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WARNING WALL OF TEXT, FLAMERS NOT WELCOME
I would like to say that these are just a few of my ideas that I would like to implement into the game, and good sensible suggestions are taken into consideration.
Forge Tweaking
Bungie, you've done a great job, I love forge, but I think with the new engine for Reach, you could do better. Hear are some things I would like to change, from the forge we have.
I would like it to start on a completely blank map, with just the ground, no themes, or Guardians, just pure blank white. The ability to move faster in monitor form, its very annoying back when I was forging on Sandbox and had to fly across the skybubble to get to my creation and it took SO long. No Budget limit, please, no Object limit either, I've heard of so many maps ruined by this Object Limit(I know it's to prevent overloading of the map with too much stuff, but come on!)
Extra Features
One feature I have been dying for is a snap in place feature, the ability to instantly make the object go from 180 degress to 90, so theres no need for all the rotation. What also find quite tedious is when I put a wall down and it just tilts slightly, or falls over, I would like an Option that once you let go it instantly locks into place.
You know the feature called Geomerging/Interlocking, there both glitches. But what if they were an actual game feature, no more starting new rounds to interlock, or using doors to geomerge!My Idea: Just like the classic Forge, you bring up the menu using X while in forge mode, select the object, press X again while your holding the object, go down to ability and change it to ghost mode. Ghost means it's pretty much passable by all objects(passes through objects and other scenery). Using this you can easily interlock or geomerge into your surroundings without a glitch.
I love the idea how you can respawn items, or make them not place at start, but there were always limits, like 3 min was the max anything could be placed not at start. I would like to change it to 10min, and be more flexible with the time, being able to make it spawn in at any time in between 10min. I also want a Feature that makes items despawn at certain time inbetween 10min(Example: 3 min into the game, the block will disappear, revealing another entrance)
You know how some maps had themes to them? Like snow or sand, or something ancient or futuristic looking? Well what if you had all these themes at the ends of you fingers! For instance, spawn a warthog, press X and change the theme to snow, and BOOM, the warthog now has a light snow coating and white camo! But it won't stop there, just like the FX effects in Halo 3, i think you should have themes, you spawn them(looking similar to what the FX items looked like) and BAM you instantly have some snow fall on your Map, or with a different theme a raging sand Storm! You could also change the background theme, from maybe out in space, or in the middle of a desert, on a mysterious planet ETC.
This idea is simple and not all that complicated, I would just want an AI that you could spawn and place, whether it be flood, marines, elites, brutes, hunters, ETC. Even if the AI didn't have the ability to fight, a simple clone would be okay with me, just to decorate a map, like putting to brutes in front of a door to "guard".
Finally something I've always wanted, A FULL MAP EDITOR! the ability to grab the landscape and pull it up to make mountains, or to indent the landscape and make deep gorges, and rivers, something like Farcry 2, but in Halo Style.
Here is also something that I just thought of, objective skins, like maybe make the ability to make the Flag in CTF a katana, or a suitcase, you know to mix it up a but or just make it Funner! Maybe make the oddball, a spartan helmet, or a rubber red ball, and there still more features that could be added to this game. And the shade from Campaign, seems like a reasonable weapon why not implement it into forge?
Suggestions
Posted by: DebatingBoot
Great ideas. They would be very useful. However, if Bungie was to include a Map Editor in Reach, they would most likely move all of the Map Editor functions of Halo 3's Forge in this new Map Editor. For instance, I believe that in Reach, we won't get maps like Sandbox with static items like Block, Doubles on them.
Also, I have several ideas that I've been trying to get around as well. Perhaps if you agree with them you could put them in your topic. Here they are:
Map Editor Ideas For Reach
-have object library composed of only 4 geometrical primitives (cube, triangular prism, cylinder, sphere) that are relatively low-polygon so we can place many of them, as well as height maps, water, death barriers, soft ceilings, gravity lifts, etc...
-ability to edit color, texture and opacity on an object.
-ability to resize objects (x,y, and z individually)
-ability to position the x,y,z coordinates of objects
-ability to change the roll, pitch and yaw of objects
-ability to edit the last three properties of objects using a keypad type thing
-ability to create bump maps/height maps (whatever they are called)
-ability to create water
-ability to turn physics on or off for anything so we can make our own crates, barriers, etc...
-ability to cut certain geometry out of other geometry
-ability to place 'death barriers' as mentioned by Zorinth, but they should be transparent like on every other map
-ability to place customizable gravity lifts with different effects and heights/diameters
-ability to give objects basic scripting capabilities so we can make buttons, drawbridges, giant rotating things, etc...
-ability to enable/disable the more advanced options so new users aren't overwhelmed by them
-give us a completely blank map to build on. No preexisting objects at all.
-limit our maps to numbers of polygons total, not by some predetermined value
-fix the 'glitch' that causes walls to be uneven to conserve file size. Videos can be 16 megabytes easily, so why is Bungie trying to keep map sizes so low?
-allow us to have more than 100 items of user-created content
-ability to group objects together
-ability to change the weather and atmosphere of the map
-ability to copy/paste objects or groups
-ability to place soft ceilings to keep people from leaving the map
-ability to create 'zones' that give certain teams different base player traits
-allow us to place the objective objects without changing gametype
-put in as many Halo Wars vehicles in forge as you can. They'll be like the Fuel Rod Gun and Incendiary grenades.
-allow us to alter the power and abilities of vehicles. Bungie did this on Avalanche with the Transport Hornet
-more specific spawn characteristics, ie: VIP, Juggernaut spawns, etc.
In my greatest Hopes I wish Bungie would read this, and maybe give it 3 seconds of thought.
Suggestions are welcome, and this thread will be changing constantly
[Edited on 09.13.2009 10:28 AM PDT]