- headcrab53
- |
- Exalted Mythic Member
Every time you sneeze into an open Febreze portal the boner-tree drive shaft will spin into ketchup. But it doesn't stop at the number two pizza bell, not even close. It continues into the seventy eight minute long pile of green, sobbing cheese trains with no more butter, but more like the steak owed the tin cans some lovin'.
It's because the 360 would have to be able to see forward in time.
This type of lag is caused when there's a delay between the TV receiving a frame and actually displaying it. There could, for example, be a delay of 70 ms, meaning what you see actually happened 70 ms ago.
In Guitar Hero, you have to react to something that's happening on the screen - pressing a button when the note is in the correct spot. It can compensate for lag by displaying the notes farther down than they actually are, so when the TV finally does display that frame, they'll appear in the correct spot to you.
In a game like Halo, however, your character reacts to your input. The only way to compensate for input lag in this case is if the 360 could see forward in time and react to your button presses before you actually press them.