brrrr!

Adrian Perez

Adrian's bug-fixing has reached something of a crescendo.

"Every week we get closer to finishing, which means that every week the bugs I’m fixing are less and less critical. This also has the unfortunate side effect of making them less and less interesting to talk about. I added a few gravy features to the HUD so that Dave can work his magic, fixed a few lightmap problems that have been plaguing us since the beginning of time, and fixed a couple dozen miscellaneous bugs. One cool thing I did was allow the designers script control over the damaging of specific sections in a model. If they want some scripted event where the left tire of a warthog explodes and goes tumbling away, they will have a lot more control."


Chris Carney

Our multiplayer maven is tweaking, tuning, fixing and hammering on the multiplayer levels.


"Concerning updates, Steve “Land of “ Cotton and I have been spending our waking moments trying to finish up all of new content by next Friday (i.e. content complete). Included in this last mad dash is some familiar lands, and yes, I can not be more specific. But let’s just say that we have been spending some serious time with some old friends. In addition, we are going through all of our maps to try and finalize any outstanding game play elements, and are also deeply involved in polishing the art in the environments to a fine glossy sheen. One of our major goals in Halo 2 multiplayer is to have at least one or two of the new maps look as shiny as Butkus’s car."

Bam.


David Candland

Our User Interface maestro is getting seriously down and dirty with icons, iconography and iconification.

"This was the week of icons, icons, and more icons. First off, I updated the Xbox Live icons in the friends, clan, and players menus. We needed a special icon to represent a specific team member. Max suggested adding a large sombrero or foam cowboy hat to the friend icon. Although I laughed initially nothing better popped into my head. Fine, sombrero it is…for now.

Next, another throwback to the Myth days. Our player level system is getting icons based on the Covenant caste structure. You will soon be able to see how good a player is just by looking at his rank icon.

Lastly, I’m working on refining some of the custom player emblems that don’t read well at small sizes. Sorry, but I’m afraid the shrunken head has got to go. Event horizon is borderline. Flaming Ninja has won the battle of emotional attachment over legibility. He’s in.

So, that's it until next week, when I'll recount my mysterious trip. I know it was short, and a bit limp, so I'll make it up to you next week. Until then, here's Mister Chief reacting to a skybox. It's more of a scream than a gasp…



[Edited on 7/23/2004 4:55:47 PM]

  • 07.23.2004 4:55 PM PDT
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awesome= old maps CONFIRMED

-blam!-ty= a ranking system so everyone is gonna be obsessed with their god damn rank

  • 07.23.2004 4:58 PM PDT
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k, nevermind.

Ranking system= awesome like Crimson Skies.

[Edited on 7/23/2004 5:00:09 PM]

  • 07.23.2004 4:59 PM PDT
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"Included in this last mad dash is some familiar lands, and yes, I can not be more specific"

i dont know how much more clear he can get with that statement without flat out saying it

and i still hate ranking systems, they SUCK

halo 1 rules

[Edited on 7/23/2004 5:00:49 PM]

  • 07.23.2004 5:00 PM PDT

Or what? You'll release the dogs? Or the bees? Or the dogs with bees in their mouth and when they bark they shoot bees at you?
Well do your worst. [DOOR SHUTS!} Hey, he locked the door.

i wonder if youll have a name for whatever your rank is. like if your the lowest rank you would be called a halo underdog. ETC...

  • 07.23.2004 5:02 PM PDT
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The lowest rank would Halo Suckface.

  • 07.23.2004 5:13 PM PDT
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no it would be Nick S lol

  • 07.23.2004 5:18 PM PDT
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>:

  • 07.23.2004 5:51 PM PDT
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i compleetly and totaly hate ranking systems. people will say stuff like i dont want to have that guy on my team he is ranked last i want all the good ranking people on my team, hosts will weight games so it will be noobs vs pros that way the pros get a better rank and makes them "better" I HATE RANKING for an example of ranking gone bad play command and conqure generals online, all anyone cares about is there rank :O

  • 07.23.2004 6:32 PM PDT
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i like ranks mostly. we have to trust bungie, they wouldnt implement ranks unless they thought it would improve gameplay. i like the honor system in americas army. it gives people something to play for. plust getting a sweet gun at 15 honor is awesome

  • 07.23.2004 6:47 PM PDT
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With a Brute Shot. "Tinkle, tinkle, tinkle. Whump, whump, whump. Blam! Blam! Blam! Ow."
-awesome, that sounds like we do get to use the brutes weapon. whump could definitely be the sound of a grenade launcher. and it says brute shot.

i also dont like ranking systems. some people are casual online players and most ranking systems i have seen rank you more for how often you play and not how well you play.

and it just says "old lands" not old maps. no old maps have been confirmed, its just that we may go to familar places i.e. old halo wreckage etc. it doesnt mean blood gulch is coming back or anything. BUT IT COULD< hehhe

  • 07.23.2004 7:00 PM PDT
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Posting at other places then GameSpt, eh.

  • 07.23.2004 8:43 PM PDT
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Maybe the "tinkle tinkle whump" is when the player goes from running on a texture w/out sound to 1 with a sound.

  • 07.23.2004 8:49 PM PDT

My thumbsticks will be your Doom.... sorry 'bout that.
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Anybody know what was up with last weeks update? Sounds like there was some "drama" concerning the site it was posted on.

Anyways this update was cool (as usual). cant wait for the shiny new MP maps.

  • 07.23.2004 9:12 PM PDT
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I had just posted the link over there and noticed nobody had posted it here yet, so I figured what the hell.

Look, I even got a sticky.

  • 07.23.2004 9:14 PM PDT
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How many new maps do you think bungie can make?

  • 07.24.2004 2:58 AM PDT
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rankings are good mostly

as they keep you coming back for months/years to beat your best !!

altough i would play halo2 no matter what for ages

  • 07.24.2004 4:10 AM PDT
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Posted by: zooka
How many new maps do you think bungie can make?


Personally I think maybe around 5 - 8 new maps, but thats just me...

  • 07.24.2004 7:18 AM PDT
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It also said that you would have different icons on your armor that shows your rank.

  • 07.24.2004 7:29 AM PDT

gamer tag: CrazyChinchilla

no joke rank blows especially when you have friends and brothers that love to play online but they suck or they tk people ranking blows unless it ranls by your profile and not by you gamertag (like if you were looking for your friends rank you would first look up there gamertag then you would search through there profiles for their profile then check the rank and so on)

[Edited on 7/24/2004 8:08:39 AM]

  • 07.24.2004 8:07 AM PDT
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I'm almost positive that bungie already knows a bout the differering opinions for the ranking system. So I'm going to assume that they'll implement "ranked" games, and "non-ranked" games into live. I mean come on, Does anyone really think an allout rocket launcher free for all is going to be a ranked game? Besides, doing so would make both parties happy

[Edited on 7/24/2004 8:17:12 AM]

  • 07.24.2004 8:11 AM PDT
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Old maps are not confirmed! You guys jump to SOO many conclusions when the weekly update comes. Last week it was bots then the week before that a CENSORED that you made look like a pistol it never ends. Familar lands could be Halo's, could be a covenant battle cruiser or just could be a old map from e3's past.

[Edited on 7/24/2004 11:38:09 AM]

  • 07.24.2004 11:37 AM PDT

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