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Subject: Here's your chance! Design a new...

Ignorance leads to fear, fear lead to hate, and hate has ruined this world.

Ranking and leveling system for Halo Reach.

We've had a game where it was simple experience that you gained or lost as you won or lost. Inherent problems with that one? Took a very long to time to rank up, and by pairing one high level with multiple lower levels, you would get matched against other low levels for easy experience. Deleveling, killing oneself over and over so that your teammates have no chance at all of winning, allowing you to lose experience and go down in level.

We've also had a game where it's a fancy trueskill formula, designed to get you the best match out there. We all know the problems involved in that, the ability to get locked in prematurely even as you win all of your games, the ability to get locked in naturally, and then after an increase of skill be unable to shift your rank due to how many games you've played. Ability to make a new account, and rank it to a 50 in under 100 games.

Which do you want back? Or do you want a third option? A mixture of the two? Let me here it.

  • 09.19.2009 12:01 PM PDT

Ignorance leads to fear, fear lead to hate, and hate has ruined this world.

If I had the choice to make and implement my own ranking system, I'd go back to Halo 2's initially. Overall I think it had less things wrong with it than did Halo 3's, and we could at least use it as a solid base and build from there if we have to. To avoid people partying up with new level 1's, you could choose for them to only play other mixed parties, just as Halo 3 already does. New accounters would play new accounters, and after enough games had been played and it could be verified that they were indeed new accounters, their ranking process could be slowed to a crawl, so as to discourage that practice.

Note: I'm talking about severe new accounts, where a team of 4 all plays together with the idea of just playing horrible players over and over. If someone wanted a new account, they could by all means make their own, and play on it by themselves and it would rank up just fine. But if they tried to party up with a high rank for quick experience, it wouldn't work.

As far as discouraging deleveling, I think there could be a process where members from both teams could leave instant feedback (not like the current system, since that feedback is attached to the gamercard) about if the person who played is a deleveler. If enough people over the course of his deleveling games left the proper feedback, the experience lost or gained from those games wouldn't be as great anymore.

  • 09.19.2009 12:01 PM PDT

Do you really care? you can't automatically see my signature anyway.

Rank = K/D + Games Played.

So basically the your kill to death ratio is a good indication of your rank already then if we also based it off the amount of games you played it would prevent deleveling.

the points you earn per game decrease the more games you play so you can't get a 50 from just playing.

  • 09.19.2009 12:18 PM PDT

I think that K/D definitely tells more about the skill of a player than any rank ever could. Good point, Spearmint.

  • 09.19.2009 12:19 PM PDT

Posted by: Spearmint
Rank = K/D + Games Played.

So basically the your kill to death ratio is a good indication of your rank already then if we also based it off the amount of games you played it would prevent deleveling.

the points you earn per game decrease the more games you play so you can't get a 50 from just playing.

This one is good. Seeing as how K/D will go up vs. lower skilled players then you, and will go down vs. better players then you, it will keep a balance. That balanced would be your rank.

But how would the # of games prevent de-leveling? Remember, you wouldn't loose anything from quitting. Because you can't remove K/D for quitting.

There is a piece missing in this idea.

  • 09.19.2009 12:21 PM PDT

Ignorance leads to fear, fear lead to hate, and hate has ruined this world.

"The points you earn per game"

Points mean kills? Or is there an actual Exp bar?

I think the only problem with that is that there are so many playstyles, some people focus on just slaying, others prefer to be sneaky, so they would rank up faster and slower based on that, even if the slower playing person was actually better.

If I'm not mistaken, you are suggesting something similar to CoD's points per game system?

  • 09.19.2009 12:22 PM PDT

Do you really care? you can't automatically see my signature anyway.

well there are easily plenty of factors that could improve my basic rank system. K/game D/game Metals/Game Assists (could impact negatively or positively) but i forwent a complicated system to just make and explain a basic effective system.

  • 09.19.2009 12:24 PM PDT

Posted by: Master Megatron

Quit early: deducts 80% of current EXP you own. Or, demotes you one rank each time you quit.



Fixed.


[Edited on 09.19.2009 12:31 PM PDT]

  • 09.19.2009 12:29 PM PDT

Posted by: Master Megatron
150 points per kill max
(...)
Imperial General

O.O

Calm down now... XD

  • 09.19.2009 12:30 PM PDT

All of the possible ways for the ranking system can and will be exploited.

  • 09.19.2009 12:30 PM PDT

Do you really care? you can't automatically see my signature anyway.

you would earn 1 point for connecting to the host in your first game.

which would add to your overall rank.

but the points you earn per game progessively decreases. (that's to provent you from getting to 50 just by playing games.)

game 1-9 = 1pt-.991pt
game 10-99 = .99pt-.51pt
game 100-999 = .5pt-.11pt
game 1000-9999 = .1pt-.011pt
game 10000- = .01pt-
Disclaimer: this is not exactly how i'd suggest it works. it's just to give you a rough idea of how it might work.

  • 09.19.2009 12:32 PM PDT

Do you really care? you can't automatically see my signature anyway.

Posted by: TubbierPainter
Posted by: Master Megatron
150 points per kill max
50 points shield, 100 points health

Assist points are how many points of damage done to opponent, i.e. 53 points for a shield break + 1 AR bullet before someone else gets kill

other person gets remainder of points

Wheelman medals worth 50 points

Killjoy medals worth 50 points

Killing sprees worth an additional 5 points, Killing Spree 5 points extra per kill, Killing Frenzy 10 points, etc. Perfection medals worth 1000 points

medals such as Double Kills, Triple Kills, etc. act as a multiplier, doubling the initial points awarded for each kill in the chain. Double Kill would provide 300 points, Triple 450, Overkill 600, etc. Reduce time between kills to three seconds, making them herder to obtain.

Extermination medals award 500 points

MVP awards 300 points

Objectives (Hill capture, bomb planting, bomb disarming, flag capture, kill flag carrier/bomb carrier) worth 250 points, Oddball will award points for how long it is held.

Betrayals stack: -10 points for first betrayal, -100 for second, -300 for third, auto boot and -1000 for fourth

Quit early: deducts 5% EXP

The system should be able to tell between a disconnect and a quit

At the end of a match, points are tallied and added to your global point total. Bonuses are awarded for wins (5% of earned points in a match). 5% point deduction for a loss

Wins come into account to rank up as well

Recruit: 2 Wins, 1,500 EXP
Apprentice: 5 wins, 2,500 EXP
Apprentice Grade 2: 7 wins, 5,000 EXP
Private: 10 wins, 7,500 EXP
Grade 2: 14 wins, 10,000 EXP
Corporal: 19 wins, 15,000 EXP
Grade 2: 23 wins, 20,000 EXP
Sergeant: 30 wins, 30,000 EXP
Grade 2: 35 wins, 41,000 EXP
Grade 3: 40 wins, 49,000 EXP
Gunnery Sergeant: 50 wins, 55,000 EXP
Grade 2: 60 wins, 65,000 EXP
Grade 3: 70 wins, 75,000 EXP

Lieutenant: 100 wins, 150,000 EXP, .9 K/D global spread
Grade 2: 115 wins, 175,000 EXP
Grade 3: 130 wins, 200,000 EXP
First Lieutenant: 145 wins, 225,000 EXP
Captain: 200 wins, 300,000 EXP .92 K/D
Grade 2: 225 wins, 350,000 EXP
Grade 3: 250 wins, 400,000 EXP
Staff Captain: 275 wins, 450,000 EXP
Major: 325 wins, 525,000 EXP .94 K/D
Grade 2: 355 wins, 575,000 EXP
Grade 3: 385 wins, 625,000 EXP
Field Major: 415 wins, 700,000 EXP
Commander: 500 wins, 1,000,000 EXP .96 K/D
Grade 2: 550 wins, 1,500,000 EXP
Grade 3: 600 wins, 2,000,000 EXP
Strike Commander: 650 wins, 2,500,000 EXP
Colonel: 800 wins, 3,000,000 EXP .98 K/D
Grade 2: 900 wins, 3,750,000 EXP
Grade 3: 1,000 wins, 4,250,000 EXP
Force Colonel: 1,100 wins, 5,000,000 EXP
Brigadier: 1,500 wins, 7,000,000 EXP 1.0 K/D
Grade 2: 1,750 wins, 10,000,000 EXP
Grade 3: 2,000 wins, 11,000,000 EXP
Brigadier General: 2,300 wins, 13,000,000 EXP
General: 3,000 wins, 20,000,000 EXP 1.3 K/D
Grade 2: 3,300 wins, 25,000,000 EXP
Grade 3: 3,600 wins, 30,000,000 EXP
Grade 4: 3,900 wins, 35,000,000 EXP
General of the Army: 5,000 wins, 50,000,000 EXP 1.6 K/D

NO

Agreed. Megatron this is just an experience system that requires you to have a certain k/d vs the currect experience system that requires you to have a certain rank.

you're ideas are good. your obviously an original think now come up with a rank system and not an experience system.

  • 09.19.2009 12:38 PM PDT

My first xbox live gamertag was Gangsta Tic but now I am Sir Tic after I lost the information with that account. I wish I could change my name to Sir Tic here.

Halo: CE & Halo 2 for both the xbox and PC. :)

Things I want:

#1) The ranking system as far as leveling should be similar to Halo 2. Where you got X experience for winning/losing to a person/team at X level. You level up after getting so much exp. Like Halo 2 you should be able to check online/in game and check how close you are to the next level. Beating weaker players is less rewarding and beating better players is more rewarding. Also ties wouldn't be truely ties anyone. If a low level team tied a higher level team the low level team would gain exp where the high one would lose it. Understand?

#2) Why have the level cap at 50? It just encourages people who buy/sell accounts, new accounts, a skill limit. Once you hit 50 you get a new fancy rank but you can still level up if you are really better then a 50. I think it would encourage the best of the best to play ranked more and compeat for the highest level. I mean I have played some 50's who shouldn't even be 50's and some who should be 60's.

might add more later.

[Edited on 09.19.2009 11:54 PM PDT]

  • 09.19.2009 11:51 PM PDT

Do you really care? you can't automatically see my signature anyway.

my revised rank system the only problem is like in halo 2 it's still very suceptable to deleveling

Kill/Game
Deaths/Game
Metals/Game (only killing spree type)
Positive Assists/Game (When you win)
Negative Assists/Game (When you lose)
Wins/Game
Losses/Game

Rank = 17(K/G + W/G - D/G - L/G) + 2(PA/G - NA/G) + M/G

  • 09.20.2009 12:18 AM PDT

My Bungiepedia Article | My Halo Reach Service Record | The Mile High Club - For Bad Company 2, Halo, and CoD!

Nyan nyan, nyan nyan, ni hao nyan! Gorgeous, delicious, deculture!

Posted by: Spearmint
Rank = K/D + Games Played.

So basically the your kill to death ratio is a good indication of your rank already then if we also based it off the amount of games you played it would prevent deleveling.

the points you earn per game decrease the more games you play so you can't get a 50 from just playing.


That would be my ranked ranking system.

The social ranking system would be something like the EXP system in Modern Warfare and World at War .

EDIT - I also think that there should be a system similar to Prestiging in Call of Duty 4 . Basically, once you obtain the highest rank, you can reset it, becoming a Grade 2. The next "Prestige" is a Grade 3, then a Grade 4, and so on and so forth.

[Edited on 09.20.2009 4:20 AM PDT]

  • 09.20.2009 4:17 AM PDT

My first xbox live gamertag was Gangsta Tic but now I am Sir Tic after I lost the information with that account. I wish I could change my name to Sir Tic here.

Halo: CE & Halo 2 for both the xbox and PC. :)

One thing I don't want is the ranking to be based on your K/D ratio. You can already use the K/D ratio to tell if someone is good or bad for their level. Here are a few points why I don't like this idea:

#1) Halo is becoming more and more focused on Slayer, so any system of leveling up that requires you to have a K/D ratio of X amount just enforces this behavior. After all the people who just only play Slayer are who killed Team Objective.

#2) I am sure that it would encourage more camping. Players finding it harder and harder to get their K/D ratio up may resort to sneaky bastard alternatives.

#3) K/D leveling will alter game play. This also goes with #2. People will end up going into games and not caring about the team and only care about getting kills. Now if they have a hard time getting kills why not quit and maybe get in a better game next time? Also no one wants to deal with the objective (bomb, flag) in Objective games if it means your K/D will drop if run the bomb, flag, oddball, or what have you.

However, the idea of having medals awarding bonus experience towards you leveling up is something I am neutral on.

  • 09.21.2009 4:44 AM PDT

My first xbox live gamertag was Gangsta Tic but now I am Sir Tic after I lost the information with that account. I wish I could change my name to Sir Tic here.

Halo: CE & Halo 2 for both the xbox and PC. :)

Posted by: Gangsta Tic
Things I want:

#1) The ranking system as far as leveling should be similar to Halo 2. Where you got X experience for winning/losing to a person/team at X level. You level up after getting so much exp. Like Halo 2 you should be able to check online/in game and check how close you are to the next level. Beating weaker players is less rewarding and beating better players is more rewarding. Also ties wouldn't be truely ties anyone. If a low level team tied a higher level team the low level team would gain exp where the high one would lose it. Understand?

#2) Why have the level cap at 50? It just encourages people who buy/sell accounts, new accounts, a skill limit. Once you hit 50 you get a new fancy rank but you can still level up if you are really better then a 50. I think it would encourage the best of the best to play ranked more and compeat for the highest level. I mean I have played some 50's who shouldn't even be 50's and some who should be 60's.

might add more later.


Here is a link to the Halo 2 ranking system for those who forgot it and to those who never player.

http://www.bungie.net/Stats/content.aspx?link=h2statoverview

here is a link to the Halo 3 version:

http://www.bungie.net/forums/posts.aspx?postid=14414600

Not very clear.




  • 09.21.2009 5:08 AM PDT