- Truely a Phenom
- |
- Noble Member
- gamertag: [none]
- user homepage:
Posted by: iRec7ifY
One major problem I have with Halo 3 is the way grenades react to certain surfaces (the walls on Construct, stairs on Ghost Town, gaps between boxes on Foundry). Obviously the textures that bungie puts on the maps makes them look amazing, but in my opinion, they hurt gameplay dramatically. They create inconsistencies that make the outcome of a certain battle or game less fair.
Have you ever tried to bank a grenade off a wall in O3 or C3 on Contruct and have it bounce back at you, or try to bounce one up the stairs from rockets to party room on Ghost town? Its very frustrating. Halo 2 did not have these frustrating textures, thus none of these problems.
So here's my idea. Obviously the textures look great, so keep them. But put a thin, invisible wall over every non-smooth surface to reduce inconsistent outcomes. This invisible wall should be as thin as possible and as close as possible to the visible surface so there are not weird graphics of grenades bouncing randomly off nothing. This should make competitive gamers very happy while having little to no effect on those who play the game purely for relaxation.
All the "textures" you are talking about are NOT textures. They are geometry. Textures are simply a picture pasted onto geometry, they simply make an object look a certain way, they do not have things bounce off of them or anything like that.
So what you mean to say is "Bungie should get rid of all the excess geometry that they put on Halo 3 maps in abundance."