- MLG Cheehwawa
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- Fabled Mythic Member
Posted by: kirby6954
I think that would be like the Call of Duty system, which leads mercenary type players to stuff the stat sheet at the team's expense. And i have always loved how Halo revolves around teamwork to win games, and winning games to rank up.
It's a team game and the teams result is what matters, not individual performance. If ranking up means that much, always enter with a good team of friends.If done right it would work beautifully. Let's say 100 points = 1 EXP. You would get 50 points for a win, and maybe 2 point for a kill (if the kill is modified by a headshot, stick, assassination, part of a spree, etc.) it could be worth 3 points. For a death -1, for a betrayal -2.
This way you would still want to work as a team, but if you're the one doing all the work (i.e. going 20-0) you would still see some increase, though not near as much as the winners. Likewise if you're on the winning team but did horribly (i.e. you went 5-15) you would get less (40) points for the win than the person on your team who carried you) so that you are rewarded both for working as a team, and being an effective team player.
Basically, you have an even k/d ratio on the winning team, you get 50 points. If you go negative, you get less points, if you go positive, you get more points. You go positive more, you get closer to your next EXP faster, but not drastically faster.
[Edited on 09.20.2009 8:29 AM PDT]