Halo: Reach Forum
This topic has moved here: Subject: How can Bungie add "Wow Factor" to a prequel like Reach?
  • Subject: How can Bungie add "Wow Factor" to a prequel like Reach?
Subject: How can Bungie add "Wow Factor" to a prequel like Reach?

I was wondering about ODST and Halo 3 in general, and I remembered reviews finding a lack of "Wow Factor." It's basically slang for something new and exciting. In Halo 3 we had the Ark, but the mystery and surprise that could have been was ruined early on with the E3 Tech Demonstration trailer. In Halo 3 the only "Wow Factor" would have to be the technical side of things in terms of level design. We don't have the "Wow Factor" of finding the Flood again. Call of Duty (completely scripted) has a ton of "Wow Factor" like Helicopters attacking, AC-130 air support, destroying enemy artillery with a helicopter turret, using artillery, and interesting settings like an airplane hostage situat with decompression occuring in part of the plane.

How can Bungie add "Wow Factor" to a prequel with many old villains, and how can they avoid scripted sequences as a crutch like Call of Duty?

[Edited on 09.16.2009 1:31 PM PDT]

  • 09.16.2009 1:29 PM PDT

I think thats probably the hardest thing to incorporate into a game. However I will say If its new and built up well it could give Reach the 'Wow Factor'. The planet getting glassed could be one thing, moments like on ODST where you are in the drop pod could give it an epic feeling.

  • 09.16.2009 2:00 PM PDT
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exactly. if they do sequences like cutscenes, but in first person ( ^^ ) that may be what will set REACH over the edge

  • 09.16.2009 2:06 PM PDT

Posted by: XMadIrishmanX
exactly. if they do sequences like cutscenes, but in first person ( ^^ ) that may be what will set REACH over the edge


Then they'd be copying the Half-Life series.

/gratuitous ignorance

  • 09.16.2009 2:12 PM PDT
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Posted by: Po0f MoNk3y
Posted by: XMadIrishmanX
exactly. if they do sequences like cutscenes, but in first person ( ^^ ) that may be what will set REACH over the edge


Then they'd be copying the Half-Life series.

/gratuitous ignorance


just throwing this in the air, but today, creating something "new" in video game on the xbox360/ps3 is practically impossible.
chances are high that you idea have been used by a game before. I believe half life wasn't even the first ones, so technically, HL copied another game.
and copying that other game didn't make it bad.

  • 09.16.2009 2:16 PM PDT