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Posted by: MLG Cheehwawa
Posted by: ShadowScythe159
Posted by: MLG Cheehwawa
Posted by: ShadowScythe159
I don't mind it in multiplayer, but in campaign it would make a lot of sense not to have it in.
If someone can pick up a turret then walk around gunning people down, you can surely dual wield SMG's It would make sense in multiplayer.It's not about realism. It's about gameplay. Dual wielding as it exists in H2 and 3 breaks the gameplay because the weapons need to be nerfed and randomized to allow it in.
But, Bungie has done a good job with that already, sure it's a little odd with the guns being nerfed when dual wielded but like you said, it's for gameplay.I don't mean they're nerfed when dualed, I mean they're nerfed period. The PR, for example, is worthless on its own in Halo 2 and Halo 3 because it's dual wieldable. The only thing it's good for is taking down shields. It's not useful at all for finishing a kill. In Halo 1 it was a versatile weapon which did more shield damage than human weapons, but still did enough health damage (and even had a headshot damage increase for more skilled aimers).
Unless you know how to use it in some cases i've gotten 3 kills with a PR cause it takes out shields so well. then with a quick beat down it finishes them. I use it all the time in foundry. it works amazingly well with a bubble.