Halo: Reach Forum
This topic has moved here: Subject: Halo Reach Multiplayer Map Ideas
  • Subject: Halo Reach Multiplayer Map Ideas
Subject: Halo Reach Multiplayer Map Ideas

Kaplosive

I've seen a similar thing in a previous thread so here's my ideas.

Orbit:
This map takes place on a medium rat's nest sized pillar of autumn style UNSC ship, slightly like orbital but not quite in low orbit of reach with huge windows revealing the giant planet. The map is H shaped with one team on either side, and a narrow tunnel connecting the two down the middle. On either of the symmetrical spawn points are doors on the left and right activated via RB, the blast door will open momentarily and pull you out closing it behind. The game will pretend to simulate gravity there but infact will only pull the person who activates the door. Once outside a loud breathing noise will be played back for effect, indoor noises will be drowned out and your player gravity will drop to around 75%. You will be left on a narrow two floored walkway going around the hull of the ship. You can end up at the other team's spawn by doing this. Basically it's a loop around the rest of the ship.

Adrift:
A smaller map for 1v1, lone wolves or tactical small team matches. It takes place on a small blown off section of a covenant cruiser. You are able to walk with no problem but when looking out the windows you will notice the ship rapidly shooting past debris and such with the occasional and gradual movement fliiping the ship upside down. There are three floors, two accessable. Many corridors and automatic doors to keep the fight tense. It's syymetrical and diamond shaped. More or less a simmilar layout to Halo Combat Evolved's Derelict just with a third floor for asthetic reasons. Now let's get to details on the third floor. Basically two ramps on either side will have doors leading down to the 'bottom floor.' Upon opening the doors though you will see half a destroyed hallway, abruptly stopping at an opening of scortched and twisted metal into outer space. It will appear possible to exit although when approaching up close an invisible wall will turn into a covenant energy wall. Because of this boxed in formation it will make an infamous defense point for infection and a risky camping spot for lone wolves.

Wasteland:
Ah, wasteland my epic Halo Reach map that will change life forever. Not really but I think it'd be fun. To begin you spawn in a very small room in a covenant or UNSC carrier depending on your team. Each ship is innacessable by the opposite team but the people in the ships aren't invincible due to energy shielded windows allowing nothing to go out but stuff to come in. Making them easy sniper targets. You will then walk into a hole in the ground dropping you quickly into the battlefield in the frozen arctic wastleand. At the bottom of the drop a tractor beam will turn on to pad your landing taking no health along with the combat drop. The rest of the map is a huge open arctic cannon with 3 small foreunner structures dotting the middle of the map. On either side are two forruner structures alike Valhalla, although there is no basement and you can in fact enter a grav lift taking you to the top of the tower. The top is a bunker like room with a small opening that's great for snipers. However their backs are completley exposed leaving an easy chance for eliminating campers. Other spawn points than the ships include the small foreunner structures, and the two bases on either sides. FFA modes will have the ships disables.

MORE MAPS COMING SOON
PLEASE COMMENT - TELL ME WHAT YOU THINK

  • 09.23.2009 10:10 PM PDT