- MrWh1zzy
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...Does anyone really read these?
I think that the health system in Reach will be different. I just don't know how. But here's how i hope it goes...
The shields should have the same recharge rate as in Halo 1. Very slow and at least 7 seconds before it starts re-shielding after being hit / taking damage.
There will also be a base health system. It will look similar to the one in Halo 1. And each "square", after being fully depleted, would have an effect on how you play.
Square 1: You walk slightly slower and minor redness to outer pats of HUD.
Square 2: Accuracy slightly worse and more redness.
Square 3: Slightly slower and slight more redness.
Square 4: Speed reduced to speed of crouch-walking, appear to limp.
Square 5: Screen blacks out every few seconds for a moment.
EDIT: All effects form previous square will carry on to next.
There will also be medpacks in the form of Bio-Foam. You can carry it as sort of Equipment. But you hold X to use (assuming Equipment is in game and still uses X). Then an animation begins, showing you or a friendly teammate applying the Bio-Foam. The applying should take about 10 seconds, and another 10 to gradually deplete the effects of being damaged.
SEE FIRST POST, MORE IDEAS.
HALO CE health, in corner.
My ideas for the squares were hastily made up.
K?
/discuss.
[Edited on 09.27.2009 12:17 PM PDT]