- TPGBaseOfSpades
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- Exalted Legendary Member
This idea is good, except I have something better to add on. Instead of buying weapons from the get go, everyone plays a round of normal slayer first. During said round, people are distributed points by a. How many people they kill. b. How much damage they distribute. c. How many assists they give. d. How many Objectives they complete (if the gametype is objective.) From there, during the next round not only do the players get a good idea of what they're going to do / who's going to do what (i.e Who carries the Bomb, who guards the stairs, ect.) but they also get to buy their weapons using the points they gained from the last round.
Except instead of buying it each life, you simply press X during respawn if you want to change your weapons. Now, after the second round, say it's Assault, when you play defense, if you didn't use all your points from the first round, now you get roll over points from the first round, and more points based on what you did in the second round, it's a simple way of each person not being stuck with weapons worse then what they started out with.
Also, players should only be able to buy one "long" weapon, for lack of a better word. By long, I mean everything that goes on your back when you switch weapons, Needler included (it's because it's pink). However, you can also buy another weapon, such as Pistol, PP, PR, SMG, or Spiker (BRP if it's included, same with ODST weapons, and if ODST's weapons do roll over, you shouldn't be able to have an Automag with a BR.)
Finally, this shouldn't be the main gametype, it should be something you can turn on in Custom Games from the edit gametype menu. Sure, it can be in Matchmaking, however, someone has to make a good gametype for it first.