- last post: 01.01.0001 12:00 AM PDT
Hello,
This idea is directly taken from Call of Duty, but I think it would put a new spin on Halo Multiplayer. Though I hate to pull ideas from another universe and gaming style completely, I think it's a good idea.
First off, I've played Halo since the day it came out. (Halo CE-3) and its a great game with an amazing story line that will definitely stand the test of time just like other great Sci-Fi works.
That being said, I think that spawn weapons with scattered upgraded guns throughout multiplayer levers, though they work, should be changed. The game starts and everyone races to the good gun, there's not skill in killing your opponent. It's just who can chuck a grenade first, and shoot the head.
Now, if the system were to be lets say "revamped" into something like Call of Duty (though I really hate to make suggestions from an entirely different game) and give players more options for their load out before battle.
First off, almost every player is unique in game style, and their load outs reflect that. Their guns with attatchments or perks are all very different and that adds alot of appeal to the game.
Then it would give players something to strive for, maybe at a certain kill count you get a new gun unlocked.
But then again, this system they currently have has worked fine for the past 3 games, so y shouldn't it still work?
Well, there's that thought that someone going into combat wouldn't be dropped with 2 guns, about 4 clips, and 2 grenades without any thought to which gun/amount of ammo/grenade they could carry.
This is just something I think that would improve the game to less of a run and gun untill your corpse falls over the edge, and turn it into a tactical shooter that would take good players, and turn them into great ones.
This could also work well because in the story line of this upcoming game. The humans aren't completely technologically superior yet and it would give them an advantage to survive.