Halo: Reach Forum
This topic has moved here: Subject: Gameplay maps
  • Subject: Gameplay maps
Subject: Gameplay maps

Reach has vast plains, and I think that the game maps are going to be very big and flat with alot of obsticles in the way. Lets say like mountains and clouds in the backround. Also some trees to be found and alot of rocks. Sort of like combat evolved senerio style but more flat out. If anyone knows what I mean, thats what I think the halo reach Campaing is going to be. Huge wars in a vast field with alot of dabree everywhere.

How do you think Reach is going to look like?

  • 09.12.2009 6:54 PM PDT

Honestly, I think Reach should have a sprint feature.

Just to speed up game play. Most maps are big (don't get me wrong, I love big maps), but a problem is that in Halo, your guy moves too slow. So you spend a lot of time trying to get from point A to point B. A sprint feature would really speed game play up.

I also want weapons to sound menacing. The Human weapons should sound like real guns, and the Covenant weapons should have more bass to them.

The weapons should also leave menacing bullet holes/wounds.

[Edited on 09.12.2009 7:01 PM PDT]

  • 09.12.2009 6:59 PM PDT

O o
/¯________________________
| IMMA FIRIN' MAH LAZER!!!
\_¯¯¯¯¯¯¯¯¯¯ ;¯¯¯¯¯¯¯¯¯¯ ¯¯¯

Well in the book most of the planet was glassed by the Covanate during the battle for it so maybe in some maps those plains or bases will be Terraformed.

  • 09.12.2009 7:02 PM PDT

Posted by:
I also want weapons to sound menacing.

Yes! the weapons in the battlefield games do have that bass and heavyness to them, it makes you think shooting a weapons is not a walk in the park and its a heavy load. The assault rilfe sounded so stupid in halo3, it sounded like cans or pencils hitting a desk or something, NO!
The weapons should have a hard and heavy sound to them.

  • 09.12.2009 7:10 PM PDT