- gamertag: [none]
- user homepage:
It's tough to keep the five marines alive in Gravemind, but blocking them is not cheating, its being stradegic, one way to make their survivability go up, is to try to move those weapon crates in the prison chamber, so the marines can have extra cover, but it is time consuming.
As for the Arbiter level, no other level I have seen in halo, besides AotCR level in halo 1, rewards stealth in the game. And the alarm system was a nice mechanic, but I think bungie should have had at least two Heretic guards spawn when you activate the alarm system on that level.
As for the teamwork AI, I noticed this as well today aswell, when I was playing Gravemind today on legendary, at the area where the Arbiter was tortured, their came the Brute with a Brute shot, but he didn't advance or fire, becuase a berserking brute was in the way, and heading toward me, only after killing the berserking brute, did the captain move forward, and started firing his brute shot.
I agree with Grumpy on the Marine driving skills, the only time a Marine should be driving, is on the level, Metropolis, on the Gauss Hog, as for weapons, never give the Marines any Heavy weapons, (Rocket Launchers, or Fuel Rod guns) or any ally in particular, unless they are on a Vehicle, driving by you, but when it comes to Mid Range to Sniper Weapons, the allies will kick ass, and with their decen teamwork AI, they never really have any friendly fire.
If there is one thing Halo 2 has, compared to the other halo's, it consistent AI, that not only makes decent enemies, but has decent allies that work much better, compared to the other halo games.