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  • Subject: ODST/Halo 3's Legendary Endings Linked to Reach?
Subject: ODST/Halo 3's Legendary Endings Linked to Reach?
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I haz recon.

Alright. Having played through both Halo 3 and ODST on Legendary I came upon a startling fact.

An obvious link between the 3 games.

First one.
http://img245.imageshack.us/img245/8324/halocomparison.png

This link was made since the Halo: Reach trailer was released. Note how both planets have a sun behind them and both cast a blue outline. One thing that can be noted is the position of which the sun is shown on the planet. Maybe it's the different approach angles or whatever, maybe is a symbolic meaning that Reach has changed significantly.



Second one. *ODST SPOILERS*

http://img245.imageshack.us/img245/3350/lights.png

Halo 3: ODST ends with the Prophet sitting precariously over a cavern. A first thing to note is that as soon a the cutscene opens, it shows the symbols marked throughout the game with a superintendent beside it. the symbols are kind of hidden throughout the game (you can only see them with your VISR) and tell you which way to go. But the superintendent was never present near any of them until the final cutscene. Why is the superintendent near symbols on what appears to be a forerunner object?

Anyways, back to the second picture. As you can see there are 5 lighted humanlike objects at the bottom of the cavern which aren't even revealed until the cutscene starts fading out. (An obvious clue to their significance) There is not hauntingly suspicious music like in the Halo 3 ending, so these objects could easily be missed, but they definately standout from the rest of the scenery.


So, thoughts?

I haven't seen this anywhere else, so I'd like to take the time to accredit the discovery to myself (without sounding too nerdy/cocky)


Original thread can be found here: http://forums.gametrailers.com/thread/-spoilers-----h3--odst---r each/917315?page=1#author_bar_21635790

  • 09.27.2009 3:36 PM PDT

As far as the Reach/Halo 3 comparison goes: The planets both have different suns. And any planet with an oxygen based atmosphere has a blue horizon line, like Earth

As for ODST: Pretty sure it's just the the teleport under New Mombasa that leads to the arc, and those figures are just lights to keep the cavern well lit.

  • 09.27.2009 3:47 PM PDT
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And how exactly do these different endings/the trailer have any relevance to eachother WHATSOEVER? The only comparison you made was that Reach had a sun and The Halo 3 legendary ending had a sun, and both aren't blue and both don't have a blue outline, like you said.... They're different coloured suns... The comment about the ODST ending has nothing to do with Reach or Halo 3.

So what was the point of this thread?

Posted by: TW SnprSlick
Alright. Having played through both Halo 3 and ODST on Legendary I came upon a startling fact.

An obvious link between the 3 games.

First one.
http://img245.imageshack.us/img245/8324/halocomparison.png

This link was made since the Halo: Reach trailer was released. Note how both planets have a sun behind them and both cast a blue outline. One thing that can be noted is the position of which the sun is shown on the planet. Maybe it's the different approach angles or whatever, maybe is a symbolic meaning that Reach has changed significantly.



Second one. *ODST SPOILERS*

http://img245.imageshack.us/img245/3350/lights.png

Halo 3: ODST ends with the Prophet sitting precariously over a cavern. A first thing to note is that as soon a the cutscene opens, it shows the symbols marked throughout the game with a superintendent beside it. the symbols are kind of hidden throughout the game (you can only see them with your VISR) and tell you which way to go. But the superintendent was never present near any of them until the final cutscene. Why is the superintendent near symbols on what appears to be a forerunner object?

Anyways, back to the second picture. As you can see there are 5 lighted humanlike objects at the bottom of the cavern which aren't even revealed until the cutscene starts fading out. (An obvious clue to their significance) There is not hauntingly suspicious music like in the Halo 3 ending, so these objects could easily be missed, but they definately standout from the rest of the scenery.


So, thoughts?

I haven't seen this anywhere else, so I'd like to take the time to accredit the discovery to myself (without sounding too nerdy/cocky)


Original thread can be found here: http://forums.gametrailers.com/thread/-spoilers-----h3--odst---r each/917315?page=1#author_bar_21635790

  • 09.27.2009 3:48 PM PDT
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I haz recon.

Firstly, you have to realize we are within the realms of fiction. Literature rules apply here(although visually).

Like I said earlier, the sun comes form a different angle/is a different color. It could be a SYMBOL of Reach significantly changing since the events of the trailer.
As for ODST. There are 5 humanlike figures at the bottom of the tunnel. Not only are the humanlike figures, they are LIGHTS. Lights usually indicate a heavy symbolic meaning of life. Life, characters of Reach, see where I'm going here? As a current student studying literature and its trends, some of those clues that are dropped are pretty obvious.

  • 09.27.2009 5:04 PM PDT

One on one, man to man.
Blade to blade, skill against skill.
Bring it.

Dear god, have you got you're head screwed on the wrong way.

First, Reach happened roughly simultaneously with the Halo: CE. If you read the books Fall of Reach and First Strike, you'll understand. There is no hinting to Reach from games whose events happened AFTER the event the events at Reach.

Second, those lights illuminating the gate to the Ark are just that, lights. No hint. You get to see that structure in Halo 3, opening a portal.

There are no allusions to the other games. There are coincidences, but there are no hinting connections.

  • 09.27.2009 5:26 PM PDT
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I haz recon.

Posted by: Cryovizard
Dear god, have you got you're head screwed on the wrong way.

First, Reach happened roughly simultaneously with the Halo: CE. If you read the books Fall of Reach and First Strike, you'll understand. There is no hinting to Reach from games whose events happened AFTER the event the events at Reach.

Second, those lights illuminating the gate to the Ark are just that, lights. No hint. You get to see that structure in Halo 3, opening a portal.

There are no allusions to the other games. There are coincidences, but there are no hinting connections.


Well any theory is as crazy at this point. Nobody knows, all I'm saying there are some telltale fiction hints going on in Halo. It uses so many literary cliches I nearly called the entire Halo 3 campaign.

Now here's what I'm saying.

5 lighted characters, unnaturally just standing there. Everything in a 3d environment is there for a purpose. Why does the camera sway up and down and not reveal all the lights until the last second? Why are the lights the last thing you see in the cutscene? Because they are significant. Don't think light is significant?

Why at the end of Halo 3's campaign did the planet light up at the last second? Because the light is significant.

Why in Halo 3 did the ark light up to reveal the portal? Because the light is significant.

Those lights look nothing like lights created to light a cave. They are more than likely signifying angelic figures. (Notice the amount of biblical allusions in the entire Halo story?) There are lots of people saying stuff about the prophet flash cloning himself, which I'm not entirely convinced of, but I do know for a fact, the lights serve as a significant indicator.

  • 09.27.2009 5:53 PM PDT

check my theroy

http://www.bungie.net/Forums/posts.aspx?postID=37416636

think you can shoot it down?

  • 09.27.2009 6:19 PM PDT
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Or maybe, just maybe, Halo: Reach is about the Fall of Reach, and what happened there. Without anything interveining to completely screw up the story?

Nah that's WAY to crazy!

  • 09.27.2009 6:23 PM PDT

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Posted by: jordanJ
Or maybe, just maybe, Halo: Reach is about the Fall of Reach, and what happened there. Without anything interveining to completely screw up the story?

Nah that's WAY to crazy!
I doubt Halo REACH will be based on Halo: The Fall of Reach.

  • 09.27.2009 6:24 PM PDT
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Posted by: MLG Cheehwawa
Posted by: jordanJ
Or maybe, just maybe, Halo: Reach is about the Fall of Reach, and what happened there. Without anything interveining to completely screw up the story?

Nah that's WAY to crazy!
I doubt Halo REACH will be based on Halo: The Fall of Reach.


The internet needs a sracasm filter, cause I can't tell :\

If you're serious, I also doubt it will be based directly on the book, probably a different squad of UNSC troops. Most likely on the ground.

If you were being sarcastic, I NO RITE!?!

  • 09.27.2009 6:28 PM PDT

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Posted by: jordanJ
Posted by: MLG Cheehwawa
Posted by: jordanJ
Or maybe, just maybe, Halo: Reach is about the Fall of Reach, and what happened there. Without anything interveining to completely screw up the story?

Nah that's WAY to crazy!
I doubt Halo REACH will be based on Halo: The Fall of Reach.


The internet needs a sracasm filter, cause I can't tell :\

If you're serious, I also doubt it will be based directly on the book, probably a different squad of UNSC troops. Most likely on the ground.

If you were being sarcastic, I NO RITE!?!
Okay. Just saying. We don't learn anything about the ground battle in The Fall of Reach. The PoA actually jumps away before the planet falls, with the Arbiter in tow, so it would be more appropriate to reference First Strike to see the setting for this game. On the surface of Reach as it is falling August 30th, 2552, while the PoA is in slipspace towards Halo.

  • 09.27.2009 6:30 PM PDT
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Posted by: MLG Cheehwawa
Posted by: jordanJ
Posted by: MLG Cheehwawa
Posted by: jordanJ
Or maybe, just maybe, Halo: Reach is about the Fall of Reach, and what happened there. Without anything interveining to completely screw up the story?

Nah that's WAY to crazy!
I doubt Halo REACH will be based on Halo: The Fall of Reach.


The internet needs a sracasm filter, cause I can't tell :\

If you're serious, I also doubt it will be based directly on the book, probably a different squad of UNSC troops. Most likely on the ground.

If you were being sarcastic, I NO RITE!?!
Okay. Just saying. We don't learn anything about the ground battle in The Fall of Reach. The PoA actually jumps away before the planet falls, with the Arbiter in tow, so it would be more appropriate to reference First Strike to see the setting for this game. On the surface of Reach as it is falling August 30th, 2552, while the PoA is in slipspace towards Halo.


I don't think that sounds overly fun at all though... In my opinion they could make a really great game out of the Ground battles. As you said, we don't know much of what happened, which leaves alot of creative space for Bungie to work their magic.

I can't shake the feeling that I missed the point of your post completely though...

  • 09.27.2009 6:34 PM PDT

Please, don't have any children. You would also make them morons, and America doesn't need anymore.

  • 09.27.2009 6:38 PM PDT

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What I'm saying is it doesn't make sense to say "this game is based on The Fall of Reach" since the trailer mentions SPARTANS ON THE GROUND, and we don't see what happens to them on the ground in TFoR. We learn what happens to (some of) them in First Strike.

We probably won't be playing from the perspective from FS though. Spartan-259 would have to be a member of either Team Beta or Team Delta. Team Delta were crippled from the fall, so it would be Team Beta. We don't learn what happens to Beta in the novels; we follow Alpha (Fred, Kelly, Joshua [KIA]) during the whole battle. We also learn that half the crippled Spartans (3) link up with them, and after the Chief comes back, Gamma (Anton, Li, Grace) link up with him and the rest.

But that still leaves the fate of Beta (11) and half of Delta (3) untold. And Gamma's story during the battle of Reach was also untold.

  • 09.27.2009 6:39 PM PDT
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Hence, leaving a great deal of creative goodeyness for Bungie to expand on. I also didn't directly mean the book, I was just saying "The Fall of Reach" because that's the common expression on what happened to Reach.

  • 09.27.2009 6:42 PM PDT

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Posted by: jordanJ
Hence, leaving a great deal of creative goodeyness for Bungie to expand on. I also didn't directly mean the book, I was just saying "The Fall of Reach" because that's the common expression on what happened to Reach.
I know... common, but also incorrect. Like ignorance. Or racism. Or Kanye.

  • 09.27.2009 7:02 PM PDT

Armor Lock isn't overpowered. You just suck at Reach :)

Reach isn't bad, you're just a BK :)

For my gamertag, look up "Ghoulishtie"

How about, Reach is not connected to any of the other Halo games AT ALL except for what has been obviously shown to us?

IE: In ODST when they mention reach a few times. Obvious.

IE: Halo 3 ending planet is Reach. Total BS.

  • 09.27.2009 8:36 PM PDT

I need this place like i need a shotgun blast to the face



Well any theory is as crazy at this point. Nobody knows, all I'm saying there are some telltale fiction hints going on in Halo. It uses so many literary cliches I nearly called the entire Halo 3 campaign.

Now here's what I'm saying.

5 lighted characters, unnaturally just standing there. Everything in a 3d environment is there for a purpose. Why does the camera sway up and down and not reveal all the lights until the last second? Why are the lights the last thing you see in the cutscene? Because they are significant. Don't think light is significant?

Why at the end of Halo 3's campaign did the planet light up at the last second? Because the light is significant.

Why in Halo 3 did the ark light up to reveal the portal? Because the light is significant.

Those lights look nothing like lights created to light a cave. They are more than likely signifying angelic figures. (Notice the amount of biblical allusions in the entire Halo story?) There are lots of people saying stuff about the prophet flash cloning himself, which I'm not entirely convinced of, but I do know for a fact, the lights serve as a significant indicator.[/quote]


I think this kid needs a drug test

  • 09.27.2009 8:55 PM PDT

YANKEE OSCAR UNIFORM ROMEO ECHO - ALPHA NOVEMBER - INDIA DELTA INDIA OSCAR TANGO - SIERRA OSCAR - SIERRA TANGO FOXTROT UNIFORM!!!! -Me

I honestly cannot believe this! What grounds do you have? It's complete speculation. You made patterns where there are none. And as for symbolism of that Reach changed is ridiculous the planet in the Halo 3 legendary ending is not Reach it's freaking Forerunner. There are Forerunner glyphs on its surface. SEE ME!

  • 09.27.2009 9:32 PM PDT
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No.

How the -blam!- did you NOT see this anywhere else? Are you BLIND?

  • 09.27.2009 9:32 PM PDT

The honestly have no relevance.. do you really think that those little pieces out of a picture would connect? Bungie loves their easter eggs.. yes, but those theories are just simply random. That was the sun and masterchief in the first picture.. plain and simple. By the way halo 3 would never be linked to reach because the game reach is based on the wars raged on the planet reach way before halo 1 even came around, so unless the masterchief found out how to float back in time.. no its not linked

[Edited on 09.27.2009 9:46 PM PDT]

  • 09.27.2009 9:43 PM PDT

YANKEE OSCAR UNIFORM ROMEO ECHO - ALPHA NOVEMBER - INDIA DELTA INDIA OSCAR TANGO - SIERRA OSCAR - SIERRA TANGO FOXTROT UNIFORM!!!! -Me

Posted by: Mysterio 310


Well any theory is as crazy at this point. Nobody knows, all I'm saying there are some telltale fiction hints going on in Halo. It uses so many literary cliches I nearly called the entire Halo 3 campaign.

Now here's what I'm saying.

5 lighted characters, unnaturally just standing there. Everything in a 3d environment is there for a purpose. Why does the camera sway up and down and not reveal all the lights until the last second? Why are the lights the last thing you see in the cutscene? Because they are significant. Don't think light is significant?

Why at the end of Halo 3's campaign did the planet light up at the last second? Because the light is significant.

Why in Halo 3 did the ark light up to reveal the portal? Because the light is significant.

Those lights look nothing like lights created to light a cave. They are more than likely signifying angelic figures. (Notice the amount of biblical allusions in the entire Halo story?) There are lots of people saying stuff about the prophet flash cloning himself, which I'm not entirely convinced of, but I do know for a fact, the lights serve as a significant indicator.[/quote]


I think this kid needs a drug test


You should take your own advice. What are you talking about "the light is significant"? The reason the planet at the end of Halo 3 lit up was to show the surface and as for the Reach trailer the sun was used to make a transition from seeing the planet to seeing the logo. And as for the lights in the ODST ending, THEIR FREAKING LINES PEOPLE!! Stop making stuff out of nothing! I can make an entire theory based on how John just stood their after Cortana activated the halo in Halo 3. He stood their to show that he was invincible and even though the halo was firing he could never die, but wait could it just be that Bungie wanted to have a cool shot of John standing there as the Halo started to fire? Yeah, probably. It's as simple as that. Don't make everything so complicated Bungie doesn't hide their symbolism or leave it to speculation. When they use symbolism it's right out in the open and is for those few people or many people who actually get it. For instance Tartarus is a place of torment and punishment in the underworld. Try and interpret that into something that doesn't relate to hell or the underworld, it's right out in the open for all to see no speculation thats what Bungie does with their symbolism.

  • 09.27.2009 9:47 PM PDT