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  • Subject: 2 New Weapon(s) For Halo: Reach W/ Concept Art!
Subject: 2 New Weapon(s) For Halo: Reach W/ Concept Art!

Halo will always be THE BEST Sci-Fi shooter franchise of all time.

Posted by: The1Pink1Pirate7
Posted by: Awkward_Zombie

Hmm, that's very well thought out. I like the idea of it being a versatile weapon at the cost of ammo, but 3 shots seems like a waste. Four would probably be a happy medium, with a reload between every two, and the capacity for six maximum.


You realize then it's just a freaking rocket launcher right? The weapons in Halo aren't meant to be balanced in the sense of each side having the same stuff, that would be stupid and unreasonable. The chances of two completely different species creating the same weapons is highly unlikely. The balance that comes into Halo is from weapon placement not how a UNSC weapon is exactly like a Covenant weapon. Every weapon has its strengths and weaknesses. Six ammo? Way too much, and 2 shots before reload? Exactly like a Rocket Launcher. We're not trying to make another Rocket Launcher we're trying to make a weapon that is unique and fits into the Halo universe. The Missile pod has what 6 shots? It sucks for personnel but owns vehicles. It homes but you have to lock on and it is able to be dodged. It's not the end all be all of UNSC weapons and neither is the Spartan Laser which the Covenant have nothing like in their personnel armory. Bungie doesn't want a weapon that's exactly the same as one they have. They also don't want a weapon thats way to complicated to use. For instance the mist idea, wouldn't hold well in multiplayer who would carry a needler around just so they could kill the occasional person when someone fires these shards, its just not worth it. Weapons in Halo are usually pull trigger and kill. Not pull trigger spray people with a mist then have someone come up and kill the guys. Its just got too much that has to happen. Besides the platform for the weapon has been set via the Halo books. I think we should respect what was made first and just turn that into a reality. Some stuff can be speculation but no manifestation.
wow dude its sci-fi who gives a freaking flying **** if the UNSC uses the same ammo count or the same weapons its not real it can be anything anyone wants to be and get your panties out of the wad you made why so many people puting other people down **** fix your **** attitudes most peoples parents need the **** kicked out of them for their parenting im not saying im perfect but wow the world realy is fd the f up well that beside the point just a tad but anyway nice work dude you put quite a bit of work on this so people be a better person and stop riping his *** for not drawing the way you see fit and dont moan and -blam!- at me about stupid -blam!- i know your entitled to your apinion but if its negative keep it in your hole. please excuss me for my language and random ranting have a nice day.

  • 09.29.2009 11:34 AM PDT

Halo will always be THE BEST Sci-Fi shooter franchise of all time.

oh crap sorry the pink pirate i misunderstood a few things sorry i made a complete ass of my self sorry.

  • 09.29.2009 11:37 AM PDT

The point of war is not to die for your country, but to make the other bastard die for his.- Gen. George S. Patton.

____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

Posted by: Rambo Rachel
Posted by: Awkward_Zombie
Posted by: Rambo Rachel
Vote for my PLASMA CHAINSAW instead. LOL!


Oh. My. God. That is THE FUNNIEST WEAPON EVER! lol


See? Wouldn't this be a terror if hundreds of grunts came at you with this weapon? Not to mention hilarious at the same time. Too bad it's not in firefight. The suicide grunts wouldn't be as deadly as the chainsaw grunts.

Plasma Chainsaw Grunts > Suicide Grenade Grunts.


Seriously. They need to make a skull which equips all grunts with this weapon and makes them really hardcore!

  • 09.29.2009 11:41 AM PDT

YANKEE OSCAR UNIFORM ROMEO ECHO - ALPHA NOVEMBER - INDIA DELTA INDIA OSCAR TANGO - SIERRA OSCAR - SIERRA TANGO FOXTROT UNIFORM!!!! -Me

I'm really confused now.

  • 09.29.2009 12:08 PM PDT

The point of war is not to die for your country, but to make the other bastard die for his.- Gen. George S. Patton.

____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

Posted by: The1Pink1Pirate7
I'm really confused now.


Sorry for the confusion, i just really like that picture. I'm not considering it as a weapon or anything, im just commenting on how funny it is.

  • 09.29.2009 12:13 PM PDT
Subject: New original weapon for Halo: Reach

The point of war is not to die for your country, but to make the other bastard die for his.- Gen. George S. Patton.

____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

Posted by: paublo 117
i like the idea but not the design much. it shouldn't be bulky and with wierd looking parts. it should be more sleek


Being bulky isn't necessarily a bad thing, it portrays the power of the weapon in it's physical manifestation. If it were tiny, but did a lot of damage, it wouldn't add up. Being sleek, however, is an interesting way to go, but I'm afraid your going to have to be more specific as to how.

  • 09.29.2009 1:45 PM PDT

Plekpedia - The most epic site in the history of ever.

The Covie weapon sounds good, but a bit too ambitious. The UNSC weapons sounds like a Power Drainer, except weaponized and overpowered.

I seriously like the Covie weapon, but.... it is a bit too complicated for more casual player, and as said before, it is rather ambitious.

Just my opinion though.

  • 09.29.2009 1:50 PM PDT
Subject: 2 New Weapon(s) For Halo: Reach W/ Concept Art!

Good work man!! I like the giant needlergun :D it really adds something cools to halo. first design of that gun fits best :P
About the grenadelauncher.... we already have the bruteshot, which isn't that much used. adding some effects to it with an uggly nowadays styled grenadelauncher and you get your second weapon. I'm sorry but I don't think that one is going to work out. especially not if you keep the looks of it to close to what you had in mind.

anyways, I love the giant needler :P


PS: It just came back in mind, nut I always wanted to see the fuelrodbeam (not gun, the beam) be made into a covie supportweapon. I posted that several times, but nobody seemed interested :(
maybe you can work it out in some way?

  • 09.29.2009 1:55 PM PDT

The point of war is not to die for your country, but to make the other bastard die for his.- Gen. George S. Patton.

____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

Posted by: Icy Dark Moon 13
Good work man!! I like the giant needlergun :D it really adds something cools to halo. first design of that gun fits best :P
About the grenadelauncher.... we already have the bruteshot, which isn't that much used. adding some effects to it with an uggly nowadays styled grenadelauncher and you get your second weapon. I'm sorry but I don't think that one is going to work out. especially not if you keep the looks of it to close to what you had in mind.

anyways, I love the giant needler :P


PS: It just came back in mind, nut I always wanted to see the fuelrodbeam (not gun, the beam) be made into a covie supportweapon. I posted that several times, but nobody seemed interested :(
maybe you can work it out in some way?


Hmm, ill try :P

  • 09.29.2009 3:03 PM PDT
Subject: New original weapon for Halo: Reach

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BAM!!!!! you just got sniped!

Posted by: Awkward_Zombie
Posted by: paublo 117
i like the idea but not the design much. it shouldn't be bulky and with wierd looking parts. it should be more sleek


Being bulky isn't necessarily a bad thing, it portrays the power of the weapon in it's physical manifestation. If it were tiny, but did a lot of damage, it wouldn't add up. Being sleek, however, is an interesting way to go, but I'm afraid your going to have to be more specific as to how.
hmmm, it should be more thin on the sides kind of like if you were to sand it down, i little bit more needles though on the top

  • 09.29.2009 3:11 PM PDT
Subject: New Weapon For Halo: Reach W/ Concept Art!

Bugs in halo reach final game as of 9/2/10

in forge i am trying to make gametypes objectives but all i see is hill markers and flag points. If im trying to make a ctf game variant and i use the capture point and the flag stand and go into custom games. There is always a error saying "map not compatible with gametype" This is not just with ctf but with most other custom game and map variants.
EDIT: this was just a understanding issue that was cleared post-game release

ithink the needler should be the only thing that should s'hoot big shards of exploding crystal because anything else would be overkill.

  • 09.29.2009 3:23 PM PDT
Subject: New original weapon for Halo: Reach

AVG

needler weapon sounds cool, mist thing sounds wierd thouhg, be better if the large shard blew up into smaller ones, and I dont like the UNSC idea

  • 09.29.2009 3:32 PM PDT
Subject: New Weapon For Halo: Reach W/ Concept Art!

Great minds discuss ideas

Average minds discuss events

Small minds discuss people

Posted by: sargamesh
ithink the needler should be the only thing that should s'hoot big shards of exploding crystal because anything else would be overkill.

I completly agree. I have an good idea to counter this, but first one other thought. These big needles, as an anti-vehicle weapon, would slow down the vehicle with each shot until enough needles were present to blow up and destroy the vehicle. The effect of each needle would be permenant unless you got out of the vehicle and either pulled them out or bashed them so they fracture and fall apart.

Now to balance it. It cannot be able to own people easily like the rocket launcher. That was supposed to be an anti-vehicle weapon, but barely anyone uses it to kill vehicles. The needles would do somthing to your armour. If it slows down vehicles with something like an enery pulse (NOT an EMP- although an EMP equiptment blast could be cool), then it might have the opposite effect on armour, making you faster and slightly stronger, but with less shields and vunurable to a second large needle for a kill. Just an idea though.

  • 09.29.2009 3:44 PM PDT

The point of war is not to die for your country, but to make the other bastard die for his.- Gen. George S. Patton.

____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

Posted by: CoffeeTunic
Posted by: sargamesh
ithink the needler should be the only thing that should s'hoot big shards of exploding crystal because anything else would be overkill.

I completly agree. I have an good idea to counter this, but first one other thought. These big needles, as an anti-vehicle weapon, would slow down the vehicle with each shot until enough needles were present to blow up and destroy the vehicle. The effect of each needle would be permenant unless you got out of the vehicle and either pulled them out or bashed them so they fracture and fall apart.

Now to balance it. It cannot be able to own people easily like the rocket launcher. That was supposed to be an anti-vehicle weapon, but barely anyone uses it to kill vehicles. The needles would do somthing to your armour. If it slows down vehicles with something like an enery pulse (NOT an EMP- although an EMP equiptment blast could be cool), then it might have the opposite effect on armour, making you faster and slightly stronger, but with less shields and vunurable to a second large needle for a kill. Just an idea though.


That is a very interesting idea, if a bit complex.

  • 09.29.2009 4:21 PM PDT

Great minds discuss ideas

Average minds discuss events

Small minds discuss people

Posted by: Awkward_Zombie
Posted by: CoffeeTunic
Posted by: sargamesh
ithink the needler should be the only thing that should s'hoot big shards of exploding crystal because anything else would be overkill.

I completly agree. I have an good idea to counter this, but first one other thought. These big needles, as an anti-vehicle weapon, would slow down the vehicle with each shot until enough needles were present to blow up and destroy the vehicle. The effect of each needle would be permenant unless you got out of the vehicle and either pulled them out or bashed them so they fracture and fall apart.

Now to balance it. It cannot be able to own people easily like the rocket launcher. That was supposed to be an anti-vehicle weapon, but barely anyone uses it to kill vehicles. The needles would do somthing to your armour. If it slows down vehicles with something like an enery pulse (NOT an EMP- although an EMP equiptment blast could be cool), then it might have the opposite effect on armour, making you faster and slightly stronger, but with less shields and vunurable to a second large needle for a kill. Just an idea though.


That is a very interesting idea, if a bit complex.

It's intresting why you say that because it's supposed to be a little more complex, yet still understandable. I beleive after playing ODST and seeing how they re-vapmed the Halo 3 engine, the Reach engine will be able to handle so much more, like AI algorithims instead of programs, dynamic environments, and of course, how objects affect each other.

E/x- Large needle vs. Vehicle. The effects might not be dramatic, but a well-placed shot could slow their team down, allowing you to counter and win.

Also, I vote for the Lacerator as the name. Its cool, original, and easier to say than shard launcher

Another side note: Can we get a name for the large needles? I'm tired of writing it out so many times, and it sounds too repetative to the supercombine Needler ammo

  • 09.29.2009 4:32 PM PDT
Subject: 2 New Weapon(s) For Halo: Reach W/ Concept Art!

Good ideas and I think it's great concept art, but I don't really like the mortar and I think the pink mist thing is a little overpowered with only two shots two a kill. While I was reading I was thinking that maybe the pink mist could be more like a flare with a blinding affect, or maybe even a slowing down enemies affect. Also, why are you making just heavy weapons? You should make some more mediocore weapons, maybe a forerunner one seeing as they only have the sentinel beam. Overall though, pretty sweet ideas!

  • 09.29.2009 4:44 PM PDT
Subject: New Weapon For Halo: Reach W/ Concept Art!

YANKEE OSCAR UNIFORM ROMEO ECHO - ALPHA NOVEMBER - INDIA DELTA INDIA OSCAR TANGO - SIERRA OSCAR - SIERRA TANGO FOXTROT UNIFORM!!!! -Me

Posted by: CoffeeTunic

I completly agree. I have an good idea to counter this, but first one other thought. These big needles, as an anti-vehicle weapon, would slow down the vehicle with each shot until enough needles were present to blow up and destroy the vehicle. The effect of each needle would be permenant unless you got out of the vehicle and either pulled them out or bashed them so they fracture and fall apart.

Now to balance it. It cannot be able to own people easily like the rocket launcher. That was supposed to be an anti-vehicle weapon, but barely anyone uses it to kill vehicles. The needles would do somthing to your armour. If it slows down vehicles with something like an enery pulse (NOT an EMP- although an EMP equiptment blast could be cool), then it might have the opposite effect on armour, making you faster and slightly stronger, but with less shields and vunurable to a second large needle for a kill. Just an idea though.


You hypocrite! Thats as complicated if not MORE complicated then the mist idea. Seriously leave it at the shard explodes sending needles out. Honestly you guys are making to much of this. For any weapon to work in Halo it has to be simple. I mean come on making you faster and slightly stronger? Try getting a custom power up. Have any of you noticed how the Halo weapons haven't changed that dramatically over the years? They just added stuff or took stuff out, not made stuff more complicated or more intricate. Seriously keep it simple, keep it clean.

  • 09.29.2009 4:51 PM PDT
Subject: 2 New Weapon(s) For Halo: Reach W/ Concept Art!

Great minds discuss ideas

Average minds discuss events

Small minds discuss people

Posted by: The1Pink1Pirate7
Posted by: CoffeeTunic

I completly agree. I have an good idea to counter this, but first one other thought. These big needles, as an anti-vehicle weapon, would slow down the vehicle with each shot until enough needles were present to blow up and destroy the vehicle. The effect of each needle would be permenant unless you got out of the vehicle and either pulled them out or bashed them so they fracture and fall apart.

Now to balance it. It cannot be able to own people easily like the rocket launcher. That was supposed to be an anti-vehicle weapon, but barely anyone uses it to kill vehicles. The needles would do somthing to your armour. If it slows down vehicles with something like an enery pulse (NOT an EMP- although an EMP equiptment blast could be cool), then it might have the opposite effect on armour, making you faster and slightly stronger, but with less shields and vunurable to a second large needle for a kill. Just an idea though.


You hypocrite! Thats as complicated if not MORE complicated then the mist idea. Seriously leave it at the shard explodes sending needles out. Honestly you guys are making to much of this. For any weapon to work in Halo it has to be simple. I mean come on making you faster and slightly stronger? Try getting a custom power up. Have any of you noticed how the Halo weapons haven't changed that dramatically over the years? They just added stuff or took stuff out, not made stuff more complicated or more intricate. Seriously keep it simple, keep it clean.

By not complicated, I mean for the PLAYER, not the game engine itself. Their would only be a slight boost, not a very noticeable one. Most weapons are very simple to operate in the games, yet they have very complex programming behing them, like how needlers home or how big spread and recoil is. I was just trying to balance it out without making the weapon use more rounds to take out a person. Some people loved plasma freeze, some didn't.

A new weapon, at least in Halo, shouldn't just fire new weapon rounds at different strengths. It needs to change the way we play. The Spartan Laser definatly changed MM, although I think some maps are better off without it. This weapon could help to balance the heavy-human weapon set, especialy against vehicles.

The reason I took out exploding shard was so that you couldn't use this weapon to own other players like the SP. It gives them a chance to fight back, and makes a heavy kill harder for the user. No one likes going for a kill, only to be insta-killed by a SP.

And "just an idea though" generaly means I'm just bouncing ideas off of people, not stating "this is the way it should be". I will gladly take constructive critisism and ideas. For that matter, I beleive any concept post should receive constructive critisism

[Edited on 09.29.2009 9:11 PM PDT]

  • 09.29.2009 8:34 PM PDT

YANKEE OSCAR UNIFORM ROMEO ECHO - ALPHA NOVEMBER - INDIA DELTA INDIA OSCAR TANGO - SIERRA OSCAR - SIERRA TANGO FOXTROT UNIFORM!!!! -Me

Posted by: CoffeeTunic

By not complicated, I mean for the PLAYER, not the game engine itself. Their would only be a slight boost, not a very noticeable one. Most weapons are very simple to operate in the games, yet they have very complex programming behing them, like how needlers home or how big spread and recoil is. I was just trying to balance it out without making the weapon use more rounds to take out a person. Some people loved plasma freeze, some didn't.

A new weapon, at least in Halo, shouldn't just fire new weapon rounds at different strengths. It needs to change the way we play. The Spartan Laser definatly changed MM, although I think some maps are better off without it. This weapon could help to balance the heavy-human weapon set, especialy against vehicles.

The reason I took out exploding shard was so that you couldn't use this weapon to own other players like the SP. It gives them a chance to fight back, and makes a heavy kill harder for the user. No one likes going for a kill, only to be insta-killed by a SP.


It's complicated for the PLAYER. Needles that get stuck in your vehicle that you can't destroy unless you get out and smash them or PULL them out? Really? Thats completely ridiculous. On the lines of balancing the Human set what are you going on about. It's not like Bungie ever puts the power weapons in an unfair spot, everyone has an equal chance to get them unless it's an Objective map. Please enlighten me on what the Spartan Laser bring to the game other than a gun that shoots a laser. The sentinel beam shoots a laser also they just shoot different kinds of lasers. Plasma pistol and plasma rifle shoot plasma the only difference is speed damage and the ability to overcharge. Why not have a needler like weapon that shoots a large shard that then shatters and sends out needles that can hurt/kill vehicles and players. It doesn't have to be a Halo changing weapon. Equipment is what was added to change Halo. No weapon that has been added drastically changes the game play. The Spartan Laser is very powerful and accurate but it has 5 shots and can damage in a line. It doesn't drastically change game play. Basically they replaced what would be a rocket with a Spartan Laser because it's more fun and cooler or because they wanted a way to kill vehicles so one team can't dominate the map with vehicles. Halo 2 went along fine without a Spartan Laser, its a cool addition but it is not a deal breaker. A weapon that drastically changes game play isn't going to fit because you would have to make all the weapons have an effect it would basically mean you take out equipment and just have all the weapons have a different effect. What's the point in that? I say this weapon should act like a spike grenade, only more effective in a larger space and have the effect of needlers with higher damage because they would be bigger needle fragments. This combination would make perfect sense as a hybrid between the Brutes crude technology and the Covenants advanced tech. It fits Halo would work in Multiplayer and wouldn't be the end all be all of weapons.

  • 09.29.2009 9:10 PM PDT

Great minds discuss ideas

Average minds discuss events

Small minds discuss people

Posted by: The1Pink1Pirate7

It's complicated for the PLAYER. Needles that get stuck in your vehicle that you can't destroy unless you get out and smash them or PULL them out? Really? Thats completely ridiculous. On the lines of balancing the Human set what are you going on about. It's not like Bungie ever puts the power weapons in an unfair spot, everyone has an equal chance to get them unless it's an Objective map. Please enlighten me on what the Spartan Laser bring to the game other than a gun that shoots a laser. The sentinel beam shoots a laser also they just shoot different kinds of lasers. Plasma pistol and plasma rifle shoot plasma the only difference is speed damage and the ability to overcharge. Why not have a needler like weapon that shoots a large shard that then shatters and sends out needles that can hurt/kill vehicles and players. It doesn't have to be a Halo changing weapon. Equipment is what was added to change Halo. No weapon that has been added drastically changes the game play. The Spartan Laser is very powerful and accurate but it has 5 shots and can damage in a line. It doesn't drastically change game play. Basically they replaced what would be a rocket with a Spartan Laser because it's more fun and cooler or because they wanted a way to kill vehicles so one team can't dominate the map with vehicles. Halo 2 went along fine without a Spartan Laser, its a cool addition but it is not a deal breaker. A weapon that drastically changes game play isn't going to fit because you would have to make all the weapons have an effect it would basically mean you take out equipment and just have all the weapons have a different effect. What's the point in that? I say this weapon should act like a spike grenade, only more effective in a larger space and have the effect of needlers with higher damage because they would be bigger needle fragments. This combination would make perfect sense as a hybrid between the Brutes crude technology and the Covenants advanced tech. It fits Halo would work in Multiplayer and wouldn't be the end all be all of weapons.

I agree with some off your ideas. Getting out to remove the needles would slow down the gameplay. That is agreed on. Also I agree that it shouldn't completly change our gamestyle. I believe I choose the wrong words to describe the SP. I do like the weapon, I do use it, and I hate dying by it. Some maps just should't have a laser, like Construct. But the SP brings a one-hit kill while most other weapons take multiple rounds. While the effect idea would be hard to implement, it is just an idea, and can be acheived.

The main problem I have is the exploding rounds on people. It's like a long-distance spile grenade. You could shoot it into a building a few times and kill everyone. I wouldn't be good for a map that's split between rooms and open areas. However, the weapon would be good for large open maps like Vallhala.

One more thing: you must have some interesting idea that you have for this weapon. I would like to hear it because any idea can be a good one. It's important to hash these things out now with all of the crazy stuff and ideas so we can have a better product.

  • 09.29.2009 9:31 PM PDT

YANKEE OSCAR UNIFORM ROMEO ECHO - ALPHA NOVEMBER - INDIA DELTA INDIA OSCAR TANGO - SIERRA OSCAR - SIERRA TANGO FOXTROT UNIFORM!!!! -Me

Posted by: CoffeeTunic

I agree with some off your ideas. Getting out to remove the needles would slow down the gameplay. That is agreed on. Also I agree that it shouldn't completly change our gamestyle. I believe I choose the wrong words to describe the SP. I do like the weapon, I do use it, and I hate dying by it. Some maps just should't have a laser, like Construct. But the SP brings a one-hit kill while most other weapons take multiple rounds. While the effect idea would be hard to implement, it is just an idea, and can be acheived.

The main problem I have is the exploding rounds on people. It's like a long-distance spile grenade. You could shoot it into a building a few times and kill everyone. I wouldn't be good for a map that's split between rooms and open areas. However, the weapon would be good for large open maps like Vallhala.

One more thing: you must have some interesting idea that you have for this weapon. I would like to hear it because any idea can be a good one. It's important to hash these things out now with all of the crazy stuff and ideas so we can have a better product.


Basically my idea for the weapon is what I have said before. With the exploding spike grenade issue. I believe that by implementing a need of skill to use the weapon could balance it out. So you couldn't just perfectly fire it into a room and kill everyone. Like I said you manual detonate the shard. You have to pick the timing to do it and if the shard becomes to far away it goes into fail safe mode and detonates after 2 seconds, so you can't kill for instance an entire team from across the map on Valhalla. The fail safe mode is like the Brute shot which explodes after a certain amount of time as well as do needles and needles don't home if you're to far away (operating range). This weapon would have those same ideas implemented into it to make it more balanced. As far as the way it shoots and how fast I have yet to determine what would be right. My first choice though would be that it shoots as fast as a missile pod but is susceptible to gravity. An added thought I just had was that it could speed up after being fired which is a result of the shard losing mass and their for losing power and effectiveness. That would be a possibility but the opposite could happen also it slows down because it has a lot of drag and starts losing velocity. Regardless of which one makes more sense the shard should initially be quite fast as a protection to the operator so it can't explode in their face as well as to balance it so you can't use it as a close range weapon. Also for operator protection it wouldn't be able to detonate until 2 seconds after firing.

  • 09.29.2009 10:00 PM PDT

The point of war is not to die for your country, but to make the other bastard die for his.- Gen. George S. Patton.

____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

Posted by: beast53575
Good ideas and I think it's great concept art, but I don't really like the mortar and I think the pink mist thing is a little overpowered with only two shots two a kill. While I was reading I was thinking that maybe the pink mist could be more like a flare with a blinding affect, or maybe even a slowing down enemies affect. Also, why are you making just heavy weapons? You should make some more mediocore weapons, maybe a forerunner one seeing as they only have the sentinel beam. Overall though, pretty sweet ideas!


Thanks for the thumbs up, the reason i'm making heavy weapons is because..... I like heavy weapons ^_^ maybe i'll try to make some more moderate weapons... we'll see.

  • 09.30.2009 10:33 AM PDT
Subject: New original weapon for Halo: Reach

"Only the dead have seen the end of war." - Plato

Awesome needler rocket launcher thing. It could be attracted to heat like the needler and be similar to the Halo Combat Evolved rocket launcher except for the Covenant.

  • 09.30.2009 10:50 AM PDT

The point of war is not to die for your country, but to make the other bastard die for his.- Gen. George S. Patton.

____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

Posted by: Darth Eclipse
Awesome needler rocket launcher thing. It could be attracted to heat like the needler and be similar to the Halo Combat Evolved rocket launcher except for the Covenant.


That would be an interesting update, but probably not as a good weapon. It needs something.......more.

  • 09.30.2009 12:37 PM PDT
Subject: 2 New Weapon(s) For Halo: Reach W/ Concept Art!
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i've had noobs shoot me with the needler. getting killed by it is bad enough, i don't think i'd want to have someone walking around(if you can take it off it's stand) with a giant needler, that probably has more ammo and lasts longer... that'd be terrible to have in gameplay.

the idea, however, of having a new weapon(like the plasma turret) would be awsome.

[Edited on 09.30.2009 3:16 PM PDT]

  • 09.30.2009 3:15 PM PDT