- sneak della
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- Senior Heroic Member
- Jake
Sneakdella 2005-Present
dahuterschuter,
I like that idea but we should make it more action. The development team and design team is going to be like this. They sit a table and think what's going to happen on impact.
Developer 1:
"Okay, a rocket hits the left side of the Tank, destroying it. What happens? The two guys on the which ever side it hit would be killed. Along with the driver and gunner, but a possibility that the two guys on the other side survived with serious injuries after being thrown off 20 yards from the tank."
Designer 2:
"... If the back is hit, the driver and gunner are killed but all infantry survive with 25% health left."
Designer 3:
"If the front was hit, they could all be killed."
Just adding onto the idea you got there.
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ME7ALMAR7IAN777,
I think they took it out because of the dynamics of driving up walls in the H2 Map Coagulation a.k.a Blood Gulch (H1) for glitching a bug exploitation. I think they can fix that with removing a few line of code. I do agree with the new vehicle that was kinda like it in H3 did have a big thumbs down. It's never used as often as any other. All for Spectre say I and Vote!
[Edited on 09.24.2009 5:27 PM PDT]