- last post: 01.01.0001 12:00 AM PDT
I think the OP is entirely correct. If Reach is, as I hope, a more tactical and less 'jump and gun' style of game, ODST would be the perfect way of shifting the Halo playing community towards the new game style.
Having single player and multiplayer on two disks would be difficult, but I can see it happening. If they really need to boost the space available for single player (which hopefully they will, I'm looking forward to an epically sized game) then putting multiplayer on a second disk is the best way to achieve that.
If you look at Halo: ODST, its continued production does not make much sense, unless it fits into the larger Bungie plan. If Bungie hopes to move Halo gameplay forward, by implementing major changes in Halo: Reach, which will be necessary to keep the series fresh, ODST provides the opportunity to prepare their fans for those changes.
Notice, in not a few reviews, there were complaints that Halo gameplay is becoming old, I think Bungie knows this, and ODST was the beginnings of a movement towards something else.