Halo: Reach Forum
This topic has moved here: Subject: Make a Map for Reach!
  • Subject: Make a Map for Reach!
Subject: Make a Map for Reach!

Check out The Game Lounge

Ok just describe the map that you would want. Mine is:

A map that takes place on a Covie ship. And for king of the hill you have to get in the drivers seat and drive for how ever long you set it too. For assault you go to the bomb plant point and plant it. Than when it blows up there is a hole in the ground. Than the plant point moves some where else. Than when you have 1 point to win the bomb point goes to the engine room. When it explodes it destroys the entire ship. Then you have to find a drop pod and get off. This map would also be playable with bots. When you are offline and choose the option to have bots then it will give you a diffuclty to choose. (Easy Normal Heroic Legendary Mythic) Or if you are online and someone quits a bot will replace them. It wiil match the player's skill

  • 09.11.2009 7:33 AM PDT

Evil, always finds a way!
Gnarl: Overlord

No.....

  • 09.11.2009 7:33 AM PDT

Check out The Game Lounge

What is wrong with it?

  • 09.11.2009 7:34 AM PDT

Steven

Here is a radical idea. A map on a huge ring, just like the halo but much much smaller. The map would still be pretty large. I imagine the distance from one base to the other being about the same as that on coagulation. Differences is you would have two routes that are the same distance. If you can imagine what im saying, the bases are on oppsite sides of this giant ring. When you look straight up from your base, your looking striaght down into the opponents base. Make sense? I dont know if the physics engine can do this but like i said, its a radical idea.

  • 09.11.2009 7:38 AM PDT

Posted by: subjectcow1
I dont know if the physics engine can do this but like i said, its a radical idea.

Yeah, I've thought of that two, except:
1) Gravity wouldn't work on a construct so small, no amount of "Forerunners have got gravity machines" is going to explain away that one :)
2) Physics engine probably wouldn't handle it.

Would be fun though, but better if it was a mobius strip :)

Personally a map I'd like to see is a partially glassed city on Reach, with ruins of buildings everywhere, or I'd like to see painworld (or was it painland?), the alpine area that the Spartans trained at in Fall of Reach.

  • 09.11.2009 7:56 AM PDT

Steven

Posted by: Hylebos
Posted by: subjectcow1
I dont know if the physics engine can do this but like i said, its a radical idea.

Yeah, I've thought of that two, except:
1) Gravity wouldn't work on a construct so small, no amount of "Forerunners have got gravity machines" is going to explain away that one :)
2) Physics engine probably wouldn't handle it.

Would be fun though, but better if it was a mobius strip :)

Personally a map I'd like to see is a partially glassed city on Reach, with ruins of buildings everywhere, or I'd like to see painworld (or was it painland?), the alpine area that the Spartans trained at in Fall of Reach.


Dude, not to belittle you but there is a reason why the halo is in the shape of a ring. The ring spins so as to induce artifical gravity via centrifugal force. It doesnt matter what size your ring is, you just have to spin at the right speed to create 1 g of force.

  • 09.11.2009 8:02 AM PDT
  •  | 
  • Exalted Mythic Member
  • gamertag: [none]
  • user homepage:

Posted by: Hylebos
Posted by: subjectcow1
I dont know if the physics engine can do this but like i said, its a radical idea.

Yeah, I've thought of that two, except:
1) Gravity wouldn't work on a construct so small, no amount of "Forerunners have got gravity machines" is going to explain away that one :)

centripetal force silly.

  • 09.11.2009 8:03 AM PDT

Steven

right, centripetal. I always get those two mixed up.

  • 09.11.2009 8:07 AM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

Assymetrical map with a random factor of death like a train whizzing by on playable platforms. Well, actually, anymap with a random factor of death is cool.

  • 09.11.2009 8:33 AM PDT

Posted by: subjectcow1
Posted by: Hylebos
Posted by: subjectcow1
I dont know if the physics engine can do this but like i said, its a radical idea.

Yeah, I've thought of that two, except:
1) Gravity wouldn't work on a construct so small, no amount of "Forerunners have got gravity machines" is going to explain away that one :)
2) Physics engine probably wouldn't handle it.

Would be fun though, but better if it was a mobius strip :)

Personally a map I'd like to see is a partially glassed city on Reach, with ruins of buildings everywhere, or I'd like to see painworld (or was it painland?), the alpine area that the Spartans trained at in Fall of Reach.


Dude, not to belittle you but there is a reason why the halo is in the shape of a ring. The ring spins so as to induce artifical gravity via centrifugal force. It doesnt matter what size your ring is, you just have to spin at the right speed to create 1 g of force.


I see, I was thinking that the map would be on the outside of the ring, where centripetal force wouldn't apply. The problem with having a mini-halo map is that you simply look up and begin shooting people on the other side of the map. Don't think that the physics engine can handle that one at all.

Plus theres also the added problem of jumping, and throwing grenades, which would not return to the ground in perfect arcs in a centripetal environment. Bungie explains this flaw away by claiming that the Halo rings also use forerunner gravity generators, or something like that.

And there is no centripetal force, its just acceleration on a tangent, there isn't some invisible force that keeps you on the ring :)



[Edited on 09.11.2009 8:38 AM PDT]

  • 09.11.2009 8:37 AM PDT

a map that takes place in a unsc factory, with moving machines that can be dangerous

  • 09.13.2009 4:57 AM PDT

Fear my Pink Mist...

A thick forest map... not vahalla--- that is very hard to get through... with a cottage-dirt road-and a crashed phantom in the middle of the forest in a clearing with destroyed stuff and broken trees.- NOTE: everything is accesable-- and not like open vallhala- just flat -with accational hills.

AWSOME!!!

[Edited on 09.13.2009 5:05 AM PDT]

  • 09.13.2009 5:03 AM PDT

Yes, really

i think a good map would take place in a deep canyon, with two opposing bases. and there would be teleporters from the bases to closer to the middle of the map. there could be cliffs and tunnels as well. I think I would name it.... red canyon

no really. Ive always wanted a map in the forest with a valley in the middle with occasional bridges or fallen trees so you can get across. maybe you have to make bridges by knocking over tress... o_0?

[Edited on 09.13.2009 5:27 AM PDT]

  • 09.13.2009 5:23 AM PDT

Check out The Game Lounge

nice idea!

that made me lol when you were describing Blood Gulch

  • 09.13.2009 7:51 AM PDT

Posted by: napleonBlwnaprt
i think a good map would take place in a deep canyon, with two opposing bases. and there would be teleporters from the bases to closer to the middle of the map. there could be cliffs and tunnels as well. I think I would name it.... Blood Gulch


Fixed it for you.

  • 09.13.2009 8:37 AM PDT

Anyway, my map idea:

[Edited on 09.13.2009 8:40 AM PDT]

  • 09.13.2009 8:38 AM PDT