Halo: Reach Forum
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  • Subject: reach ideas
Subject: reach ideas

Spartan119 the Red Raven.
"So officer tell me how it feels to be at the wrong end of that barrel?"

yes there is a thread but it has to many pages to really have people read any more.
i posted this on pg 77
and hit the word limit so now its time for bed but i think i have some really good stuff here

  • 09.10.2009 7:36 PM PDT

Spartan119 the Red Raven.
"So officer tell me how it feels to be at the wrong end of that barrel?"

alright first (and no ones gonna read this on the 77th pg) i would like to say that all the people suggesting "class" based gameplay and then saying like tf2 like cod4 like battlefield 1942 blah blah blah

ya thats a great idea but wait... isnt that already in a game oh right is IS its own game
inb4 not halo: reach

another thing id like to strike down is people asking for map editing (like the full package) u want that theres a little game u should look into called starcraft 2 it comes out next year (hell its about time!) its campaign editor fits ure bill.
ya id like forge to be better but whta ure asking for is a dev team... go to colledge

now my requests(and there r alot of them)

1. weapons to have longer range higher damage but not be streams of bullets. what i mean is to be able to hit people mid long and deal some damage or hit them med and deal effective damage. med damage is like from the bunker slits on high ground to the tunnel by the shore. thats mid range. ud be able to kill but not easily.
2. a better health system similar to ODST to bind people (motivate them) to stick together, not charge fowards blaightenly, and to have to go BACK to base to survive or risk dieing. at the very least lay low for a bit to slowly recover mabye stay in a more fortified place so the slower health reacharge can take its effect. (ok im bad at explaining my ideas sry) (basicaly i want a health and fatigue system were the fatigue recharges quickly and the health recharges slowly, like pretty dang slow)

i hope im making sense

3. bigger battles with more blood gulch and valhalla type maps but a bit bigger size and scope.
like a 12v12 at least 16v16 at most (and there doesnt have to be a playlist with this just for custom games y cant we drown in our suposive lag.
4. weapons overhaul. right now most halo weapons are identical bullet hozes with nothing particularly interesting about them. heres my plea for weapons. (also were spartan let us hold an obcene amount of ammo, not grenades ammo) (also instead of bullets can we have a clip system instead so people dont reload every second
AR= give it a BIG clip and just medium range but let it deal damage and be good for long and big battles were u dont have to reload all the time and not every bullet has to hit to kill. double its clip and range is basicaly what i want. also starter weapon
BR= rather have the pistol but it can be there. if it is put it in med/long range and lower its dmg. (ya i dont like the br all that much its boring)
pistol= be like the odst pistol medium range ok damage rapid fire and headshot (tho with the fatiuge /health system i sugested they would just deal more dmg not 1hit ko)
SMG= this will be extreamly effective at and only effective at short range cause its an smg its for room clearance. so let is have its current clip and don't nerf its dmg when its duel wielded (yes it will be feared) but not everywere.
sniper= rifle ok now when people zoom in with any zoom you should lower there movment speed a little and have it stack so double zoom slows u to bout 75% (first zoom is 10% minus 2x is an additional 15% toatling to 15% in double. also jumping removes zoom. pls) this will remove sniper bouncing and rushing and erg snipers to snipe from cover and their base making it a more support weapon best to shoot far far far away into the fight. also it should deal about 65% of ure health in a body shot and like 200% of it on a headshot. also it should be able to shoot a little faster but u have a recoil to wait for so if ure god u can shoot it faster than most promoting skill, and not mods and adreniline junkies.
rockets= ok have it be slow moving with huge splash knock and damage (and u can shoot both almost at the same time) this is good so it is dogdeable if u see it coming but if its well aimed ure gonna just make it out pushed by the blast. and by big blast i mean about the surface of the scorpion tank were lethal is the hull and push is about the area of the treads. remeber there rockets they are a power weapon. (optional slow vehicle lock on and really good tracking but u have the missle pod to do this right)
shotgun= i liked the halo 3 shotgun it looked like a halo weapon and it was useful. however this is what id like to see it become. on the higher end of short range with good damage and be able to kill or wound someone without puting it so close that u can just melee the person. with the shotgun u should be able to own those bum rushing swords and g-hammer and catch people around corners this extended range of effectivemess would be traded of for its ROF(rate of fire) witch u would have to pump it (it is pump) but its good cause if there are tons of people rushing u u needednt fret its come dmg as in more than one guy so u can still defend ureself in those really hot base raids. 6 shells is good all this talk of more ammo is bogun. tho a shy quicker reload time on there would be ideal.
missle pod= ya it does its job fine
turrets= have it just rain high power shells out to high medium range while mounted and put them in places were getting sniped or flanked isnt right around the corner (ie high ground turret = useless b/c u get flanked or snipered asap) have them protect main routes and have a important place in defending, ripping the turret right off is the only way to not die with it atm so hiave its placement be better. to deal with this cut the ripped turrets range to medium short and burn its ammo so fast that u only wanna do it in emergencies. or if u r about to be sniped.
SPLAIZRS=ya this should be put on maps sparingly because its just totaly badass and WAY OP. ya its fun but major artillery here. all i can say is it should be used to kill vehicles and only vehicles. its scope needs to be so small (as it is) and its blinking lazer beam should be VERY visable like the sun in the sky. its the herald of death to any warthog running rampant or wraith shelling ur base. i still councel u to use this sparingly and replace it with rockets on maps when u can. rockets were and (if u follow my sugestions) r good anti vehicle wep.


covenant times
plasma rifle= ok so it needs some major tweeks b/c right now its to weak (i love the thing but) to be a player especialy when itll have to compete with the weapons above and below. first lower its dmg to 2/5th of its current, to give it flavor bring back plasma freeze (also shield killer would be gone cause spartans didnt have shields) when u get hit u momentairily freeze like not even a split second u can still shoot but ure movmnt and turning are sluged down big time. this would only become a problem to adversairys if they were hitting u with all the bolts or a real problem if they were duel wielding them, now id also like to add plasma burn yes burn, this is just like a dot(dmg over time effect) this ability kicks in when ure hit by the bolt in adition to freeze u take dmg over the next second equal to 2/5th the PR's current dmg this plus the slow effect would make the plasma rifle unique because it traps ure foes in a wave of debuffs preventing him from escaping and even if he is able to escape behind a rock or corner ure dot can finis him if ure lucky. the dots also make it good at hit and run poping out spraying and poping back, and in those large battles u can shoot in wide arks shooting to hit and not to kill so u can debuff multiple people and give ure team the movment advantage. now with the wall poping thing i would like to introduce my last change. make the bolts reltivly big (as they kinda r) so they can hit at closer ranges but have there spread go way of past low medium to medium. all this makes the PR a weapon fit for the elite and unique and fun to use.
thats enofe on him (attention sucking plasma rifle)
plasma pistol= good as it is but give it some more ammo it is the covenant base weapon 200 energy is fine. with the removal of shields it cant be charged up to knock em down (tho still stalls vehicles and hurt people tho plasma punch out is fun its not the PP's job) make the normal shots extremly acurate like NO spread on this thing at ALL and let it be shot as fast as possible and let its bolts travel a little faster. this is good for distracting snipers, staling vehilces, and as a fall back weapon.
covie carbine= its good tho it needs a little bigger clip little spread at all until the lower end of long range, and a slight dmg boost because almost all weapons in halo need them (just a bit im not a COD hivemind convert halo to COD person) ya
beam rifle= good as is
brute spiker= ok so this to needs uniqness like the PR. the spiker needs to pump spikes just as fast as now but make them less bloomy they look to bright. mabye red (like the brute PR witch i love <3 only thing is it shoots faster and overheats even faster than that <3 ) but ya to the stats. increase its dmg a bit and increase its clip so it can activly kill 2 people b4 reloading. give the spikes a heavier arc like way heavier so that u may actualy have to aim above them on the low medium range (it should have some recoil) now when u get hit by a spike u get pushed just a bit. but this is the same idea as with the PR itd barly noticable except when u hit with all of them and a problem when they duel wield them (now im not a duel wielding lover but these 3 weapons smg, PR, spiker r really dw weapons) this is interesting because it fits the brute arc type (i dont know my time line but r there brutes on reach? ya there r... right)
brute shot= all i have to say is low to medium range before it starts to drop like crazy. increase its pushing power so if u shoot the ground around them they will be flung a shot distance disorientating them and instilling fear. ya its dmg is good. (love this one to)
mauler= this is basically the extention of ure melee (unline the UNSC shotgun) no range out of low short but god have it pack a punch.

  • 09.10.2009 7:37 PM PDT