Halo: Reach Forum
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Subject: Halo Reaches Game Engine

How much better than Halo 3's engine do you think it will be?
make comparisons to other games graphics engines if you have to
(No flaming, this is just a specualtion thread)

  • 09.14.2009 10:35 AM PDT
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Proud frenchie, elite fan, anthro artist not hellbent on yiff convention/pics/whatever, mature and intelligent forum guy, 4chaner, halo 2 lover and halo 3 hater.

anything > halo 3 engine.

:| at least, one thing I hope NOT to see, is aliasing. have some AA please...

  • 09.14.2009 10:39 AM PDT

Nobody can deny it, the Halo 3 engine isn't the best thing to look at,
But seriously I wanna know what you guys think bungie will do with the engine

  • 09.14.2009 10:42 AM PDT

well a good theory will be that it'll be, hopefully substantially, better looking than ODST and what we get to see on the Beta since its on the same disc.

  • 09.14.2009 10:43 AM PDT

well it should look better than ODST, ODST runs on Halo 3's engine

  • 09.14.2009 10:44 AM PDT
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the beta doesn't come with ODST. you get an invite for a FUTURE event.

and ODST runs on a heavily modified H3 engine, and looks A LOT LOT better.

  • 09.14.2009 10:46 AM PDT
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Posted by: RELLIK PIR
Posted by: z0rgy
anything > halo 3 engine.

:| at least, one thing I hope NOT to see, is aliasing. have some AA please...

IF all that processing power was redirected to making my bullets register


wait.... there is processing power? ;o it certainly doesn't go into graphics either...
they probably created an app inside of the game called "processingpowerbusterlulz"

[Edited on 09.14.2009 10:54 AM PDT]

  • 09.14.2009 10:54 AM PDT
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I am the hand of fate!

I believe it will be kick ass. Bungie is putting their sweat and soul into the game, meaning its engine will reflect that.

  • 09.14.2009 1:08 PM PDT

Posted by: Mava665
I believe it will be kick ass. Bungie is putting their sweat and soul into the game, meaning its engine will reflect that.


Hopefully.
I hope it will be better, and I agree HCE's is better.

  • 09.14.2009 1:16 PM PDT
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I'm one with the warrior inside. The evidence can't be denied. The entire world will stare. Into this battlefield tonight. As I stand before you with a warrior's heart now. I can feel the strength that will Ensure my victory this time

Coudn't Bungie just use Unreal Engine?

[Edited on 09.14.2009 1:19 PM PDT]

  • 09.14.2009 1:19 PM PDT
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Posted by: Shishka
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Posted by: magog_rules
Coudn't Bungie just use Unreal Engine?
Oh God no! That is the single worst engine ever created. ANYTHING but the Unreal Engine. Halo's engine wasn't that bad. Sure, it could use more AA, and the textures could be better, but aside from that it's pretty decent. It just looks bad because Bungie loves colorful enemies, IMO. At least Halo isn't that same grey/blue/black/brown color palate a lot of games use now-a-days.

  • 09.14.2009 2:52 PM PDT

Beware the smiley face! =D

Posted by: ODST27
Posted by: magog_rules
Coudn't Bungie just use Unreal Engine?
Oh God no! That is the single worst engine ever created. ANYTHING but the Unreal Engine. Halo's engine wasn't that bad. Sure, it could use more AA, and the textures could be better, but aside from that it's pretty decent. It just looks bad because Bungie loves colorful enemies, IMO. At least Halo isn't that same grey/blue/black/brown color palate a lot of games use now-a-days.


Unreal engine is MASSIVELY overated. Thats what DAH! Path of the Furon uses, and the graphics on that were really disappointing.

I would rather have H3's graphics than Unreal engine. Although H3 graphics are far from next gen, they still look ok. This AAA engine sounds good though.

  • 09.14.2009 3:01 PM PDT
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"You must be mistaken, Reclaimer. I've met your makers, and they don't even know your name..."

I still hold Halo 3 to be among the best of graphics, at least in my collection of games. I was toppled by Assassin's Creed, then Gears 2, but since I rarely play AC anymore and sold Gears, I'd say it's still pretty solid. I would like to see some more detail and such with Halo, but I love the colors. Most games nowadays follow the Gears of War color palette- gray, brown, and muzzle flash. That is boring. Halo is colorful and amusing.

  • 09.14.2009 3:06 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

The graphics never bothered me except in Halo 2.

  • 09.14.2009 3:06 PM PDT
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Textures were good actually (very high-res and detailed), they just needed more depth and variation.
However the main problem with the look is that the game lacked high-poly models.

Almost everything was relatively blocky for a next-gen game, but not too noticeable.
Still it's a notable improvement for Reach.

Bungie already said the visual leap from Halo 3 to Reach would be that of Halo 2 to Halo 3.
Was hoping more of a "Halo 1 to Halo 2" leap, but the leap from Halo 2 to 3 is no slouch either.

I'm expecting big improvements, but don't expect Gears of War graphics or anything that can realistically rival the graphical heavyweights because Halo is a resource-heavy game.

Imagine how much projectiles, colours, particles, etc happen every few seconds in an average Halo game.
Look at those mad custom games with rockets, fuel rods, grenades going off everywhere. Gears couldn't handle 4 grenades going off at once let alone all the mayhem and particles that Halo has to deal with every second.

What other shooter has as many explosions, particles and chaos going on at once? Hardly any because they sacrafise that for graphics (or in most cases that isnt' what the game is about).

Still, that chaotic fun and intense gameplay is what Halo is known for, and it needs to sacrifice graphics so it can handle so much going on at once.

All im saying is that the graphics will be a notable improvement from Halo 3, but don't expect anything that can match the graphical beasts of today.

  • 09.14.2009 3:14 PM PDT

I hope its something as good as the Source engine, I would say I'd hope for a Cry-Engine halo but we all know Halo is known for its graphics being a bit cartoonish, and the source engine is the only realistic/cartoon mesh that works.

  • 09.14.2009 4:16 PM PDT

Does halo even use the havok engine?

  • 09.14.2009 4:20 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Honestly I don't think there are any huge changes to be made over what they used for Halo3. I mean sure they could stand for some polish in some aspects, but a full overhaul? I don't think that is necessary. ODST is made with Halo 3's engine, and it looks like they have definately cleaned up some of the stuff with that game already.

  • 09.14.2009 4:22 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Posted by: RavenhoIm
I think all they really need to do to the graphics is make more detailed textures.


Their environmental detailing was very nice, especially when you consider the game is more than two years old. I'm sure there will be some new polish to Reach, it's not even due out for another year (fall).

  • 09.14.2009 4:34 PM PDT

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