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Subject: Halo Reaches Game Engine
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Posted by: z0rgy
and ODST runs on a heavily modified H3 engine...
That's wrong, the engine has no technological modifications whatsoever. It's purely artistic application.

  • 09.14.2009 4:40 PM PDT
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Havok is for physics, It isnt a graphics engine. Halo 3 uses a proprietary halo engine developed by bungie.

  • 09.14.2009 4:49 PM PDT
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I think they just call it the halo 3 engine.

  • 09.14.2009 4:53 PM PDT
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I'll let you guys in on some info:

ODST was developed in fourteen months using a stable and unchanging engine with the same integrated physics (Havok), and absolutely no time was spent on upgrading the technology of the engine. Building a new engine costs time and money, and Bungie already had another project (Reach) which is using a brand new engine that to this day is still being constructed and updated. Creating an engine in the world of HD is incredibly challenging.

Now, a lot of people think that approach to design taken for ODST isn't a good idea, but it's practical in many ways: Bungie's proprietary H3 engine already takes advantage of the Xbox 360's high and low points, and because the engine was one hundred percent complete when ODST was in production, polish time was greatly increased, and level/feature cuts would have a much smaller chance of occuring.

Reach, like Halo 3, is on a 3 year dev cycle. A LOT of time goes into constructing the engine, and we can expect it to look as good as ever. Because Reach is being developed on beefier dev kits (H3 was in development before the release of the Xbox 360, you can imagine the dev kits were prototypes then), and the team has a LOT of experience with the technology, it would be safe to assume that Reach pushes the technical benchmark while carrying the artistic quality and attention to detail the series is acclaimed for.

As for ODST, expect the application of the somewhat underrated H3 tech to be absolutely superb and at least up to the quality expected for Halo 3. Expect that game, visually, to be much more polished and refined.

  • 09.14.2009 4:55 PM PDT
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i have no clue what its suppose to look like all i know is that its tottaly new and what im praying that the graphics will be as good as crysis if not better. halo would be so orgasmic if that came to be true...

  • 09.14.2009 5:00 PM PDT

Posted by: Anonymous101
I'll let you guys in on some info:

ODST was developed in fourteen months using a stable and unchanging engine with the same integrated physics (Havok), and absolutely no time was spent on upgrading the technology of the engine. Building a new engine costs time and money, and Bungie already had another project (Reach) which is using a brand new engine that to this day is still being constructed and updated. Creating an engine in the world of HD is incredibly challenging.

Now, a lot of people think that approach to design taken for ODST isn't a good idea, but it's practical in many ways: Bungie's proprietary H3 engine already takes advantage of the Xbox 360's high and low points, and because the engine was one hundred percent complete when ODST was in production, polish time was greatly increased, and level/feature cuts would have a much smaller chance of occuring.

Reach, like Halo 3, is on a 3 year dev cycle. A LOT of time goes into constructing the engine, and we can expect it to look as good as ever. Because Reach is being developed on beefier dev kits (H3 was in development before the release of the Xbox 360, you can imagine the dev kits were prototypes then), and the team has a LOT of experience with the technology, it would be safe to assume that Reach pushes the technical benchmark while carrying the artistic quality and attention to detail the series is acclaimed for.

As for ODST, expect the application of the somewhat underrated H3 tech to be absolutely superb and at least up to the quality expected for Halo 3. Expect that game, visually, to be much more polished and refined.


So Reach was almost 2 years into development before it was announced at E3??
wow

  • 09.14.2009 5:00 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Posted by: Anonymous101
I'll let you guys in on some info:

ODST was developed in fourteen months using a stable and unchanging engine with the same integrated physics (Havok), and absolutely no time was spent on upgrading the technology of the engine. Building a new engine costs time and money, and Bungie already had another project (Reach) which is using a brand new engine that to this day is still being constructed and updated. Creating an engine in the world of HD is incredibly challenging.

Now, a lot of people think that approach to design taken for ODST isn't a good idea, but it's practical in many ways: Bungie's proprietary H3 engine already takes advantage of the Xbox 360's high and low points, and because the engine was one hundred percent complete when ODST was in production, polish time was greatly increased, and level/feature cuts would have a much smaller chance of occuring.

Reach, like Halo 3, is on a 3 year dev cycle. A LOT of time goes into constructing the engine, and we can expect it to look as good as ever. Because Reach is being developed on beefier dev kits (H3 was in development before the release of the Xbox 360, you can imagine the dev kits were prototypes then), and the team has a LOT of experience with the technology, it would be safe to assume that Reach pushes the technical benchmark while carrying the artistic quality and attention to detail the series is acclaimed for.

As for ODST, expect the application of the somewhat underrated H3 tech to be absolutely superb and at least up to the quality expected for Halo 3. Expect that game, visually, to be much more polished and refined.


Good points, except I do not believe that Reach was on a 3 year dev cycle. Maybe concept and design goes that far back, but not actual game development (splitting hairs, I know).

  • 09.16.2009 12:24 PM PDT

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