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Posted by: King of March
Posted by: SuSCo tK
Posted by: Mister Kutters
Posted by: SuSCo tK
Posted by: Vexinator
I have no problem with MLG / competitive gamers but it seems the "flaws" with Halo 3 MM you point out in your original post are unfounded. You even identify the reason you're points are flawed and this is it. The internet. Yes, annoying things happen in Halo 3 online, just like Gears 2 seems to lag every other game online, and how some online games just plain don't work at all. It has nothing to do with "Bungie making a better game" what it has to do with is better servers etc so that there is reduced lag. I guarantee you that all the supposed "flaws" that you have found in Halo 3 online do not present themsleves when you play splitscreen offline. To be honest Bungie have done a fantastic job minimising the effects of lag in Halo 3 to those minor hiccups you outlined in your original post considering the tens of thousands of people that play Halo 3 everyday and you only need to look at the online of other games to see that point.
It does have to do with them making a better game, actually. Halo 2 net coding allowed bullet registration more often than in Halo 3. You know your net code is poor when bullets dont register on LAN. And like i said, I'm telling Bungie to stop blaming these things on the internet when they happen offline (LAN) aswell. Please put some thought into your post next time, no offense though.
these things DONT happen on LAN. you are a liar and an MLG fanboy. knock it off
Would you like video proof?
Click this
^Page 3, Triggers down vs. Believe The Hype (BtH) Game 7 Pit TS. Start watching at 6:14. Hysteria's sniper shot results in only a bloodshot, and Puckett lets everybody know at about 6:30.
And LAN as in 4 Xboxes hooked to a router in the same room, not 1 xbox splitscreening. With 1 xbox on splitscreens everybody has host (since its just 1 xbox). On LAN, if you didnt know, there are also hosts and clients. So it is very true that bullets dont register on LAN off host, which is sad because everybody is in the same room right next to eachother on the same connection. Thats where Halo 3's terrible net coding comes into play. Online play (for the most part) is why bullets dont reg online and Net coding is why bullets dont reg on LAN (for the most part).
There are way more incidents of this happening captured on video just at MLG's events, but this is just to show you its possible.
BTW, in Amature bracket at Meadowlands, I got reload glitched when i was about to get a kill with the rockets on Pit TS, and it cost me a kill. Not only that, they then had rockets and some kid ended up going on a spree. (We ended up destroying anyway, but I'm just trying to prove that flaws that occur on LAN really affect gameplay, and for those that don't know, the Meadowlands is in NJ and was MLG's first stop of the Pro Circuit in April, so of course i was playing LAN).
And if I'm an MLG Fanboy, you're a Bungie loving, AR addicted, Lone Wolves Fanboy.
You're probably saying wow that was so stupid. Of course it is, and so was what you said about me being an MLG fanboy, so shush.
i know that i'm not the person you were quoting but uh.. i do like the AR and my highest skill is in Lone Wolves
Lol I'm sorry, but i just said that to make a point at what he said was stupid, just like what i said was too. No offense to anybody who actually likes the AR or Lone Wolves, LW is actually fun =) (most of the time lol).