Halo: Reach Forum
This topic has moved here: Subject: Server based game: operation please
  • Subject: Server based game: operation please
Subject: Server based game: operation please

For people that live in other countries, ie Not America, connection is a problem. As an Australian i am on a constant yellow- red connection when i play Halo 3 multiplayer online. Now i love Halo 3 to bits, but every game i lay waiting in fear of what my connection will be like in the game. I have played call of duty 5: world at war, the designers of that game incorporated a very smart idea; servers. Basically you have the option to search for people in your local countries, with similar connections to you and therefor have a great connection with very little lag, and this is for everyone, no-one lags and if they do its very insignificant and hardly noticeable. Halo 3 is a host based game, which means the person with the best connection (America) always puts everyone elses connection to shame, and with a BR spread or sniper head shot that does not hit at a crucial moment games are made or broken...

So please Bungie make reach a Server based game!

  • 09.10.2009 4:57 AM PDT
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  • Senior Mythic Member

Proud frenchie, elite fan, anthro artist not hellbent on yiff convention/pics/whatever, mature and intelligent forum guy, 4chaner, halo 2 lover and halo 3 hater.

agreed.
continental servers ftw.

  • 09.10.2009 5:03 AM PDT

Spanish Revolution

Amen

  • 09.10.2009 5:43 AM PDT

Join Planet Reach
Hog sniping
Exalted is considered "the highest" because you can't get any bans or warnings of any kind for quite a long time, which is harder than just being a member for a long time.

There's no way you can use CoD as a model for another game's matchmaking system. That game's matchmaking is terrible.

Searching locally also does not mean they are using servers... it means you are looking for someone close by to host the game.

On top of that - these supposed servers would most likely be in Washington... that would be worse than finding the best possible host anywhere in the world.

They have said several times that servers are not plausible because of basics like cost, but they are also a terrible idea from a gameplay standpoint.

Did you play Battlefield when it first came out? EA uses servers for that game, and it was crap when it first came out. On top of that, it is only fractionally as popular as the Halo universe.

Why should they ruin a game to please a couple of people with a whacky idea?

[Edited on 09.10.2009 6:30 AM PDT]

  • 09.10.2009 6:29 AM PDT

Using servers to host console games is failure.

  • 09.10.2009 6:37 AM PDT

Just enjoy the damn game!
Who cares about BR vs AR

It would be amazing if possible, but that is the problem.

  • 09.10.2009 6:48 AM PDT
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Proud frenchie, elite fan, anthro artist not hellbent on yiff convention/pics/whatever, mature and intelligent forum guy, 4chaner, halo 2 lover and halo 3 hater.

Posted by: xmixmasterx
1 There's no way you can use CoD as a model for another game's matchmaking system. That game's matchmaking is terrible.

2 On top of that - these supposed servers would most likely be in Washington... that would be worse than finding the best possible host anywhere in the world.


1 in CoD, my bullets register, and everytime I have played it, there was little to no lag.
but while playing halo, sometimes, even in a "lag free" game, I could shoot a target STANDING TOTALLY STILL 3 times in the head and not kill him.
in CoD with "terrible" matchmaking, I find games as fast as in Halo, and bullets always register.
in Halo, half of my bullets don't register, I have to reload my rocket launcher/sniper twice, etc. so I'd rather have a "terrible" matchmaking.

2 fyi : 98% of the time, the host is not chosen by it's connection, but by his geographical location.
in an 8 player game with 7 europeans and 1 american, the american will ALWAYS host, regardless of connections, and end up with 25 - 8 and thinking "lol noobs".

  • 09.10.2009 9:10 AM PDT

Don't worry, It's gunna b k.

I agree.
This could also possibly reduce host booters from the game.


[Edited on 09.10.2009 9:39 AM PDT]

  • 09.10.2009 9:38 AM PDT

Posted by: Duardo
I'd love to be a 10 year old and tell my mom I'm going on an adventure out into the world catching Pokemon, with her full support. Never mind the fact that there are rapists, criminals, and murders out there, or the fact that I may get killed by a Pokemon.

Luckily I have Pikachu.

Servers will not solve any issues. It will only cause more problems.

  • 09.10.2009 9:52 AM PDT

Having a server host games is amazing. You guys that are trying to say it'd cause problems are crazy. It would do more good than bad, and please a lot more people. I HATE playing games with Client-Hosts, because at least one person is gonna have a bad connection. Servers level the playing field, and the only down-side is when the servers need updated or changed and people can't play for an hour - I think you could live with that if you're getting a good connection every game.

  • 09.10.2009 1:03 PM PDT

I speak the truth, and truth speaks itself.
The lies disguise what you despise.
Run. Flee and be, what you've always dreamed.
What happens now won't matter later.
What you see will not be, nor what you imagine will not happen.
The end is close, so take your dose.

'Good Connection' search mo4r is pl0x nao.

That should pit you against people closer to you.

  • 09.10.2009 1:16 PM PDT
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Proud frenchie, elite fan, anthro artist not hellbent on yiff convention/pics/whatever, mature and intelligent forum guy, 4chaner, halo 2 lover and halo 3 hater.

Posted by: a flying jar
'Good Connection' search mo4r is pl0x nao.

That should pit you against people closer to you.


no.
I am French. using this filter makes me wait for 5 minutes to find a match, and I'll EVENTUALLY face Americans that will pull host anyway.

  • 09.10.2009 1:24 PM PDT

Posted by: z0rgy

2 fyi : 98% of the time, the host is not chosen by it's connection, but by his geographical location.
in an 8 player game with 7 europeans and 1 american, the american will ALWAYS host, regardless of connections, and end up with 25 - 8 and thinking "lol noobs".


Connection speed is based on two things, the actually speed that you pay for and your location to whatever it is your using. So yes, connection speed is based on location.

Server do have many upsides but so does a client-host.

Lets say I play a game and everyone I find in that game is from the midwest. Using a client host we can connect to each other over that shorter distance where as with servers we would have to connect to a server in who knows where, and unless you have millions of dollars to put multiple server in multiple location it will never work the same.

The problem with the xbox client-host system is that is seems far to often that it will randomly through you into any game available and without any sort of decision based on your connection or location to aid in getting better games, Though one could argue that to do so would greatly increase search times.

  • 09.10.2009 1:26 PM PDT