Halo: Reach Forum
This topic has moved here: Subject: A Suggestion: Remove Dual Wielding for Reach
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Subject: A Suggestion: Remove Dual Wielding for Reach

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

Posted by: MLG Cheehwawa
Remove it. Agreed.
It is funny, I actually agree with this now. Before I didn't, before I didn't really care. But the option of dual wielding is very cool. It adds to the game. You can do a lot more stuff with it. But when I started playing Halo again after a couple month break I was like, "lets SMG that novice!", and you can guess what happened. SMG and any dual wield weapon is nerfed pass the point that it needs to be nerfed.

  • 09.18.2009 1:42 PM PDT

Fear my Pink Mist...

Dual wielding is really annoying, cause when you try to punch someone---you drop your dual-wield.

  • 09.18.2009 1:51 PM PDT

Do you really care? you can't automatically see my signature anyway.

Posted by: MLG Cheehwawa
Posted by: ShadowScythe159
Posted by: MLG Cheehwawa
Posted by: ShadowScythe159
I don't mind it in multiplayer, but in campaign it would make a lot of sense not to have it in.
If someone can pick up a turret then walk around gunning people down, you can surely dual wield SMG's It would make sense in multiplayer.
It's not about realism. It's about gameplay. Dual wielding as it exists in H2 and 3 breaks the gameplay because the weapons need to be nerfed and randomized to allow it in.

But, Bungie has done a good job with that already, sure it's a little odd with the guns being nerfed when dual wielded but like you said, it's for gameplay.
I don't mean they're nerfed when dualed, I mean they're nerfed period. The PR, for example, is worthless on its own in Halo 2 and Halo 3 because it's dual wieldable. The only thing it's good for is taking down shields. It's not useful at all for finishing a kill. In Halo 1 it was a versatile weapon which did more shield damage than human weapons, but still did enough health damage (and even had a headshot damage increase for more skilled aimers).

Unless you know how to use it in some cases i've gotten 3 kills with a PR cause it takes out shields so well. then with a quick beat down it finishes them. I use it all the time in foundry. it works amazingly well with a bubble.

  • 09.18.2009 1:56 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Posted by: POKEY CLYDE
Posted by: MLG Cheehwawa
Remove it. Agreed.
It is funny, I actually agree with this now. Before I didn't, before I didn't really care. But the option of dual wielding is very cool. It adds to the game. You can do a lot more stuff with it. But when I started playing Halo again after a couple month break I was like, "lets SMG that novice!", and you can guess what happened. SMG and any dual wield weapon is nerfed pass the point that it needs to be nerfed.


That's pretty much how I feel, the idea and the gimmick are solid, but the effect it had on the weapons and general gameplay aren't worth it.

  • 09.18.2009 2:01 PM PDT

I am an avid gamer with a passion to keep games fun and strategy provoking, rather than simply button mashing instant-reward games that plague the market nowadays. I'm not kind, but I'm rational, fair, and maybe, just maybe, somewhat intelligent.

What I am trying to get at is that instead of adding more weapons, why not focus on the core ones that have been in all the Halo games. The removal of the Brute weapons should happen, seeing as how there are not in the story line.

I am not sure as to why Halo:CE did not have DWing, but I think it was the lack of technology and/or knowledge at how to do it at the time.

Overall, what I'm getting at is that it would be more practical and accurate to remove dual wielding from the game.

  • 09.18.2009 2:52 PM PDT

I do think there should still be duel wielding, but it causes problem with weapon balance.

A good solution would probably be creating new weapons that world similarly to their duel wielding counter-parts, only stronger. That way, duel wields could be kept in some maps and customs, but single wielding is kept for the majority of MM.

  • 09.18.2009 4:39 PM PDT

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