- KazeoHin
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- Exalted Legendary Member
I'm just a 3D artist trying to go straight.
Poll: Do you agree with the final paragraph of this post? [closed]
Total Votes: 9
If you don't feel like reading a novel: read the last paragraph, highlighted in BOLD
As we know, Bungie has recently taken a turn in how they choose to represent Elites in their cannon. Halo: Contact: Harvest made only brief mention of them (and never portrayed them harming Humans), in Halo 3, Elites fight by your side. In Halo: The Cole Protocol: Elites are given a core role in the novel's character list. Now we have seen that Bungie has gone out of their way to make sure that Elites do not appear at all in the upcoming Halo 3: ODST.
It begs the question: Why are Elites suddenly made out to be so kind and cuddly? Were these not the same creatures that we were suggested to hate in the original cannon? The earlier novels and games portrayed the 8-foot-tall reptilians as frothing at the mouth, begging for just one chance at ripping apart human soldiers. Why is Bungie trying so hard to erase any bad blood between humans and Elites?
Elites were crawling out of every nook, cranny, crack and manhole in Halo 2's New Mombasa. Every corner you turned as the Master Chief, there was a bloodthirsty elite (or five) waiting to assault you. Invisible, sword-wielding spec-ops Elites jumped from the roofs of buildings. Surveying "watchmen" Elites hid in dark corners. The city was filled with what we knew as the Covenant Warrior race.
Yet from the very start of Halo 3: ODST, with the exception of a body or two, there is not a single Elite to speak of. ODST's story starts mid-way through Master-Chief's New-Mombasa romp. As the time-line goes, the Rookie blacks out just seconds after we, in Halo 2, jumped out of the Elite-infested city in the wake of an Elite-infested ship. Wich would have us understand that in a matter of hours, Elites went from being in just about every street of New Mombasa to completely extinct from the planet.
I'm not saying this is a plot-hole, or trying to argue philosophy: I'm merely wondering why Bungie has gone out of their way to portray Elites in a 'politically correct' manner. Will this new "cuddly" Elite mean that the Cannon of "The Fall of Reach" will be updated? Will Elites be removed from Reach's sad story? Will the covenant Elite ground-forces that scoured the UNSC troops be suddenly replaced by the Brutes?
The idea seems odd: Everyone I talk to has said that they would have preferred to fight Elites in Halo 3: The reasons why don't concern this topic. Bungie created one of the funnest, most fulfilling enemies with their Elites; Why suddenly re-write the cannon to make them our friends?
I would imagine that this would attempt to help us 'respect' the Elites. Instead of slaughtering them one-by-one, we can respect the finer elements of their design. Maybe the designers at Bungie think they will make the fans of Halo look at the Elite in a new light by removing the Elites from our line-of-fire. However, I will be so bold as to say this: Bungie helped craft more 'fans' of Elites with the first two halo games than with any of the recent Halo cannon.
I hope, with all of my fanboy power, that Elites return as the primary Covenant warrior in Halo: Reach. I enjoy fighting the Brutes, but I get real thrills fighting the Elites in Halo(s) CE: and 2. The brutes of Halo 3 definitely have their place, but I would give them up to fight Elites any day. In a perfect world, both sets of enemy warriors will be present, but if I had the choice: Elites, forever.
Edit unfortunately, I thought that the subject of the Poll and the Subject line of the thread were two different pieces of information, so please forgive my Thread's ambiguous title.
[Edited on 09.16.2009 9:21 AM PDT]