- CoffeeTunic
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- Exalted Heroic Member
Great minds discuss ideas
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Small minds discuss people
Posted by: The1Pink1Pirate7
Posted by: CoffeeTunic
I completly agree. I have an good idea to counter this, but first one other thought. These big needles, as an anti-vehicle weapon, would slow down the vehicle with each shot until enough needles were present to blow up and destroy the vehicle. The effect of each needle would be permenant unless you got out of the vehicle and either pulled them out or bashed them so they fracture and fall apart.
Now to balance it. It cannot be able to own people easily like the rocket launcher. That was supposed to be an anti-vehicle weapon, but barely anyone uses it to kill vehicles. The needles would do somthing to your armour. If it slows down vehicles with something like an enery pulse (NOT an EMP- although an EMP equiptment blast could be cool), then it might have the opposite effect on armour, making you faster and slightly stronger, but with less shields and vunurable to a second large needle for a kill. Just an idea though.
You hypocrite! Thats as complicated if not MORE complicated then the mist idea. Seriously leave it at the shard explodes sending needles out. Honestly you guys are making to much of this. For any weapon to work in Halo it has to be simple. I mean come on making you faster and slightly stronger? Try getting a custom power up. Have any of you noticed how the Halo weapons haven't changed that dramatically over the years? They just added stuff or took stuff out, not made stuff more complicated or more intricate. Seriously keep it simple, keep it clean.
By not complicated, I mean for the PLAYER, not the game engine itself. Their would only be a slight boost, not a very noticeable one. Most weapons are very simple to operate in the games, yet they have very complex programming behing them, like how needlers home or how big spread and recoil is. I was just trying to balance it out without making the weapon use more rounds to take out a person. Some people loved plasma freeze, some didn't.
A new weapon, at least in Halo, shouldn't just fire new weapon rounds at different strengths. It needs to change the way we play. The Spartan Laser definatly changed MM, although I think some maps are better off without it. This weapon could help to balance the heavy-human weapon set, especialy against vehicles.
The reason I took out exploding shard was so that you couldn't use this weapon to own other players like the SP. It gives them a chance to fight back, and makes a heavy kill harder for the user. No one likes going for a kill, only to be insta-killed by a SP.
And "just an idea though" generaly means I'm just bouncing ideas off of people, not stating "this is the way it should be". I will gladly take constructive critisism and ideas. For that matter, I beleive any concept post should receive constructive critisism
[Edited on 09.29.2009 9:11 PM PDT]