- BlitzBladeX
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- Fabled Legendary Member
I hate every single last idea you've come up with.
They are nothing more than gimmicks and/or utterly ridiculous. They are not good ideas.
What's the point in being able to move the scope slightly forward, backwards, or to the side? Is there any purpose to it? No. Useless features and gimmicks for stuff is getting out of hand. They only exist to take the focus away from the lack of gameplay, depth, and story.
As for rewarding the player with advantages and "Perks" (see if you can recall that word) provides ludicrous benefits to those whom have played longer.
As an example, let us say that I am a terrible Halo player, with a 0.50 K/D ratio. Now, let us put into affect your ideas. I suck in PvP situations, but rock it out on Campaign. Because i have completed the Legendary Campaign, I have now unlocked Four Shot Bursts for the Battle Rifle.
We shall now assume that I play Matchmaking now, with my nifty perk that the other players of my skill level do not have. I an now able to 3 shot them, while they still have to 4-shot me to get the same result (death). That's an unfair advantage, no?
Just because you've suggested something slightly different, doesn't mean it's not like the original.
Rewarding players based on time played, isn't Halo.
It is generally associated with the present day game that employs it most famously, Call of Duty.
Is ODST's Firefight mode original? By your logic yes. It's not like anything ever seen before, because the waves are random, and skulls being turned on and off throughout.
Is that the truth though?
No.
It is simply a survival mode that has existed a long time now, but with a twist.
Stop being so god damned conceited. Your ideas are not good.