- SweetTRIX
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- Exalted Mythic Member
Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"
Posted by: Anonymous101
I'll let you guys in on some info:
ODST was developed in fourteen months using a stable and unchanging engine with the same integrated physics (Havok), and absolutely no time was spent on upgrading the technology of the engine. Building a new engine costs time and money, and Bungie already had another project (Reach) which is using a brand new engine that to this day is still being constructed and updated. Creating an engine in the world of HD is incredibly challenging.
Now, a lot of people think that approach to design taken for ODST isn't a good idea, but it's practical in many ways: Bungie's proprietary H3 engine already takes advantage of the Xbox 360's high and low points, and because the engine was one hundred percent complete when ODST was in production, polish time was greatly increased, and level/feature cuts would have a much smaller chance of occuring.
Reach, like Halo 3, is on a 3 year dev cycle. A LOT of time goes into constructing the engine, and we can expect it to look as good as ever. Because Reach is being developed on beefier dev kits (H3 was in development before the release of the Xbox 360, you can imagine the dev kits were prototypes then), and the team has a LOT of experience with the technology, it would be safe to assume that Reach pushes the technical benchmark while carrying the artistic quality and attention to detail the series is acclaimed for.
As for ODST, expect the application of the somewhat underrated H3 tech to be absolutely superb and at least up to the quality expected for Halo 3. Expect that game, visually, to be much more polished and refined.
Good points, except I do not believe that Reach was on a 3 year dev cycle. Maybe concept and design goes that far back, but not actual game development (splitting hairs, I know).