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Subject: Please Listen to What I Have To Say About Reach...
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[SuSCo]

PLEASE READ THE ENTIRE THREAD BEFORE POSTING AND LISTEN TO WHAT I HAVE TO SAY. THANK YOU!

By the way in this thread, I am talking about the multi player aspect of the game.



Many of you may not know who I am since i do not at all post on these forums. But today i was interested at seeing what was going on with Reach. So i sign into these forums and all i see is a bunch of HATE in a lot of the threads asking what people do and do not want in Reach. Hate you may ask? Hate towards competitive gaming and our opinions. At MLG, we strive towards having the most fair, competitive, AND FUN gametypes to play. Now, you may think I'm going somewhere like YA DOOD REECH SHOULD BE ALL MLG STYLE AND COMPETITIVE. Right there you are completely wrong. I understand that the mass majority of people that play halo have NO CLUE what MLG is and play for a fun, enjoyable experience, but sometimes its just too hard to play competitively with such a "nooby" and flawed game like Halo 3 (weather you guys see the flaws or not) that are in Halo 3. We would like to make sure that Bungie gets Halo: Reach right so it can be enjoyed EVEN MORE by you the fans and us the Competitive community. Is there a problem with that? If you have a problem with that, please stop reading.

Who here enjoys Halo 3? Who here thinks its fun? I certainly do...to an extent.

Have any of you every shot your assault rifle or battle rifle at somebody and they just wouldnt die? Have you seen your bullets HITTING THEIR FACE and no damage is done? (this video occurred on LAN). You may say that "its the internet, things like that happen." or "i dont know, I enjoy Griffball or Rocket Race so that doesnt affect me" Well, first of all, if those things didnt happen, this game would be so much enjoyable for the people it does affect, agreed?? I have had my fair share of seeing and experiencing these things. There are too many things wrong with Halo 3 weather its online or not. Have any of you shot a rocket under somebody's feet and they lived, only to bounce 20 feet in the air and kill you because you have no idea where they went? Maybe, maybe not.

But what I'm trying to get at is that the game could be SO much more enjoyable in Reach without all of that happening. BR spread, poor customization in custom games (for example, why can i only increase player speed by 10-15%? Why not by every percent?), and netcoding are just a few examples.

All i want to know is...Why so much hate on us when we just want the game to work properly and have maximum customization so we can enjoy ourselves? How does this effect you, the casual gamer, if the game actually works the way it's supposed to? Fixing and adding things like mentioned above would make the game so much better, weather you realize it or not. Below is a list of things I propose be fixed or added or removed from Halo 3 to Halo: Reach. I dont expect all of this to happen of course because Bungie only has so much time to make the game, but I DO and I repeat I DO expect some, if not a majority of these things to be fixed or added into Halo: Reach. It would make Halo so much more enjoyable for casuals and competitive gamers at the same time. Even though we're a small minority, we are still here and deserve a fun game as much as you guys do.

Anyway, here are my proposals as to what should be fixed/added/removed to Halo: Reach multi player:

-Bullet spread on the AR and BR must be brought to a minimum. It is just too huge IMO and adds a random factor to the outcomes of individual fights.
-Maps that are out on the disk BEFORE MAP PACKS that are enjoyable for everybody. MLG had such a hard time figuring out what maps would work for their league because of the lack of maps. Halo:CE and Halo 2 were though quite easy. I would try to lay off a lot HUGE maps. Just about every map in Halo 3 is big compared to the sizes of maps in Halo: CE and Halo 2. Plus, no offense to Bungie or anything, but the best Map for MLG right now is made on Foundry :(
-The net code needs an upgrade. Bullets not registering on LAN and sniper bullets giving me nothing but blood in the middle of the open on a perfect green bar host is aggravating (And yes my connection is very good so don't say its just my connection please).
-Visible health bar. Why not? it would stop people from complaining about why they died from a 3 shot, 1 beatdown, or 1 sniper shot to the body (thats because your health isnt fully restored yet).
-Quality remakes of previous Halo maps. Blackout was a failure and we don't even get to see Coagulation or Beaver Creek? Cmon. Midship does look amazing though for when ODST comes out.
-Customization in the pregame lobbies of custom games. Why should i only be able to increase/decrease player movement by 5-15%? Add a TON of things to customize and by 1% increments. Things to customize can range from Fall damage to the degree of BR spread to Damage dealt by weapons to the amount of ball time needed to win a game to the radius of a blast from a rocket or grenade.
-Sensitivity bar, please make a Sens bar or have sensitivities with increments of .5 ATLEAST.
-Custom button lay outs. Why not?
-Auto assist on my rockets..? Please remove it. Why have somebody jump from the ground when I AM AIMING AT THE GROUND to only have my auto assist pull my rocket upwards towards the jumping person and miss him terribly? There is no need for it now that you cannot achieve a lock to a vehicle, unless that comes back for reach. But on players, have no auto assist.
-Reload times/weapon switching. There needs to be a way to quick reload. This is needed because it brings a whole new dimension of skill to the table. If you guys do not like it, then again, Bungie should make it a custom option. Also, after pulling out a weapon, it must be able to go into action faster (the sword and hammer are so annoying to use because it takes forever to take it out and then use it by swinging/lunging). A quick YY like in Halo 2 or SOMETHING SIMILAR would be very nice for a quicker reload BTW. But however Bungie would like to make it is fine.
-Double reload glitch. Stop blaming it on "the internet" Bungie, it happens on LAN quite OFTEN. Its more than just the internet. Please fix it. It was never seed on any of the previous Halos.
-The melee system needs to get away from a player just having a glimpse of somebody in the upper right corner of your screen and they get a 20 foot lunge from off the ground and automatically puts somebody to no shields. No lunge, and 3/4 damage dealt would be appropriate. Sort of like Halo:CE was
-Motivation determining how far a grenade goes. Halo 2 and CE they went the same distance no matter what. Thats why grenading in H3 is so easy, people just run forward and aim and push the L button. Theres like no aiming required. Again, grenades will actually take skill to place, whether you believe that or not.
-4 of each grenade please, and if not, make it an option as to how many one can hold in the customs lobby.
-Equipment must go. When i use them i just dont feel like I'm playing Halo. They need to get removed.
-A FLAT CUBE TO FORGE ON. NO TEXTURES, NO BUMPS, JUST A FLAT, COOL LOOKING CUBE TO FORGE ON. Placing boxes and objects on Sandbox/Foundry up against a wall is SO ANNOYING because of the textures on it.
-Flat, ghost textured floors, ramps, and walls. I hate how my nade sticks into the floor because of a few pixels that should be there or how my nade takes a bounce for the worst off a wall because its got pointless edges or textures on it. You can make the map look pretty, but dont let it affect gameplay.
-Ability to choose host in customs lobby. With the random way it is now, the same kid will always pull host even if somebody is downloading something on a computer or their host just flat out sucks. Please let us choose host like Halo 2.
-Ability to choose how much ammo is allowed in each gun/gun's clip. Why should we only choose extra clips in forge? In the customs lobby i think you should be able to do that and also put a custom amount of ammo in your clip (For example 52 bullets in a BR clip instead of 36).
-Instead of a custom power up, in forge or the customs lobby, allow players to set how much overshield they would like it to give. MLG currently uses a custom power up for a 3 layer overshield but when you are not completely full shield and pick up the custom power up you only get 3 seconds invincibility. Allow the same with camo for duration of invisibility.
-Touch return needs to actually be touch return in CTF. In h3 the hitbox is HUGE to return the flag using touch return. If you wont change it, atleast add an option to adjust it.

As you can see, a lot of this would help both you and I. I know that some of what i posted might help out competitive gamers only, but once again, we still are here and we deserve to enjoy Halo how we want to enjoy it. Not saying we dont, but our fun is sort of limited. We only want a game thats fun and fair for everybody, but without sacrificing gameplay that hurts competitive players and at the same time helps the mainstream Halo player. A few changes would be nice. It's only fair, isnt it?

Thank you if you read everything and if you did i love you <3 lol. And PLEASE if you have nothing nice to say, dont say it. Post maturely. Thanks again

<3 Susco

EDIT: sorry if my grammar is bad in some places I was in a hurry.

[Edited on 09.17.2009 12:58 PM PDT]

  • 09.09.2009 5:04 PM PDT
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Posted by: theHurtfulTurkey
A real test of a man is if he is willing to scrape a sharpened razor up and down his junk just to please a woman.

The ideas are fairly good, I don't have any disagreements except possibly with the 4 grenades and equipment parts.

  • 09.09.2009 5:27 PM PDT
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[SuSCo]

Yea, equipment might end up staying. Bungie does what they want. But like i said, the amount of grenades can be chosen in a custom games lobby. Bungie can do what ever they want with the grenades though in matchmaking. I just want a fully customizable game. Thanks for the post.

[Edited on 09.09.2009 5:29 PM PDT]

  • 09.09.2009 5:29 PM PDT
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Good Post. I want as much customization in Halo Reach as possible. Round time, Max points, and speed have too big gaps in their alternations. It would be awesome to see a feature that controls even the smallest bits (like BR spread and Auto Aim) in the game. Forge needs an improvement, and there are numerous posts out there which show great solutions. Custom button control? Sure, why not?

Your post pretty much said anything I want for Reach, and I'm not even into MLG or competitive gameplay.

  • 09.09.2009 5:40 PM PDT
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[SuSCo]

Posted by: SackingAction
Good Post. I want as much customization in Halo Reach as possible. Round time, Max points, and speed have too big gaps in their alternations. It would be awesome to see a feature that controls even the smallest bits (like BR spread and Auto Aim) in the game. Forge needs an improvement, and there are numerous posts out there which show great solutions. Custom button control? Sure, why not?

Your post pretty much said anything I want for Reach, and I'm not even into MLG or competitive gameplay.


Great! i love to hear that out of somebody who is not interested in MLG or competitive gaming. Thanks for liking my post, I really hope a lot of people like it and it gets noticed by Bungie =)

  • 09.09.2009 5:45 PM PDT

Check my masterpiece here.

I wouldn't really call Halo 3 "nooby" and "flawed." Its a different game than Halo 2. I'm suprised some people haven't realized that.

[Edited on 09.09.2009 6:00 PM PDT]

  • 09.09.2009 5:59 PM PDT
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I have no problem with MLG / competitive gamers but it seems the "flaws" with Halo 3 MM you point out in your original post are unfounded. You even identify the reason you're points are flawed and this is it. The internet. Yes, annoying things happen in Halo 3 online, just like Gears 2 seems to lag every other game online, and how some online games just plain don't work at all. It has nothing to do with "Bungie making a better game" what it has to do with is better servers etc so that there is reduced lag. I guarantee you that all the supposed "flaws" that you have found in Halo 3 online do not present themsleves when you play splitscreen offline. To be honest Bungie have done a fantastic job minimising the effects of lag in Halo 3 to those minor hiccups you outlined in your original post considering the tens of thousands of people that play Halo 3 everyday and you only need to look at the online of other games to see that point.

  • 09.09.2009 6:01 PM PDT
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Posted by: theHurtfulTurkey
A real test of a man is if he is willing to scrape a sharpened razor up and down his junk just to please a woman.

Posted by: SuSCo tK
Posted by: SackingAction
Good Post. I want as much customization in Halo Reach as possible. Round time, Max points, and speed have too big gaps in their alternations. It would be awesome to see a feature that controls even the smallest bits (like BR spread and Auto Aim) in the game. Forge needs an improvement, and there are numerous posts out there which show great solutions. Custom button control? Sure, why not?

Your post pretty much said anything I want for Reach, and I'm not even into MLG or competitive gameplay.


Great! i love to hear that out of somebody who is not interested in MLG or competitive gaming. Thanks for liking my post, I really hope a lot of people like it and it gets noticed by Bungie =)


MLG sucks dude...

  • 09.09.2009 6:09 PM PDT
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[SuSCo]

Posted by: Vexinator
I have no problem with MLG / competitive gamers but it seems the "flaws" with Halo 3 MM you point out in your original post are unfounded. You even identify the reason you're points are flawed and this is it. The internet. Yes, annoying things happen in Halo 3 online, just like Gears 2 seems to lag every other game online, and how some online games just plain don't work at all. It has nothing to do with "Bungie making a better game" what it has to do with is better servers etc so that there is reduced lag. I guarantee you that all the supposed "flaws" that you have found in Halo 3 online do not present themsleves when you play splitscreen offline. To be honest Bungie have done a fantastic job minimising the effects of lag in Halo 3 to those minor hiccups you outlined in your original post considering the tens of thousands of people that play Halo 3 everyday and you only need to look at the online of other games to see that point.


It does have to do with them making a better game, actually. Halo 2 net coding allowed bullet registration more often than in Halo 3. You know your net code is poor when bullets dont register on LAN. And like i said, I'm telling Bungie to stop blaming these things on the internet when they happen offline (LAN) aswell. Please put some thought into your post next time, no offense though.

  • 09.09.2009 6:10 PM PDT
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Posted by: SuSCo tK
Posted by: Vexinator
I have no problem with MLG / competitive gamers but it seems the "flaws" with Halo 3 MM you point out in your original post are unfounded. You even identify the reason you're points are flawed and this is it. The internet. Yes, annoying things happen in Halo 3 online, just like Gears 2 seems to lag every other game online, and how some online games just plain don't work at all. It has nothing to do with "Bungie making a better game" what it has to do with is better servers etc so that there is reduced lag. I guarantee you that all the supposed "flaws" that you have found in Halo 3 online do not present themsleves when you play splitscreen offline. To be honest Bungie have done a fantastic job minimising the effects of lag in Halo 3 to those minor hiccups you outlined in your original post considering the tens of thousands of people that play Halo 3 everyday and you only need to look at the online of other games to see that point.


It does have to do with them making a better game, actually. Halo 2 net coding allowed bullet registration more often than in Halo 3. You know your net code is poor when bullets dont register on LAN. And like i said, I'm telling Bungie to stop blaming these things on the internet when they happen offline (LAN) aswell. Please put some thought into your post next time, no offense though.


I put plenty of thought into it thank you. I play LAN with my brothers almost daily and have never expierienced any of the problems you have brought foward. You're moaning about bullet registration being more often in Halo 2 but that was because it was more unrealistic. Have you ever fired a fully or semi automatic weapon like the BR or AR from Halo 3? If you have then you would know that multiple bullets never ever travel along the exact same trajectory, an effect that is succesfully created in Halo 3. And whilst we are on the topic of in-game flaws, Halo 2 had many more than 3. The hit-boxes on the elite skins in Halo 2 were so out of whack you could headshot them in the chest with the sniper rifle. I think that's more of a problem than the rubbish you are spewing.

  • 09.09.2009 6:25 PM PDT

Although I am not a competitive gamer, I like having the knowledge that when I'm playing a game, the outcome is based on my actions and not on a random element of the game/ netcoding. I have definitely noticed the declining skill gap from halos 1 to 3. I even feel guilty scoring cheap kills with the power drainer and whatnot.

I agree with most of your ideas, as you have more knowledge than I do of the competitive scene. I think the perfect game that would please everyone would have near limitless customization.

This way the MLG could figure out which settings are most competitive, Bungie will create a playlist then bam.

If casual players want to play rocket race and grifball they should be able to. But I really do hope Reach at least ALLOWS for a wide skill gap, based on competitive settings. (also I want halo to stay the premiere game of MLG before it is invades with the overcomplicated perk filled games like cod lol fanboy)

  • 09.09.2009 6:26 PM PDT
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Posted by: NecroFillak
Although I am not a competitive gamer, I like having the knowledge that when I'm playing a game, the outcome is based on my actions and not on a random element of the game/ netcoding. I have definitely noticed the declining skill gap from halos 1 to 3. I even feel guilty scoring cheap kills with the power drainer and whatnot.

I agree with most of your ideas, as you have more knowledge than I do of the competitive scene. I think the perfect game that would please everyone would have near limitless customization.

This way the MLG could figure out which settings are most competitive, Bungie will create a playlist then bam.

If casual players want to play rocket race and grifball they should be able to. But I really do hope Reach at least ALLOWS for a wide skill gap, based on competitive settings. (also I want halo to stay the premiere game of MLG before it is invades with the overcomplicated perk filled games like cod lol fanboy)


I agree with this. Customisation is the way forward...

  • 09.09.2009 6:31 PM PDT

I think sports provide a good analogy for this issue.

If people want to play a pick up game of football, how much attention to the rules are they going to pay? probably not too much( some people are real serious tho). Their "settings" if you will are less competitive because all there is on the line is a stupid pick up game.

Now in the NFL they have instant replays and countless officials running the game. This provides a much more competitive environment when real things are on the line (The Super Bowl).

Bungie at least needs to give people the options so they can play Halo the way they want to play it.

  • 09.09.2009 6:36 PM PDT
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[SuSCo]

Posted by: Vexinator
Posted by: SuSCo tK
Posted by: Vexinator
I have no problem with MLG / competitive gamers but it seems the "flaws" with Halo 3 MM you point out in your original post are unfounded. You even identify the reason you're points are flawed and this is it. The internet. Yes, annoying things happen in Halo 3 online, just like Gears 2 seems to lag every other game online, and how some online games just plain don't work at all. It has nothing to do with "Bungie making a better game" what it has to do with is better servers etc so that there is reduced lag. I guarantee you that all the supposed "flaws" that you have found in Halo 3 online do not present themsleves when you play splitscreen offline. To be honest Bungie have done a fantastic job minimising the effects of lag in Halo 3 to those minor hiccups you outlined in your original post considering the tens of thousands of people that play Halo 3 everyday and you only need to look at the online of other games to see that point.


It does have to do with them making a better game, actually. Halo 2 net coding allowed bullet registration more often than in Halo 3. You know your net code is poor when bullets dont register on LAN. And like i said, I'm telling Bungie to stop blaming these things on the internet when they happen offline (LAN) aswell. Please put some thought into your post next time, no offense though.


I put plenty of thought into it thank you. I play LAN with my brothers almost daily and have never expierienced any of the problems you have brought foward. You're moaning about bullet registration being more often in Halo 2 but that was because it was more unrealistic. Have you ever fired a fully or semi automatic weapon like the BR or AR from Halo 3? If you have then you would know that multiple bullets never ever travel along the exact same trajectory, an effect that is succesfully created in Halo 3. And whilst we are on the topic of in-game flaws, Halo 2 had many more than 3. The hit-boxes on the elite skins in Halo 2 were so out of whack you could headshot them in the chest with the sniper rifle. I think that's more of a problem than the rubbish you are spewing.


Your logic is completely flawed because Halo is not supposed to be a realistic game. Please stop posting, thank you.

And what you said about Elites is totally wrong, have you ever played swat at a decently high level? Elites are used so you can basically eat bullets because Elites Hitboxes are even more -blam!- than in H2. And i never had a problem with Elites in H2 because in swat they actually died with the BR and I didnt play customs with unexperienced players who actually use that Elite armor.

And by LAN i dont mean splitscreen with 2 other people, I mean a full 4v4 LAN thats actually competitive.

[Edited on 09.09.2009 6:38 PM PDT]

  • 09.09.2009 6:37 PM PDT

I definitely agree with a lot of the points you make here. The big one is the bullets not being detected. I get pretty angry when that happens and my friends are clueless and don't know what I'm talking about when it happens, so its good to know that it's not just me. There are a few things that are just minor complaints you have though such as grenades not bouncing right. It just sounds like more care needs to be taken in when you throw them and if a grenade in real life hit an edge it will bounce randomly. Auto Aim is a pain and I wish you could turn it off. I like equipment but that's just my opinion as it adds to the depth of the game, and its good that those can be removed in custom games for those that don't want them. I liked Blackout and thought it was a good remake. Please explain your reasoning for not liking it. I agree with the hammer/sword point.

  • 09.09.2009 6:46 PM PDT
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Posted by: SuSCo tK
Posted by: Vexinator
Posted by: SuSCo tK
Posted by: Vexinator
I have no problem with MLG / competitive gamers but it seems the "flaws" with Halo 3 MM you point out in your original post are unfounded. You even identify the reason you're points are flawed and this is it. The internet. Yes, annoying things happen in Halo 3 online, just like Gears 2 seems to lag every other game online, and how some online games just plain don't work at all. It has nothing to do with "Bungie making a better game" what it has to do with is better servers etc so that there is reduced lag. I guarantee you that all the supposed "flaws" that you have found in Halo 3 online do not present themsleves when you play splitscreen offline. To be honest Bungie have done a fantastic job minimising the effects of lag in Halo 3 to those minor hiccups you outlined in your original post considering the tens of thousands of people that play Halo 3 everyday and you only need to look at the online of other games to see that point.


It does have to do with them making a better game, actually. Halo 2 net coding allowed bullet registration more often than in Halo 3. You know your net code is poor when bullets dont register on LAN. And like i said, I'm telling Bungie to stop blaming these things on the internet when they happen offline (LAN) aswell. Please put some thought into your post next time, no offense though.


I put plenty of thought into it thank you. I play LAN with my brothers almost daily and have never expierienced any of the problems you have brought foward. You're moaning about bullet registration being more often in Halo 2 but that was because it was more unrealistic. Have you ever fired a fully or semi automatic weapon like the BR or AR from Halo 3? If you have then you would know that multiple bullets never ever travel along the exact same trajectory, an effect that is succesfully created in Halo 3. And whilst we are on the topic of in-game flaws, Halo 2 had many more than 3. The hit-boxes on the elite skins in Halo 2 were so out of whack you could headshot them in the chest with the sniper rifle. I think that's more of a problem than the rubbish you are spewing.


Your logic is completely flawed because Halo is not supposed to be a realistic game. Please stop posting, thank you.

And what you said about Elites is totally wrong, have you ever played swat at a decently high level? Elites are used so you can basically eat bullets because Elites Hitboxes are even more -blam!- than in H2. And i never had a problem with Elites in H2 because in swat they actually died with the BR and I didnt play customs with unexperienced players who actually use that Elite armor.

And by LAN i dont mean splitscreen with 2 other people, I mean a full 4v4 LAN thats actually competitive.


Why should I stop posting just because I share a different point of view to you? You shouldn't start a topic if you cannot take criticism. I agree that more customisation in Reach will make it a more playable game for both the hardcore and casual players, but what I don't agree with is what you are saying about Halo 3s supposed "flaws". When I said brothers, I meant my FOUR brothers plus any friends we might also have round. Don't patronise me, I know what I experience in splitscreen and LAN games, and I experience none of the proplems you state. Perhaps you have a scratched disc or something, I don't know, but I will not be told something when I can physically see differently right in front of me. I take your point that Halo 3 has some flaws, as does every game, but Halo 2s flaws far outstripe Halo 3s. I know that alot of people would agree with me on this point and if you deny that then you are just being ignorant. You MLG players need to realise you represent the minority and that Bungie are not going to make a game tailored to your needs. Stop moaning and let Bungie make the game they want. You don't like it, then fine, it won't make a blind bit of difference to anyone else.

[Edited on 09.09.2009 6:54 PM PDT]

  • 09.09.2009 6:49 PM PDT
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[SuSCo]

Posted by: NuclearNutsack
I definitely agree with a lot of the points you make here. The big one is the bullets not being detected. I get pretty angry when that happens and my friends are clueless and don't know what I'm talking about when it happens, so its good to know that it's not just me. There are a few things that are just minor complaints you have though such as grenades not bouncing right. It just sounds like more care needs to be taken in when you throw them and if a grenade in real life hit an edge it will bounce randomly. Auto Aim is a pain and I wish you could turn it off. I like equipment but that's just my opinion as it adds to the depth of the game, and its good that those can be removed in custom games for those that don't want them. I liked Blackout and thought it was a good remake. Please explain your reasoning for not liking it. I agree with the hammer/sword point.


Well, from a competitive stand point, Blackout doesnt live up to Lockout. They blocked off the library window, (which played a huge role in oddball and slayer) and it has way too many textures and geometry for it to be a competitive map with grenades bouncing all different directions. Plus, with H3's spawn system, it doesnt work very well when. I mean, i like the occasional 3 ball or 3 ball hardcore on it, even team snipers, but for MLG gametypes it doesnt cut it for us. I shouldn't have really said terrible i guess since it does work decently for other gametypes, sorry for that lol.

  • 09.09.2009 6:52 PM PDT
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[SuSCo]

Posted by: Vexinator
Posted by: SuSCo tK
Posted by: Vexinator
Posted by: SuSCo tK
Posted by: Vexinator
I have no problem with MLG / competitive gamers but it seems the "flaws" with Halo 3 MM you point out in your original post are unfounded. You even identify the reason you're points are flawed and this is it. The internet. Yes, annoying things happen in Halo 3 online, just like Gears 2 seems to lag every other game online, and how some online games just plain don't work at all. It has nothing to do with "Bungie making a better game" what it has to do with is better servers etc so that there is reduced lag. I guarantee you that all the supposed "flaws" that you have found in Halo 3 online do not present themsleves when you play splitscreen offline. To be honest Bungie have done a fantastic job minimising the effects of lag in Halo 3 to those minor hiccups you outlined in your original post considering the tens of thousands of people that play Halo 3 everyday and you only need to look at the online of other games to see that point.


It does have to do with them making a better game, actually. Halo 2 net coding allowed bullet registration more often than in Halo 3. You know your net code is poor when bullets dont register on LAN. And like i said, I'm telling Bungie to stop blaming these things on the internet when they happen offline (LAN) aswell. Please put some thought into your post next time, no offense though.


I put plenty of thought into it thank you. I play LAN with my brothers almost daily and have never expierienced any of the problems you have brought foward. You're moaning about bullet registration being more often in Halo 2 but that was because it was more unrealistic. Have you ever fired a fully or semi automatic weapon like the BR or AR from Halo 3? If you have then you would know that multiple bullets never ever travel along the exact same trajectory, an effect that is succesfully created in Halo 3. And whilst we are on the topic of in-game flaws, Halo 2 had many more than 3. The hit-boxes on the elite skins in Halo 2 were so out of whack you could headshot them in the chest with the sniper rifle. I think that's more of a problem than the rubbish you are spewing.


Your logic is completely flawed because Halo is not supposed to be a realistic game. Please stop posting, thank you.

And what you said about Elites is totally wrong, have you ever played swat at a decently high level? Elites are used so you can basically eat bullets because Elites Hitboxes are even more -blam!- than in H2. And i never had a problem with Elites in H2 because in swat they actually died with the BR and I didnt play customs with unexperienced players who actually use that Elite armor.

And by LAN i dont mean splitscreen with 2 other people, I mean a full 4v4 LAN thats actually competitive.


Why should I stop posting just because I share I different point of view to you? You shouldn't start a topic if you cannot take criticism. I agree that more customisation in Reach will make it a more playable game for both the hardcore and casual players, but what I don't agree with is what you are saying about Halo 3s supposed "flaws". When I said brothers, I meant my FOUR brothers plus any friends we might also have round. Don't patronise me, I know what I experience in splitscreen and LAN games, and I experience none of the proplems you state. Perhaps you have a scratched disc or something, I don't know, but I will not be told something when I can physically see differently right in front of me. I take your point that Halo 3 has some flaws, as does every game, but Halo 2s flaws far outstripe Halo 3s. I know that alot of people would agree with me on this point and if you deny that then you are just being ignorant. You MLG players need to realise you represent the minority and that Bungie are not going to make a game tailored to your needs. Stop moaning and let Bungie make the game they want. You don't like it, then fine, it won't make a blind bit of difference to anyone else.


You obviously have not seen all the flaws I have in Halo 3 if you think Halo 2 has more flaws than Halo 3, although you are correct that there are flaws in Halo 2, theres so many to count in H3 I dont even remember them all off the top off my head and it would take hours to list them.

As a person who has been playing halo ever since its release (Halo:CE) and has a 50 in MLG in Halo 3 and attends MLG events, and even has made a few hundred dollars from this game, I think i know what I am talking about. Please dont question the difference of both games with me. I tried to say that as politely as I could.

[Edited on 09.09.2009 7:02 PM PDT]

  • 09.09.2009 6:57 PM PDT

Susco, just curious would you advocate for the BR( or w/e the mid-long range weapon is in Reach) to go back to being hitscan?

  • 09.09.2009 7:06 PM PDT
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You obviously have not seen all the flaws I have in Halo 3 if you think Halo 2 has more flaws than Halo 3, although you are correct that there are flaws in Halo 2, theres so many to count in H3 I dont even remember them all off the top off my head and it would take hours to list them.

As a person who has been playing halo ever since its release (Halo:CE) and has a 50 in MLG in Halo 3 and attends MLG events, and even has made a few hundred dollars from this game, I think i know what I am talking about. Please dont question the difference of both games with me. I tried to say that as politely as I could.

I will say you a


I have also played Halo from the start and have attended a few minor tournaments myself but that does not make my opinion any more validated than anyone elses who plays Halo, and the same applies to you. Yes, you know what you are talking about, but only for your own specific wants and needs. If Halo 2 is so much better than Halo 3 then you are more than welcome to stick with Halo 2. Bungie didn't ask you to buy or even play Halo 3 and no one else certainly didn't. I think we will have to just agree to disagree. You are entitled to your own opinion but for future reference do not ever think your opinion is above anybody elses just because you think you are better at a game than them. It is both arrogant and rude, and it is people like you who make the experience of playing Halo that much worse for everybody else who takes Halo for exactly for what it is meant to be. A game. Designed to be fun to play and give relaxation and escapism to a player. If you put as much time into a sport as you did playing MLG then you might actually acomplish something in life.

  • 09.09.2009 7:09 PM PDT
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[SuSCo]

Posted by: NecroFillak
Susco, just curious would you advocate for the BR( or w/e the mid-long range weapon is in Reach) to go back to being hitscan?


It has been said that leading your BR shots online has an effect on bullets regeristering, which is logical because the host and the client see different things, so if it by all means puts a big fix to bullet registration, then yes i would like the BR to be hitscan, but with less auto assist which would hopefully be customizable. On the other hand, if leading shots has a little effect on bullets registering, then i would like to keep leading BR shots, because it takes more skill to do so IMO when spread is at a minimum. But like i said, I dont have a problem with what Bungie does as long as it can be edited in the Customs Lobby so everybody can be happy. Hope i answered your question well enough =)

  • 09.09.2009 7:14 PM PDT

Vexinator, there is no need to turn this into a personal conflict.

Also, MLG will eventually be almost as big or as big as major league sports. It's inevitable. More and more of the last generation of gamers are growing up and becoming adults so the demographic is expanded. Take a look at competitive Starcraft in Korea. Those guys get paid millions. The Korean air force even has a team. Theres no need for "omgz get a lifez itz a gaem". competitive gaming will only grow and people like Susco and even myself are concerned about its future which directly involves the gameplay of Reach.

  • 09.09.2009 7:18 PM PDT
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[SuSCo]

I have also played Halo from the start and have attended a few minor tournaments myself but that does not make my opinion any more validated than anyone elses who plays Halo, and the same applies to you. Yes, you know what you are talking about, but only for your own specific wants and needs. If Halo 2 is so much better than Halo 3 then you are more than welcome to stick with Halo 2. Bungie didn't ask you to buy or even play Halo 3 and no one else certainly didn't. I think we will have to just agree to disagree. You are entitled to your own opinion but for future reference do not ever think your opinion is above anybody elses just because you think you are better at a game than them. It is both arrogant and rude, and it is people like you who make the experience of playing Halo that much worse for everybody else who takes Halo for exactly for what it is meant to be. A game. Designed to be fun to play and give relaxation and escapism to a player. If you put as much time into a sport as you did playing MLG then you might actually acomplish something in life.

I would actually play Halo 2 if a lot more people did play it, but MLG currently supports Halo 3. And that is the only reason it is above Halo 2, because more people play it and it has a bigger fan base now. I hate playing Halo 3 online and when i play it on LAN its so exciting because it actually works a little better. MLG wants to grow by reaching more people, and by picking up Halo 3 they are doing just that even though the game might not be as flawless as H2.

And if you could make as much money as Tom Taylor (TSquared) or David Walsh (Walshy) while having a Girlfriend, being on MTV, Dr. Pepper bottles, and being a celebrity, i think you would spend most of your time playing Halo competitively also. Everybody takes Halo the way they want to take it, not everybody's has to be "fun" all the time. I play competitively but that doesnt mean i have fun as well occasionally. BTW its not only sports that you can accomplish in life, so just by saying that I'm guessing you mean get a life? FYI I have a GF, a lot of friends, and live on the beach in New Jersey, so "having a life" isnt a problem for me, as well as keeping good grades in school.

  • 09.09.2009 7:22 PM PDT
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Posted by: NecroFillak
Vexinator, there is no need to turn this into a personal conflict.

Also, MLG will eventually be almost as big or as big as major league sports. It's inevitable. More and more of the last generation of gamers are growing up and becoming adults so the demographic is expanded. Take a look at competitive Starcraft in Korea. Those guys get paid millions. The Korean air force even has a team. Theres no need for "omgz get a lifez itz a gaem". competitive gaming will only grow and people like Susco and even myself are concerned about its future which directly involves the gameplay of Reach.


That is a fair and polite way to state your point. Unfortunately I was not graced with the same politeness from Susco, who made direct assumptions about the manner in which I play Halo. I know competitive tournaments and the such are on the rise, as I stated earlyer I have attended a few myself, and I think that there is nothing wrong with that, within its own limits. Do you not think the exsessive manner in which Starcraft is played in countries like Korea is bad for their mental, physical or social health?

[Edited on 09.09.2009 7:27 PM PDT]

  • 09.09.2009 7:23 PM PDT
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Posted by: SuSCo tK
I have also played Halo from the start and have attended a few minor tournaments myself but that does not make my opinion any more validated than anyone elses who plays Halo, and the same applies to you. Yes, you know what you are talking about, but only for your own specific wants and needs. If Halo 2 is so much better than Halo 3 then you are more than welcome to stick with Halo 2. Bungie didn't ask you to buy or even play Halo 3 and no one else certainly didn't. I think we will have to just agree to disagree. You are entitled to your own opinion but for future reference do not ever think your opinion is above anybody elses just because you think you are better at a game than them. It is both arrogant and rude, and it is people like you who make the experience of playing Halo that much worse for everybody else who takes Halo for exactly for what it is meant to be. A game. Designed to be fun to play and give relaxation and escapism to a player. If you put as much time into a sport as you did playing MLG then you might actually acomplish something in life.

I would actually play Halo 2 if a lot more people did play it, but MLG currently supports Halo 3. And that is the only reason it is above Halo 2, because more people play it and it has a bigger fan base now. I hate playing Halo 3 online and when i play it on LAN its so exciting because it actually works a little better. MLG wants to grow by reaching more people, and by picking up Halo 3 they are doing just that even though the game might not be as flawless as H2.

And if you could make as much money as Tom Taylor (TSquared) or David Walsh (Walshy) while having a Girlfriend, being on MTV, Dr. Pepper bottles, and being a celebrity, i think you would spend most of your time playing Halo competitively also. Everybody takes Halo the way they want to take it, not everybody's has to be "fun" all the time. I play competitively but that doesnt mean i have fun as well occasionally. BTW its not only sports that you can accomplish in life, so just by saying that I'm guessing you mean get a life? FYI I have a GF, a lot of friends, and live on the beach in New Jersey, so "having a life" isnt a problem for me, as well as keeping good grades in school.


I was making a point, not asking for your life history. As I said earlyer, we will have to agree to disagree. Although I do not deny you can make money from playing pro gaming and also keep down a living and a girlfriend etc I cannot say I agree with the concept. Pro gaming requires hours of input and that is not healthy for the mind or the body.

  • 09.09.2009 7:27 PM PDT

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