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"I'm not camping, I'm lying in wait..."
Posted by: ChosenCyanReal1
I've recently seen many posts for Halo: Reach. In many of these many posts I've seen, some idiots want to make Halo more like Call of Duty or Gears of War. Halo is not either of these games. It is its own game, and should be treated as such. Call of Duty and Halo, sure they're both first person shooters, but there are many differences. Call of Duty has classes in which you can pre-set the weapons you will start with. Halo has weapon pick-ups. Call of Duty's classes can sometimes cause uneven gameplay at times. I've always seen a major problem with this. You're giving the better players the better guns. Gears of War is also very different from Halo. Gears of War is a "latching" third person shooter. This "latching" system would not work well, as Halo involves terraformed environment as seen on the halo rings. These environments aren't usually flat enough to allow for an appropriate latch. I can only think of one example where "latching" works in a first person shooter, and that's still only found in urban environments. This is in Rainbow Six Vegas. Gears of War deperends on this cover system. Halo does not, and will not if it is to remain Halo.
I could go on for a considerable ammount of time, but this seems to be enough. Please, keep Halo, Halo.
EDIT: Thanks for keeping this topic clean.
Just some criticism on that paragraph. You shouldn't just say Call of Duty, because earlier CoD games had weapon pickups in multiplayer, and CoD4 also has a classic mode which has weapon pickups.
Now my agreement paragraph starts. It's quite obvious that you can't implement part of a game, but keep out the other. People want classes, because they add that customization option. How classes help the CoD4 game is that people have a goal to achieve. In Halo, people don't usually go "must... get... colonel!" It doesn't change anything, however in CoD, when you get that rank, you might suddenly be able to use an AK47, or add a laser sight to your gun. However, if Halo implemented this, it would take away that balanced feel that everyone starts off on an equal field, and the only difference is skill. Gears of War cover system. This wouldn't work in Halo because it's an FPS . Gears cover works because despite the fact that your face is glued to a wall, you can still see around the corner. In Halo, no one would take cover because it would turn into a case of getting "caught in cover". You are in someone's sights, and you know that the moment you pop out of cover, you will have to find them, get your aimer on them and shoot. They will immediately be able to start shooting you. Cover just doesn't work in FPSs. Also, search bar :)
-Puffs