- Uncle Kulikov
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- Fabled Legendary Member
Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:
“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”
Posted by: POWer PiLL
Lets just take a look at equipment and how it effects the gameplay. And their counters.
Power Drain - You are on one shot throw it at a new enemy and you get a cheap kill. If you hit. It also lasts maybe 10 seconds, so Drainers need to be used judiciously. And if your entire team gets killed from a power drainer, you are too damn close together.
It is also essential for disabling vehicles and neutralizing Bubbleshields and Regenerators.
Bubble Shield - You throw it breaks down the attack and causes the power weapons like the shotgun, hammer or sword. Yes, it's a hardpoint in a box. You know what breaks hardpoints? Tactics. Like, a Power Drainer, Shotgun, Sword, Hammer, Spike Grenade, or a Warthog.
And you can drive the other team out of it, and make it your own.
Regenerator - If it is thrown down in a battle of any none power weapon makes even the least skillfull players are near invincible in 1v1 situations.Maybe you should play to win instead of trying to go for 1v1 situations. There are TEAM variants for a reason. It seems to me that if you have skill, then you would realize that anyone in a Regen can be taken out with a single frag grenade and a BR burst. Or a Power Drainer. Or ANY instant kill weapon.
Gravity Lift - This piece of equipment helps campers or HLGers to get into places making them harder to find.It also smooths gameplay on maps like High Ground and messes up Warthogs on Rat's Nest. Objective games are significantly enriched by this piece of equipment.
And it's Bungie's job to make maps that prevent HLG activities.
As you can tell from just these three pieces of equipment used in matchmaking they unbalance the gameplay and make some weapons over powered or underpowered.You could say the same thing about Power Weapons. Except that equipment has a time limit, and can be commandeered by the other team once activated.
So disscus whever or not you would ike to see equipment in Reach or not.I want it in.
Also think how much better the gamplay of the first two halo games was compared to 3 due to this new system.I remember much more bland gameplay, with far fewer surprises and ways to reverse a team's lead. I remember standard shooter with matchmaking, and single weapon based gameplay. In Halo 3, its much more varied. I want that variety.