Halo: Reach Forum
This topic has moved here: Subject: Is this the first game since CE that will have a brand new engine?
  • Subject: Is this the first game since CE that will have a brand new engine?
Subject: Is this the first game since CE that will have a brand new engine?
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yo killers, I hate all video games, but Halo was different, special, and will always be the best!! My gamer tag is ryno5510 hit it. ps the books are nasty as well lets get Nylund on another.

Correct me if im wrong i really don't know. I have been looking at the topics for the Reach Engine and some people say that up until now every engine has just been an add on, but the new REach is from the ground up. So would that mean this engine is the first to be brand new like CE?

  • 09.20.2009 2:08 AM PDT

In the days of old, there were legends of a land long lost to time. This land was known as Ranna'Mor. Ranna'Mor was said to contain in its borders 7 warriors. These warriors had once unleashed a veritable hell upon the ancient world, until they were locked away. My name is Toriad, and I am one of those warriors. Our return is approaching. Do not run away, do not cower in fear; take solace in your final days, for that is all we can do. -Legend of Ranna'Mor

Posted by: ryno655
Correct me if im wrong i really don't know. I have been looking at the topics for the Reach Engine and some people say that up until now every engine has just been an add on, but the new REach is from the ground up. So would that mean this engine is the first to be brand new like CE?
Actually, Bungie, when making a new Halo game, always builds their engine from the ground up (the exception being ODST). Halo 2 and Halo 3 used proprietary engines built from scratch by Bungie. That's why it takes 3 years for sequels to be made

  • 09.20.2009 2:14 AM PDT

Posted by: Toa Freak
Posted by: ryno655
Correct me if im wrong i really don't know. I have been looking at the topics for the Reach Engine and some people say that up until now every engine has just been an add on, but the new REach is from the ground up. So would that mean this engine is the first to be brand new like CE?
Actually, Bungie, when making a new Halo game, always builds their engine from the ground up (the exception being ODST). Halo 2 and Halo 3 used proprietary engines built from scratch by Bungie. That's why it takes 3 years for sequels to be made


That's actualy incorrect, Halo 2 used an updated Halo CE engine.

  • 09.20.2009 2:38 AM PDT

In the days of old, there were legends of a land long lost to time. This land was known as Ranna'Mor. Ranna'Mor was said to contain in its borders 7 warriors. These warriors had once unleashed a veritable hell upon the ancient world, until they were locked away. My name is Toriad, and I am one of those warriors. Our return is approaching. Do not run away, do not cower in fear; take solace in your final days, for that is all we can do. -Legend of Ranna'Mor

Posted by: Hawkeye F22
Posted by: Toa Freak
Posted by: ryno655
Correct me if im wrong i really don't know. I have been looking at the topics for the Reach Engine and some people say that up until now every engine has just been an add on, but the new REach is from the ground up. So would that mean this engine is the first to be brand new like CE?
Actually, Bungie, when making a new Halo game, always builds their engine from the ground up (the exception being ODST). Halo 2 and Halo 3 used proprietary engines built from scratch by Bungie. That's why it takes 3 years for sequels to be made


That's actualy incorrect, Halo 2 used an updated Halo CE engine.
Source? Mine say that Bungie created a new game engine for Halo 2

  • 09.20.2009 2:49 AM PDT

I hunt for the Prophet of Contentment, the San 'Shyumm that murdered my son, and stole his birthright, his Energy Sword. They call our species Heretics. They claim to all that our tongues sting, our words a vile poison that feeds on the unworthy. I have seen the true face of Heresy. The head of a gallant warrior lay on the ground. His neck scorched and blistered, scarred by his own blade. I shall retrieve the weapon, and drive it through that bastard's heart! Punishment for his sins is nigh.

Posted by: Toa Freak
Posted by: Hawkeye F22
Posted by: Toa Freak
Posted by: ryno655
Correct me if im wrong i really don't know. I have been looking at the topics for the Reach Engine and some people say that up until now every engine has just been an add on, but the new REach is from the ground up. So would that mean this engine is the first to be brand new like CE?
Actually, Bungie, when making a new Halo game, always builds their engine from the ground up (the exception being ODST). Halo 2 and Halo 3 used proprietary engines built from scratch by Bungie. That's why it takes 3 years for sequels to be made


That's actualy incorrect, Halo 2 used an updated Halo CE engine.
Source? Mine say that Bungie created a new game engine for Halo 2

Actually, Halo THREES Engine was an upgraded Halo TWO Engine, with the use of Havok, Halo CE did not utilize the Havok Engine. This is evident in the fact that Halo 2 and 3 are almost the same gameplay-wise, and Halo CE was TOTALLY DIFFERENT.

  • 09.20.2009 4:23 AM PDT

In the days of old, there were legends of a land long lost to time. This land was known as Ranna'Mor. Ranna'Mor was said to contain in its borders 7 warriors. These warriors had once unleashed a veritable hell upon the ancient world, until they were locked away. My name is Toriad, and I am one of those warriors. Our return is approaching. Do not run away, do not cower in fear; take solace in your final days, for that is all we can do. -Legend of Ranna'Mor

Posted by: Fos Tis Krisis
Posted by: Toa Freak
Posted by: Hawkeye F22
Posted by: Toa Freak
Posted by: ryno655
Correct me if im wrong i really don't know. I have been looking at the topics for the Reach Engine and some people say that up until now every engine has just been an add on, but the new REach is from the ground up. So would that mean this engine is the first to be brand new like CE?
Actually, Bungie, when making a new Halo game, always builds their engine from the ground up (the exception being ODST). Halo 2 and Halo 3 used proprietary engines built from scratch by Bungie. That's why it takes 3 years for sequels to be made


That's actualy incorrect, Halo 2 used an updated Halo CE engine.
Source? Mine say that Bungie created a new game engine for Halo 2

Actually, Halo THREES Engine was an upgraded Halo TWO Engine, with the use of Havok, Halo CE did not utilize the Havok Engine. This is evident in the fact that Halo 2 and 3 are almost the same gameplay-wise, and Halo CE was TOTALLY DIFFERENT.
No, each Halo game used a new engine. Look it up. When Bungie creates a game, they build then engine from the ground up. An employee talked about this during an interview with GameTrailers.com

  • 09.20.2009 12:32 PM PDT

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(,('')('').LONG RANG1011
the bunny must rule! My GT is ExBrother2 - Add me if you want to hook up for some ODST, H3, or any other game you've got in mind.

Ehh...they may say that they build it from the "ground" up but I'm pretty sure that they don't do it completely from a clean slate. Most people use programming from previous models of games and adjust it to what they want it to be then put it in. I'm guessing that they did alot of the same for H2 & H3. Both had "different" engines, and it's said that their engines were built from the ground up. But I have a feeling that they took some shortcuts and placed parts of previous engines into the one's they were creating.

I mean even the engine for ODST is different from H3, they changed alot since they had all their tools and equipment working and were used to them, which allowed them to focus on improving upon certain areas they previously weren't able to improve upon because of time restraints. And if you doubt my sources check their PAX videos where they state that they did.

I believe that they build new engines for each game, but looking at it from a practical point of view they don't have all the time in the world to do that. Their gonna take short cuts which means they take sections of older engines and tweak them to make them up to date and to their standards. If all Bungie did for the 3 years between games was make a freaking engine, then their game wouldn't appeal to anyone because the story would suck and it wouldn't flow at all. They say they build their engines from scratch, but they understand the value of the saying "If it's not broken,then don't bother trying to fix it." Which is the logical way to look at it.

But I haven't been following up on Reach since ODST is a day away basically. I'm guessing that they must have made a "New" Engine or did alot of work on the H3/ODST engine since it is lead on that the rest of the studio besides the small ODST team has been working on it for the past 2 or so years. If the trailer is a resemblance to the engine of the game at all and not theatrical, then it looks relatively like the H3 engine to me.

[Edited on 09.20.2009 2:10 PM PDT]

  • 09.20.2009 2:04 PM PDT
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To clarify, you guys do know that Havok is a physics engine, right? And it's built in to the game engine that Bungie create.

[Edited on 09.20.2009 2:35 PM PDT]

  • 09.20.2009 2:34 PM PDT

Haha this could go on for awhile.

Bungie has legions of people now. Im sure they could code a new engine while the actual game was being fleshed out on storyboards.

  • 09.20.2009 2:39 PM PDT

I heard that the Halo 2 engine was an updated Halo CE engine, and that the Halo 3 engine was an updated Halo 2 engine.

I wouldn't doubt it that Halo: Reach will run on an updated Halo 3 engine.

  • 09.20.2009 3:02 PM PDT

bungie has proven that a bunch of monkeys sitting in front of keyboards can randomly type out a masterpiece. the thing is, when you go to play the masterpiece, you cant help but notice all the monkey s**t smeared all over it.

it gets real old having to wait months for someone like mlg to clean off all the monkey poo.

halo 1, 2 and 3 have all used different engines.

bungie's engines are a mesh of propritary and licensed tech. while h2 and h3 have both used different versions of havok for physics, that makes up only a portion of the overall engine.

for example, the source engine which runs halflife 2 uses havok to run physics, nobody would argue the h3 engine and the source engine are the same.

[Edited on 09.20.2009 3:27 PM PDT]

  • 09.20.2009 3:26 PM PDT

Ahh i always wonderd this...how do engines work?

  • 09.20.2009 3:29 PM PDT

In the days of old, there were legends of a land long lost to time. This land was known as Ranna'Mor. Ranna'Mor was said to contain in its borders 7 warriors. These warriors had once unleashed a veritable hell upon the ancient world, until they were locked away. My name is Toriad, and I am one of those warriors. Our return is approaching. Do not run away, do not cower in fear; take solace in your final days, for that is all we can do. -Legend of Ranna'Mor

Posted by: Vip3R Wes 612
Ahh i always wonderd this...how do engines work?
You'd have to look it up for details, but it's basically a way for game designers to organize elements of the game a little more easily.

Think of the game as a website, and the game engine as a program like Adobe Dreamweaver. While you can program your site from scratch, a program like Dreamweaver makes things easier for the user.

  • 09.20.2009 10:11 PM PDT

bungie has proven that a bunch of monkeys sitting in front of keyboards can randomly type out a masterpiece. the thing is, when you go to play the masterpiece, you cant help but notice all the monkey s**t smeared all over it.

it gets real old having to wait months for someone like mlg to clean off all the monkey poo.

Posted by: Vip3R Wes 612
Ahh i always wonderd this...how do engines work?

imagine you want to draw a line on a screen. you could tell the computer to draw a pixel at x,y, another at x,y+1, and another at x,y+2, x, y+3 on and on until you have your line. the next time you need a line, you do the same thing, and start typing out the points one by one. this is time consuming and sucks.

the easier thing to do is write a small program that draws the line for you. anytime you need that line drawn, just call up your mini program, and feed it 2 coordinates. bam, problem solved.

now scale it up so you have thousands of mini programs that are drawing entire characters, deciding how light should reflect, and how polygons should interact. that is a game engine. its basically what the other guy said: a way of organizing everything and making things a whole lot simpler to work with.

  • 09.20.2009 10:34 PM PDT