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  • Subject: New Weapon For Halo: Reach W/ Concept Art!
Subject: New Weapon For Halo: Reach W/ Concept Art!
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i really like the idea and like what bungie did the spartan laser started wit sum guy runin his mouth bout a new wep and bungie took it and tweaked it into the halo universe and its a very fun wep so i think this is an amazing idea just it needs to be tweaked a little and not that the concept art was trash but it didnt leave much to imagination all in all it could happen

  • 09.27.2009 1:31 PM PDT
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What about a shotgun with a scope, or an smg silenser slash shotgun, and a shotgun turrent.

  • 09.27.2009 1:32 PM PDT
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pwnin your mother since 89

I think a Shotgun or Rifle of some sort with a Grenade launcher for Sticking enemies at further distances would be sick personally.

  • 09.27.2009 1:37 PM PDT
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Join Sector 8b thats a awesome group, help us to save humanity

WE NEED YOU !!! FOR EARTH !!!

I wanna human grenade launcher like the american MGL

in Halo Wars when you full upgrade your warthog ( gauss)
then you see on the passanger seat a marine with a grenade launcher axectly one like the MGL

I want that and it would be fair cause the brute shot is a grenade launcher and then the humans would have one too

  • 09.27.2009 1:43 PM PDT
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I actually think this is a really cool idea. I'd use it if it were in the game.

  • 09.27.2009 1:43 PM PDT
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DAMN YOU MICROSOFT

This is really cool.
However, it's a bit complicated, and not much people use needlers, considering how people think it's "nooby"
I thought of a Covy high powered Rifle with similar range to a carbine.
It'd fire in a similar fashion of a bolt action rifle with a clip of, say 5 rounds.
Each round is a very fast moving semi homing blob of plasma, that would instantly halve your shields.
However, this weapon has little or no headshot bonus, and as a plasma weapon trying to kill someone with it is not a very wise idea.
So it would promote teamwork, or tactical gameplay and is a great addition to much needed covy weapons.

I also think a mortar like from GoW2 would be cool, a covie mortar that fires a blob into the air and rains fuel rod cannons down. It'd be like a turret, it makes you slow.
Or something like GoW's hammer of dawn, only glassing, or maybe for humans a very small MAC blast.

  • 09.27.2009 2:00 PM PDT
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Join Sector 8b thats a awesome group, help us to save humanity

WE NEED YOU !!! FOR EARTH !!!

that mortar could shoot like a wraith that would be cool but the shoot should be a bit smaller I think

I want another for the ghost with a different color and weapon like with the wraith


a golden ghost would be cool

and a driveable shadow

[Edited on 09.27.2009 2:24 PM PDT]

  • 09.27.2009 2:23 PM PDT
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It would also be good if you could carry 4 weapons at the same time

  • 09.27.2009 3:19 PM PDT

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I really like the idea of a heavy needler; however, I disagree with the concept art, and think the weapon should be able to kill with one person. The weapon design has to be new to the Halo universe. If you notice, almost all of the weapons are very skinny, excepting rocket launcer and needler (maybe even the spiker). Also, most of the weapons, if not all of them, are held over the shoulder, to the shoulder like a rifle, or like a pistol. I would like to see a Samus-like arm cannon that you put your forearm into. It would have 7 big needles around the outside pointing inwards. The melee would be like original needeler melee, ripping the needles across your opponent; that would be sick. It would fire one shot unless you charged it; then it would fire the rest of the needles. I don't know how the damage system would work, or how the needles would behave in mid-air, or how they would fragment or do splash damage on impact. I do know it would fire more like a rocket than a mortar. If anyone wants to come up with concept art for this, feel free to do so. I would like to see how it would look.
PS- A heavy needler mortar would still be a great addition to the weapon line-up.

  • 09.27.2009 3:20 PM PDT

I wish I was still legendary.

Posted by: CoffeeTunic
I really like the idea of a heavy needler; however, I disagree with the concept art, and think the weapon should be able to kill with one person. The weapon design has to be new to the Halo universe. If you notice, almost all of the weapons are very skinny, excepting rocket launcer and needler (maybe even the spiker). Also, most of the weapons, if not all of them, are held over the shoulder, to the shoulder like a rifle, or like a pistol. I would like to see a Samus-like arm cannon that you put your forearm into. It would have 7 big needles around the outside pointing inwards. The melee would be like original needeler melee, ripping the needles across your opponent; that would be sick. It would fire one shot unless you charged it; then it would fire the rest of the needles. I don't know how the damage system would work, or how the needles would behave in mid-air, or how they would fragment or do splash damage on impact. I do know it would fire more like a rocket than a mortar. If anyone wants to come up with concept art for this, feel free to do so. I would like to see how it would look.
PS- A heavy needler mortar would still be a great addition to the weapon line-up.


Give me a bit of time and I'll build a concept, maybe one for the idea of a covenant bolt-action shield drainer too. I'm only building it with 4 shots though, and as a support weapon with melee.

  • 09.27.2009 4:26 PM PDT

The point of war is not to die for your country, but to make the other bastard die for his.- Gen. George S. Patton.

____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

Posted by: SpecOps1491
I wanna human grenade launcher like the american MGL

in Halo Wars when you full upgrade your warthog ( gauss)
then you see on the passanger seat a marine with a grenade launcher axectly one like the MGL

I want that and it would be fair cause the brute shot is a grenade launcher and then the humans would have one too


I'm actually working on designing a human grenade launcher, it's coming along pretty nicely.

  • 09.27.2009 5:25 PM PDT

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Posted by: llamalizard
Posted by: CoffeeTunic
I really like the idea of a heavy needler; however, I disagree with the concept art, and think the weapon should be able to kill with one person. The weapon design has to be new to the Halo universe. If you notice, almost all of the weapons are very skinny, excepting rocket launcer and needler (maybe even the spiker). Also, most of the weapons, if not all of them, are held over the shoulder, to the shoulder like a rifle, or like a pistol. I would like to see a Samus-like arm cannon that you put your forearm into. It would have 7 big needles around the outside pointing inwards. The melee would be like original needeler melee, ripping the needles across your opponent; that would be sick. It would fire one shot unless you charged it; then it would fire the rest of the needles. I don't know how the damage system would work, or how the needles would behave in mid-air, or how they would fragment or do splash damage on impact. I do know it would fire more like a rocket than a mortar. If anyone wants to come up with concept art for this, feel free to do so. I would like to see how it would look.
PS- A heavy needler mortar would still be a great addition to the weapon line-up.


Give me a bit of time and I'll build a concept, maybe one for the idea of a covenant bolt-action shield drainer too. I'm only building it with 4 shots though, and as a support weapon with melee.

Thanks man. Judging from the power it would probably have, four shots is probably better than seven. I just thought seven might look cooler. Oh wells, balance is important.

  • 09.27.2009 5:56 PM PDT
Subject: New original weapon for Halo: Reach

waz up

it seems like its ok

  • 09.27.2009 6:07 PM PDT
Subject: New Weapon For Halo: Reach W/ Concept Art!

I wish I was still legendary.

Posted by: CoffeeTunic
Posted by: llamalizard
Posted by: CoffeeTunic
I really like the idea of a heavy needler; however, I disagree with the concept art, and think the weapon should be able to kill with one person. The weapon design has to be new to the Halo universe. If you notice, almost all of the weapons are very skinny, excepting rocket launcer and needler (maybe even the spiker). Also, most of the weapons, if not all of them, are held over the shoulder, to the shoulder like a rifle, or like a pistol. I would like to see a Samus-like arm cannon that you put your forearm into. It would have 7 big needles around the outside pointing inwards. The melee would be like original needeler melee, ripping the needles across your opponent; that would be sick. It would fire one shot unless you charged it; then it would fire the rest of the needles. I don't know how the damage system would work, or how the needles would behave in mid-air, or how they would fragment or do splash damage on impact. I do know it would fire more like a rocket than a mortar. If anyone wants to come up with concept art for this, feel free to do so. I would like to see how it would look.
PS- A heavy needler mortar would still be a great addition to the weapon line-up.


Give me a bit of time and I'll build a concept, maybe one for the idea of a covenant bolt-action shield drainer too. I'm only building it with 4 shots though, and as a support weapon with melee.

Thanks man. Judging from the power it would probably have, four shots is probably better than seven. I just thought seven might look cooler. Oh wells, balance is important.



FINISHED. Shard Launcher

I've given it rows of 10 normal needler shots and 6 larger shots.

It would work as a gun with primary/secondary fire - whilst holding it, you would move at 75% speed and be unable to throw grenades (because it's heavy enough to need to be held by a front handle as well). This is offset by the fact that the right trigger fires needler bullets (this gun has a magazine of ten, and holds less ammo total than a normal needler for balance). There is a small ammo counter on the top to tell the amount left visually, as the needler bullets are stored below the gun. The left trigger fires a single larger needler. These do about the same damage as 3 or 4 needler shots (not much), but if they:

A. Hit someone
B. Hit the ground and someone walks through their impact point within 10 seconds

They will instantly make this person's shields reactive to needler bullets (this is shown in that the person will temporarily glow pink, similar to an overshield, and small explosions will periodically occur) for 30 seconds. There is a 4 second delay between each shot from the secondary shot, and the primary shot is slower than a normal needler. The secondary shots would have no ammo appear on the map, but would automatically gain back one shot every minute, up to a maximum of six. These shots are gained back only when the shard launcher is being held. These shots would make a whistling noise as they flew.

You can melee with this weapon,and the animations would be to either stab them with the frontal spikes or slice at them with the needler's ammo. Melee would be about as fast as a rocket launcher's, and do the same damage as a brute shot.

[Edited on 09.27.2009 7:35 PM PDT]

  • 09.27.2009 7:06 PM PDT

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That looks awsome! The next step would be to give it a more Covenant look, but that's just coloring and maybe rounding out some edges. I love the dual-action concept of the small and large needles, that was genius. The regenerating large needles are great, but maybe shorten the regen time down to 30 seconds, a minute seems too long, especially in a heated firefight. Maybe have the minute regen if the weapon is on the ground. You don't want someone to just pick it up, use all the large needles, and drop it so no one could use it for a minute. I also don't like the pink haze idea for a direct hit. A giant needle sticking out of them is just a great signal. However, for the area affect, the haze might be the only way to show it. Another way is that if a player goes close to one in the ground, it explodes on them and their armor statrs to grow needler crystals all over. Of course the critical neddler effect would not be as strong as a direct hit. Other than that, you did an amazing job with the concept art, and the other weapon attributes are great

  • 09.27.2009 8:27 PM PDT

YANKEE OSCAR UNIFORM ROMEO ECHO - ALPHA NOVEMBER - INDIA DELTA INDIA OSCAR TANGO - SIERRA OSCAR - SIERRA TANGO FOXTROT UNIFORM!!!! -Me

Your weapon I believe is highly underdeveloped and way to complicated. Name one weapon in Halo that is that complicated. If it's like a needler then how does the shard travel faster than a rocket? And honestly something faster then a rocket that is that powerful... might as well be a sniper rifle. I could maybe see something like a needler turret but that would be far too overpowered since needlers are extremely deadly. No offense to the creator but the concept art does suck not strictly because of the quality of art but because of how confusing it is. The weapon specifically is basically a Fuel Rod cannon. About the sound so you can dodge it, since when have you ever heard a rocket and jumped out of the way soon enough to not get hurt? With this weapon it would be an automatic hit every time which means highly overpowered. Critiquing the concept artist why would the gun need two handles if it is a shoulder weapon? Try it, put your arms like you would have to in the concept art to fire the weapon. It's insanely awkward. In my opinion the weapon should be scraped or at the very least completely rethought.

  • 09.27.2009 8:50 PM PDT

I wish I was still legendary.

Posted by: The1Pink1Pirate7
Your weapon I believe is highly underdeveloped and way to complicated. Name one weapon in Halo that is that complicated. If it's like a needler then how does the shard travel faster than a rocket? And honestly something faster then a rocket that is that powerful... might as well be a sniper rifle. I could maybe see something like a needler turret but that would be far too overpowered since needlers are extremely deadly. No offense to the creator but the concept art does suck not strictly because of the quality of art but because of how confusing it is. The weapon specifically is basically a Fuel Rod cannon. About the sound so you can dodge it, since when have you ever heard a rocket and jumped out of the way soon enough to not get hurt? With this weapon it would be an automatic hit every time which means highly overpowered. Critiquing the concept artist why would the gun need two handles if it is a shoulder weapon? Try it, put your arms like you would have to in the concept art to fire the weapon. It's insanely awkward. In my opinion the weapon should be scraped or at the very least completely rethought.


That's only one concept you're critiquing. This is the point of concepts, to get IDEAS.

E.G. the last one I posted was going to replace grenades whilst in use with needler missiles. It's possible, I've seen it done with Halo one - grenade launchers attached to weaponry. All you do is give it a secondary fire in Guerrilla. it was there in HCE, but never utilised. You stuck your right awrm INTO the gun to hold onto the trigger and used your other arm to hold it up/bash things. I've made sure it fits 7-foot tall spartans & 7/8 foot tall elites.

I agree that the drawn concept would be difficult to hold though.



Perhaps an achievement for hitting 6 enemies directly with it, or killing 10 enemies with a needler after they've been hit by one would give people incentive to use it.

[Edited on 09.27.2009 9:17 PM PDT]

  • 09.27.2009 9:14 PM PDT

Posted by: Awkward_Zombie
MLG: Now the interesting thing about this weapon is that MLG might actually like it, seeing as it promotes teamwork, and we all know how they LOOOVE teamwork. It also might distract them from plastering their maps with BRs every two inches.


MLG doesn't use needlers or any covenant weapon for that matter.

  • 09.27.2009 9:18 PM PDT

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Posted by: The1Pink1Pirate7
Your weapon I believe is highly underdeveloped and way to complicated. Name one weapon in Halo that is that complicated. If it's like a needler then how does the shard travel faster than a rocket? And honestly something faster then a rocket that is that powerful... might as well be a sniper rifle. I could maybe see something like a needler turret but that would be far too overpowered since needlers are extremely deadly. No offense to the creator but the concept art does suck not strictly because of the quality of art but because of how confusing it is. The weapon specifically is basically a Fuel Rod cannon. About the sound so you can dodge it, since when have you ever heard a rocket and jumped out of the way soon enough to not get hurt? With this weapon it would be an automatic hit every time which means highly overpowered. Critiquing the concept artist why would the gun need two handles if it is a shoulder weapon? Try it, put your arms like you would have to in the concept art to fire the weapon. It's insanely awkward. In my opinion the weapon should be scraped or at the very least completely rethought.

It's just a concept weapon. It's not supposed to be perfect on the first or second try, or even the 3rd, 4th, or 5th time it is reworked. Hey, it might not work at all. But we have to develop fresh ideas. On the criticism, I agree a super fast large needle would be hightly unfair; what I didn't get was where you came up with the speed. I only said the weapon would fire like a rocket launcher instead of mortar fire. What I had in mind would be something much slower, and the large needles have absolutly no homing. Plus they probably will produce massive recoil when fired. Launching a needle at rocket speed would rip your arm off. The normal needler part of the gun, if you re-read, fires much slower than a standard needler. You can dodge needles by walking sideways, it's not too hard. There is also a whistling sound, but if you would like, we could add a launch sound as well. Given the power of the weapon, the large needles probably should have a launch delay, but a short one unlike the SP, which is a one-hit KO. A sound then (maybe a target laser?) would warn other players of their fate. I would like to hear your design changes (or just a new design). A fresh perspective would be nice

  • 09.28.2009 3:28 AM PDT
Subject: 2 New Weapon(s) For Halo: Reach W/ Concept Art!

YANKEE OSCAR UNIFORM ROMEO ECHO - ALPHA NOVEMBER - INDIA DELTA INDIA OSCAR TANGO - SIERRA OSCAR - SIERRA TANGO FOXTROT UNIFORM!!!! -Me

I actually found some precedent for this weapon in Halo: First Strike on pg. 108. When flying over Covenant Fred and Kelly are fired upon by I'm assuming grunts with a weapon that fires large needler like rounds. They exploded into lots of needles.

This is a summary of the text in the book of which is UNDER COPYRIGHT BY MICROSOFT CORPORATION (2003) and WRITTEN BY ERIC NYLUND and PUBLISHED BY DEL REY BOOKS which is an imprint of THE RANDOM HOUSE PUBLISHING GROUP. Purple-white crystalline shards hissed through the air - projectiles/shards looked like the the projectiles fired from a Needler - The size of Fred's forearm - One of the projectiles exploded in midair sending needle shards (like a spike grenade) outward - of the shards most of them bounced off the banshee but one stuck onto Fred's banshee and exploded destroying one of the canards(wings) on the banshee.

So here is my take on what this weapon is, looks like, and how it functions. The weapon is most likely big but small enough for a grunt to use, like a fuelrod cannon but only slightly bigger.

I would say probably 3 shots a gun in a revolving chamber like the rocket or a six shooter pistol.

They don't home but explode midair or upon contact with an object. Their size I would estimate to be 4-5+ inches in diameter, and look like the needler crystals. Only these crystalline projectiles are darker because they have a bigger diameter which would mean less light would reach the center and would make them look darker. Basically a purple-white color to them.

They don't make needles more effective upon detonation, but they do break apart into many randomly sized/smaller then normal needles.

Since they were able to hit a Banshee I would say their speed is equal to or slightly greater then a missile pod.

The way you would fire them via the controller is by pulling the right trigger and holding the trigger down until you want to release the trigger and thus detonating the projectile in the air. The alternative to that would be pulling the right trigger then either pulling it again or pulling the left trigger to detonate the projectile in the air.

The projectile has a operating distance also like a standard Needler where out of that distance the projectiles aren't able to be controlled. The distance would be double(?) the standard needler range. After leaving the range of operation the shard has a 2 second fail safe until it explodes.

The shards that are sent out from the shard after exploding are more powerful then the standard needler shards, each one takes 1/3(?) of your shields 4 or 5 hits kills you. How many shards in total that are created upon explosion would probably be 15 or more. The design I'll work on, it will probably be crap but hopefully show my take on how it should look. If I think of anything else later I will edit this and post it.

Ok so here is my very pathetic sketch, my hands can't do what my mind sees. The pathetic sketch

[Edited on 10.02.2009 6:07 PM PDT]

  • 09.28.2009 10:48 AM PDT
Subject: New Weapon For Halo: Reach W/ Concept Art!

oh my god... i found teh lazerz!

I like the sketch! very awesome, actually! very good ideas, gotta stay active on the forums.

  • 09.28.2009 12:37 PM PDT

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Posted by: The1Pink1Pirate7
I actually found some precedent for this weapon in Halo: First Strike on pg. 108. When flying over Covenant Fred and Kelly are fired upon by I'm assuming grunts with a weapon that fires large needler like rounds. They exploded into lots of needles. This is a summary of the text in the book of which is UNDER COPYRIGHT BY MICROSOFT CORPORATION (2003) and WRITTEN BY ERIC NYLUND and PUBLISHED BY DEL REY BOOKS which is an imprint of THE RANDOM HOUSE PUBLISHING GROUP. Purple-white crystalline shards hissed through the air - projectiles/shards looked like the the projectiles fired from a Needler - The size of Fred's forearm - One of the projectiles exploded in midair sending needle shards (like a spike grenade) outward - of the shards most of them bounced off the banshee but one stuck onto Fred's banshee and exploded destroying one of the canards(wings) on the banshee. So here is my take on what this weapon is, looks like, and how it functions. The weapon is most likely big but small enough for a grunt to use, like a fuelrod cannon but only slightly bigger. I would say probably 3 shots a gun in a revolving chamber like the rocket or a six shooter pistol. They don't home but explode midair or upon contact with an object. Their size I would estimate to be 4-5+ inches in diameter, and look like the needler crystals. Only these crystalline projectiles are darker because they have a bigger diameter which would mean less light would reach the center and would make them look darker. Basically a purple-white color to them. They don't make needles more effective upon detonation, but they do break apart into many randomly sized/smaller then normal needles. Since they were able to hit a Banshee I would say their speed is equal to or slightly greater then a missile pod. The way you would fire them via the controller is by pulling the right trigger and holding the trigger down until you want to release the trigger and thus detonating the projectile in the air. The alternative to that would be pulling the right trigger then either pulling it again or pulling the left trigger to detonate the projectile in the air. The projectile has a operating distance also like a standard Needler where out of that distance the projectiles aren't able to be controlled. The distance would be double(?) the standard needler range. After leaving the range of operation the shard has a 2 second fail safe until it explodes. The shards that are sent out from the shard after exploding are more powerful then the standard needler shards, each one takes 1/3(?) of your shields 4 or 5 hits kills you. How many shards in total that are created upon explosion would probably be 15 or more. The design I'll work on, it will probably be crap but hopefully show my take on how it should look. If I think of anything else later I will edit this and post it.

Ok so here is my very pathetic sketch, my hands can't do what my mind sees. The pathetic sketch

I don't read the books, but thats sound more like my first idea. I would be an anti-vehicle weapon, since so many people think the fuel rod gun is anti-personnel. Maybe a five round chamber instead of three because you need to kill in one mag. Since they are needler, they should have slight tracking, a little more than normal neddlers, but ONLY on vehicles. And while double-action is great for most games, Halo is more about simplicity. They should explode when they are near a vehicle and miss, not on a direct shot, although that would be very hard to do. Explode when they hit objects. I do think your idea is better than our original design. You take it down to one ammo type, one trigger, and NO PINK HAZE. I thought that was stupid idea in the first place. Your concept art, though it might be low quality, is a good start. Have the needles sticking out of the sides, like the normal needler, but it should rotate. A big manual lever on the bottom would be like a bolt-action rifle, except slower, and would turn in and pull to the back of the gun to force new needles into the slots, and then launch back into position. I am verry happy you found something from Halo lore that can be used and interpreted in many ways. Again, even though I don't read the books, the lore is still important to me because of the game's storyline. Overall you took the weapon in the direction that I favor, yet is still roughly balanced. PLEASE NOTE: In an earlier post , I stated the large needle would have no homing whatsoever. However, that was when it was a anti-personell weapon; as a anti-vehicle weapon, homing is accepted.

[Edited on 09.28.2009 4:38 PM PDT]

  • 09.28.2009 4:33 PM PDT
Subject: New original weapon for Halo: Reach

Great idea. I like the concept art though, the first picture, instead of firing directly at the person, it would be more like the javelin missle lancher, it fires the missle up, instead of directly at the target, the missle then destroys the target from above, where the armor is weakest, or at least I think.

  • 09.28.2009 4:44 PM PDT
Subject: New Weapon For Halo: Reach W/ Concept Art!
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Players coated with the stuff should be vulnerable to explosions in general, as the pink stuff would be set off by them.

I don't know how much I like the mist idea. I thought the equipment stuff would be awesome, but after playing and getting up into higher levels, I've learned to despise equipment for slowing down and randomizing the game. While I can see some use for tactical equipment (radar jammers were useful if you had any amount of intelligence), some of the other equipment like shields and regens are absolutely gamekilling with their large number of spawns and fast respawns. I feel like a hanging, explosive mist would just be another one of those things.

If you tweaked it to be a mist but be only very brief (you had to be in the general vicinity upon explosion w/in 1/2 a second or so to get coated), I could see it being interesting. It would be good for choke points and attacking against cluttered defenders. I think the strongest point it has is that it uses technology that fits the Halo universe rather than trying to just be completely random. However, I do think the gun renditions could be a little more interesting.The first one looks too sloppy (not the drawing, just the style) and the second one looks too normal and plain. I think you could get more creative with the design. If I could draw, I'd try, but I can't.

  • 09.28.2009 5:06 PM PDT

The point of war is not to die for your country, but to make the other bastard die for his.- Gen. George S. Patton.

____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

Um.... wow. I haven't been on for like 20 hours, and the response is huge! It's gonna take me awhile to rework your guy's ideas into the article, so please be patient. Thank you!

  • 09.28.2009 8:06 PM PDT