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PLEASE READ THE ENTIRE THREAD BEFORE POSTING AND LISTEN TO WHAT I HAVE TO SAY. THANK YOU!
By the way in this thread, I am talking about the multi player aspect of the game.
Many of you may not know who I am since i do not at all post on these forums. But today i was interested at seeing what was going on with Reach. So i sign into these forums and all i see is a bunch of HATE in a lot of the threads asking what people do and do not want in Reach. Hate you may ask? Hate towards competitive gaming and our opinions. At MLG, we strive towards having the most fair, competitive, AND FUN gametypes to play. Now, you may think I'm going somewhere like YA DOOD REECH SHOULD BE ALL MLG STYLE AND COMPETITIVE. Right there you are completely wrong. I understand that the mass majority of people that play halo have NO CLUE what MLG is and play for a fun, enjoyable experience, but sometimes its just too hard to play competitively with such a "nooby" and flawed game like Halo 3 (weather you guys see the flaws or not) that are in Halo 3. We would like to make sure that Bungie gets Halo: Reach right so it can be enjoyed EVEN MORE by you the fans and us the Competitive community. Is there a problem with that? If you have a problem with that, please stop reading.
Who here enjoys Halo 3? Who here thinks its fun? I certainly do...to an extent.
Have any of you every shot your assault rifle or battle rifle at somebody and they just wouldnt die? Have you seen your bullets HITTING THEIR FACE and no damage is done? (this video occurred on LAN). You may say that "its the internet, things like that happen." or "i dont know, I enjoy Griffball or Rocket Race so that doesnt affect me" Well, first of all, if those things didnt happen, this game would be so much enjoyable for the people it does affect, agreed?? I have had my fair share of seeing and experiencing these things. There are too many things wrong with Halo 3 weather its online or not. Have any of you shot a rocket under somebody's feet and they lived, only to bounce 20 feet in the air and kill you because you have no idea where they went? Maybe, maybe not.
But what I'm trying to get at is that the game could be SO much more enjoyable in Reach without all of that happening. BR spread, poor customization in custom games (for example, why can i only increase player speed by 10-15%? Why not by every percent?), and netcoding are just a few examples.
All i want to know is...Why so much hate on us when we just want the game to work properly and have maximum customization so we can enjoy ourselves? How does this effect you, the casual gamer, if the game actually works the way it's supposed to? Fixing and adding things like mentioned above would make the game so much better, weather you realize it or not. Below is a list of things I propose be fixed or added or removed from Halo 3 to Halo: Reach. I dont expect all of this to happen of course because Bungie only has so much time to make the game, but I DO and I repeat I DO expect some, if not a majority of these things to be fixed or added into Halo: Reach. It would make Halo so much more enjoyable for casuals and competitive gamers at the same time. Even though we're a small minority, we are still here and deserve a fun game as much as you guys do.
Anyway, here are my proposals as to what should be fixed/added/removed to Halo: Reach multi player:
-Bullet spread on the AR and BR must be brought to a minimum. It is just too huge IMO and adds a random factor to the outcomes of individual fights.
-Maps that are out on the disk BEFORE MAP PACKS that are enjoyable for everybody. MLG had such a hard time figuring out what maps would work for their league because of the lack of maps. Halo:CE and Halo 2 were though quite easy. I would try to lay off a lot HUGE maps. Just about every map in Halo 3 is big compared to the sizes of maps in Halo: CE and Halo 2. Plus, no offense to Bungie or anything, but the best Map for MLG right now is made on Foundry :(
-The net code needs an upgrade. Bullets not registering on LAN and sniper bullets giving me nothing but blood in the middle of the open on a perfect green bar host is aggravating (And yes my connection is very good so don't say its just my connection please).
-Visible health bar. Why not? it would stop people from complaining about why they died from a 3 shot, 1 beatdown, or 1 sniper shot to the body (thats because your health isnt fully restored yet).
-Quality remakes of previous Halo maps. Blackout was a failure and we don't even get to see Coagulation or Beaver Creek? Cmon. Midship does look amazing though for when ODST comes out.
-Customization in the pregame lobbies of custom games. Why should i only be able to increase/decrease player movement by 5-15%? Add a TON of things to customize and by 1% increments. Things to customize can range from Fall damage to the degree of BR spread to Damage dealt by weapons to the amount of ball time needed to win a game to the radius of a blast from a rocket or grenade.
-Sensitivity bar, please make a Sens bar or have sensitivities with increments of .5 ATLEAST.
-Custom button lay outs. Why not?
-Auto assist on my rockets..? Please remove it. Why have somebody jump from the ground when I AM AIMING AT THE GROUND to only have my auto assist pull my rocket upwards towards the jumping person and miss him terribly? There is no need for it now that you cannot achieve a lock to a vehicle, unless that comes back for reach. But on players, have no auto assist.
-Reload times/weapon switching. There needs to be a way to quick reload. This is needed because it brings a whole new dimension of skill to the table. If you guys do not like it, then again, Bungie should make it a custom option. Also, after pulling out a weapon, it must be able to go into action faster (the sword and hammer are so annoying to use because it takes forever to take it out and then use it by swinging/lunging). A quick YY like in Halo 2 or SOMETHING SIMILAR would be very nice for a quicker reload BTW. But however Bungie would like to make it is fine.
-Double reload glitch. Stop blaming it on "the internet" Bungie, it happens on LAN quite OFTEN. Its more than just the internet. Please fix it. It was never seed on any of the previous Halos.
-The melee system needs to get away from a player just having a glimpse of somebody in the upper right corner of your screen and they get a 20 foot lunge from off the ground and automatically puts somebody to no shields. No lunge, and 3/4 damage dealt would be appropriate. Sort of like Halo:CE was
-Motivation determining how far a grenade goes. Halo 2 and CE they went the same distance no matter what. Thats why grenading in H3 is so easy, people just run forward and aim and push the L button. Theres like no aiming required. Again, grenades will actually take skill to place, whether you believe that or not.
-4 of each grenade please, and if not, make it an option as to how many one can hold in the customs lobby.
-Equipment must go. When i use them i just dont feel like I'm playing Halo. They need to get removed.
-A FLAT CUBE TO FORGE ON. NO TEXTURES, NO BUMPS, JUST A FLAT, COOL LOOKING CUBE TO FORGE ON. Placing boxes and objects on Sandbox/Foundry up against a wall is SO ANNOYING because of the textures on it.
-Flat, ghost textured floors, ramps, and walls. I hate how my nade sticks into the floor because of a few pixels that should be there or how my nade takes a bounce for the worst off a wall because its got pointless edges or textures on it. You can make the map look pretty, but dont let it affect gameplay.
-Ability to choose host in customs lobby. With the random way it is now, the same kid will always pull host even if somebody is downloading something on a computer or their host just flat out sucks. Please let us choose host like Halo 2.
-Ability to choose how much ammo is allowed in each gun/gun's clip. Why should we only choose extra clips in forge? In the customs lobby i think you should be able to do that and also put a custom amount of ammo in your clip (For example 52 bullets in a BR clip instead of 36).
-Instead of a custom power up, in forge or the customs lobby, allow players to set how much overshield they would like it to give. MLG currently uses a custom power up for a 3 layer overshield but when you are not completely full shield and pick up the custom power up you only get 3 seconds invincibility. Allow the same with camo for duration of invisibility.
-Touch return needs to actually be touch return in CTF. In h3 the hitbox is HUGE to return the flag using touch return. If you wont change it, atleast add an option to adjust it.
As you can see, a lot of this would help both you and I. I know that some of what i posted might help out competitive gamers only, but once again, we still are here and we deserve to enjoy Halo how we want to enjoy it. Not saying we dont, but our fun is sort of limited. We only want a game thats fun and fair for everybody, but without sacrificing gameplay that hurts competitive players and at the same time helps the mainstream Halo player. A few changes would be nice. It's only fair, isnt it?
Thank you if you read everything and if you did i love you <3 lol. And PLEASE if you have nothing nice to say, dont say it. Post maturely. Thanks again
<3 Susco
EDIT: sorry if my grammar is bad in some places I was in a hurry.
[Edited on 09.17.2009 12:58 PM PDT]