- YahwehFreak4evr
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- Fabled Legendary Member
Now if you recall in Halo: Combat Evolved when one fell from a high elevation it would cause damage and would usually not only remove your shields but reduce your health. Now would anyone else like to see a feature like this in the available *gametypes you can create? For instance one could control the amount of damage they might take from say 100% (kills) to fifty percent (removes shields temporarily) et cetera. I think if a feature such as **Forge were implemented into Halo: Reach that it would have an interesting effect in the maps and gametypes created. Just my opinion I suppose.
* This is assuming the Halo: Reach gameplay is similar to the other four Halo FPS games.
** Same as above^