Halo: Reach Forum
This topic has moved here: Subject: My Reach wishlist
  • Subject: My Reach wishlist
Subject: My Reach wishlist

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WEAPONS
-Assault rifle: I'm hoping for this one to be much longer range. seriously, it's your main weapon and you can't even shoot across Guardian.

-Battle rifle: The battle rifle needs to be less of a power weapon. make it so it's not as much of an all-around powerhouse and more of a mid range weapon.

-Magnum: Replace this with the faster firing more powerful ODST version.

-SMG: less recoil, more Range, more power. let's go ahead and just use the ODST version with a scope.

-Rocket Launcher: keep same

-Shotgun: keep same

-Sniper rifle: keep same

-Missile Pod: completely remove. i don't like lock on. it's practically impossible to dodge on open maps.

-Sentinel beam: less power, less lag.

-plasma sword: keep same.

-Plasma pistol: make it so the energy doesn't drain that fast when your charging it.

-Plasma rifle: way more power. this one needs to be up there with the assault rifle.

-Needler: Less power, less lock on.

-Fuel rod gun: campaign only. this ones pretty much useless anyways.

-Beam rifle: Campaign only. let the guys in mm have the sniper. the jackals can keep this one.

-Carbine: more of a mid range weapon. more accurate.

-Grav hammer: keep same

-Spiker: More powerful.

-Mauler: keep same.

-Brute shot: not sure.

-More mid and long range weapons! i cannot stress this enough. give me something like a crossbow, or something i can use to take down a sniper at least.

GRENADES
-all same.

VEHICLES
-Gauss wharthog: slower rate of fire on the turret. this is always the place i see people getting killionares with.

-Banshee: hover ability.

-Hornets: no missiles.

MULTIPLAYER:
-12 Vs. 12 for now. 20 on 20 would be nice though.

-Firefight matchmaking system.

-infection playlist.

-community map playlist.

-new ranking system.

-harder ranking system. (this time, you have to get to 150 instead of a 50.)

Campaign:
-longer.

-much fuller.

-creativity. (we need something new, something special. like halo: CE.)

Forge:
-much more in depth (i have no doubt that bungie will do this.)

-no money limit

-faster merging.

-interactive objects (elevators, openable doors, switches, all that stuff.)




if you like my wishlist, please respond and say what you would like to add

  • 09.24.2009 7:48 PM PDT

It's good but i dont think half these weapons or vehicles will be in Reach since it's suppose to take place before Halo 1 O.o

  • 09.24.2009 7:53 PM PDT

Posted by: expiredmilkers
It's good but i dont think half these weapons or vehicles will be in Reach since it's suppose to take place before Halo 1 O.o


There were BR's on Reach, and SMG's had been around since 25 years before Halo 1.

Honestly, expect ALLOT of weapons that weren't in Halo 1, 2 or 3 to appear.

I'm still pulling for the MA5K, or the MA2B

  • 09.24.2009 8:13 PM PDT

Laser needs a max range or lose strength over distance.

  • 09.24.2009 8:28 PM PDT
  •  | 
  • Exalted Mythic Member

Sigs just aren't what they used to be.

If there's a survival mode (Firefight), please for the love of all things sexy let there be some type of game finding option.

  • 09.24.2009 8:40 PM PDT

waz up

i completly disagree on almost every point the spikers are powerfull enough if you aim with them good the missle pod is ment to be a anti noob in banshee device so keep it or give the rockets their lock-on ability back the hornets missiles should be kept but all maps should have the no missile version but with the regular bullet power the gauss hog is fine it takes aim to use it good and its supose to be a challenge to take down when someone good gets in the carbine is fine its not near as much of a nuisance as the br the sentinel beam dosent lag already and isnt even in mm so shouldnt be powered down for balance the fuel rod is a great gun better than rockets in that you can fire rapid with it and even if it was useless then why not leave it out of only matchmaking people should atleast have the choice to place it in customs same with beam rifle but you dont even have a reason to leave it out of multiplayer so if you think it needs to be powered up well its got a faster rate than the sniper and can kill quicker using body shots if you think powered down it needs to cool down after 2 if you fire it fast for 2 body shot kill and the regular sniper takes 4 shots before a reaload its balanced with the sniper but different enough to take different ways of using the needler has the amount of lock on due to the slowness of the needles you can just duck behind and they stick to the object your behind and the plasma pistol you seem to think it needs to be better well trust me it dosent the reason its called a noob combo is because its so easy to get cheap no skill kills with it the smg dosent need to be edited at all due to the fact you can just dual weild and it can beat a AR easy close range the AR though can beat it at medium range easily so neither need to be edited in the ways you say across guardian is far ranged the only things ill agree with you are the br the pistol most of the weapons you say keep the same the firefight matchmaking the infection playlist and a new ranking system but it should keep the 50 skill for general not 150 what needs to be fixed about it is how you rank up.

[Edited on 09.24.2009 9:15 PM PDT]

  • 09.24.2009 9:14 PM PDT

Stosh hates toast!

plz check out my thread,
Halo Reach, last game?
i need to see what ppl thinks..

  • 09.24.2009 9:46 PM PDT

Posted by: Kongfu Monkeys
i completly disagree on almost every point the spikers are powerfull enough if you aim with them good the missle pod is ment to be a anti noob in banshee device so keep it or give the rockets their lock-on ability back the hornets missiles should be kept but all maps should have the no missile version but with the regular bullet power the gauss hog is fine it takes aim to use it good and its supose to be a challenge to take down when someone good gets in the carbine is fine its not near as much of a nuisance as the br the sentinel beam dosent lag already and isnt even in mm so shouldnt be powered down for balance the fuel rod is a great gun better than rockets in that you can fire rapid with it and even if it was useless then why not leave it out of only matchmaking people should atleast have the choice to place it in customs same with beam rifle but you dont even have a reason to leave it out of multiplayer so if you think it needs to be powered up well its got a faster rate than the sniper and can kill quicker using body shots if you think powered down it needs to cool down after 2 if you fire it fast for 2 body shot kill and the regular sniper takes 4 shots before a reaload its balanced with the sniper but different enough to take different ways of using the needler has the amount of lock on due to the slowness of the needles you can just duck behind and they stick to the object your behind and the plasma pistol you seem to think it needs to be better well trust me it dosent the reason its called a noob combo is because its so easy to get cheap no skill kills with it the smg dosent need to be edited at all due to the fact you can just dual weild and it can beat a AR easy close range the AR though can beat it at medium range easily so neither need to be edited in the ways you say across guardian is far ranged the only things ill agree with you are the br the pistol most of the weapons you say keep the same the firefight matchmaking the infection playlist and a new ranking system but it should keep the 50 skill for general not 150 what needs to be fixed about it is how you rank up.
Thats what I was thinking

  • 09.24.2009 9:46 PM PDT

???

Posted by: Kongfu Monkeys
i completly disagree on almost every point the spikers are powerfull enough if you aim with them good the missle pod is ment to be a anti noob in banshee device so keep it or give the rockets their lock-on ability back the hornets missiles should be kept but all maps should have the no missile version but with the regular bullet power the gauss hog is fine it takes aim to use it good and its supose to be a challenge to take down when someone good gets in the carbine is fine its not near as much of a nuisance as the br the sentinel beam dosent lag already and isnt even in mm so shouldnt be powered down for balance the fuel rod is a great gun better than rockets in that you can fire rapid with it and even if it was useless then why not leave it out of only matchmaking people should atleast have the choice to place it in customs same with beam rifle but you dont even have a reason to leave it out of multiplayer so if you think it needs to be powered up well its got a faster rate than the sniper and can kill quicker using body shots if you think powered down it needs to cool down after 2 if you fire it fast for 2 body shot kill and the regular sniper takes 4 shots before a reaload its balanced with the sniper but different enough to take different ways of using the needler has the amount of lock on due to the slowness of the needles you can just duck behind and they stick to the object your behind and the plasma pistol you seem to think it needs to be better well trust me it dosent the reason its called a noob combo is because its so easy to get cheap no skill kills with it the smg dosent need to be edited at all due to the fact you can just dual weild and it can beat a AR easy close range the AR though can beat it at medium range easily so neither need to be edited in the ways you say across guardian is far ranged the only things ill agree with you are the br the pistol most of the weapons you say keep the same the firefight matchmaking the infection playlist and a new ranking system but it should keep the 50 skill for general not 150 what needs to be fixed about it is how you rank up.


honestly? your that stupid? practically everything you said was completely wrong. the fuel rod is good i guess, but the rockets do the job twice as well and twice as fast so why put them in matchmaking? dual wielding is in my opinion what made halo worse because now every gun is ineffective except for at close range and at close range most people just will go for the beatdown which you can't do while dual wielding. when i said you should have to get to 150 i meant that it should be harder, not the same ranking system. if you would have actually payed attention to half the things i said you probably would have noticed i said that. i never said the plasma pistol should be better i just said it shouldn't run out of ammo that fast if i hold it down until i find an enemy i usually only get to fire it once. the needler seems to be so easy to kill in areas where the enemy can't hide. strafing becomes useless when someone has the needler. the gauss wharthog may take a bit of skill, but it is pretty much an unstoppable killing machine which is why i think we should at least slow down the rate of fire a little bit. other than that thanks for agreeing with me.

  • 09.25.2009 8:59 AM PDT