Halo: Reach Forum
This topic has moved here: Subject: halo reach map maker
  • Subject: halo reach map maker
Subject: halo reach map maker

i think if there is a map maker for halo: reach its like the timesplitters maps maker. its a really simple map maker but nice map maker.

screw the people who think the map maker for reach should be like far cry 2 map maker. they only say that cause far cry 2 is a recent game and some light was shined on its map maker.

  • 09.27.2009 9:46 PM PDT

I think it's going to be like good ol' Forge. I saw nothing wrong in Forge.

  • 09.27.2009 9:50 PM PDT

forge isnt a map maker

  • 09.27.2009 9:51 PM PDT
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Posted by: bat out of h3ll
forge isnt a map maker


yeah, its a map editor

  • 09.27.2009 10:30 PM PDT

a map maker is where you make maps. forge is a object editor that lets you delete/add and move objects in environments created buy bungie.

  • 09.27.2009 10:42 PM PDT

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Posted by: bat out of h3ll
a map maker is where you make maps. forge is a object editor that lets you delete/add and move objects in environments created buy bungie.


The Map Editor that you want will be dumbed down for people like you and I so that we can conceptually understand how to use the tools. While instead the real map makers will use their skills and make real maps. Not a community made cesspool of maps.

  • 09.27.2009 10:55 PM PDT

I want to see a Farcry 2 Map Creator. Yes, I said it. I was deeply pleased with Farcry's Map Creator.

  • 09.27.2009 11:22 PM PDT

Far Cry has an awesome map editor. & Stop calling it a map creator. It's called a damn map editor. Now that that subject is out of the way.....

You want a diverse complex map editor. People may disagree and say well forge is awesome and it's all Halo really needs. Well those people either suck at making maps, never had experience with other editors or just don't care for editors in the first place (kids that really just piss around in forge with no intent to make awesome stuff). The idea of having a ton of options is the direction Bungie should head. More Options = More Maps plain and simple.

How many times can you look at Sanbox or Foundrys textures before you think about throwing up? If they're going to keep Forge they should at least ship the game with 4 or 5 maps with huge abilities to forge on. And all 4+ maps should look very unique (city, covy, snowy etc...).

Sure forge may be nice for people who just want to build little practice maps and such but wouldn't it be much cooler to download really well built maps? I'm not saying you can't make awesome stuff in Forge I'm just saying that you will more than likely be wowed a few more times with an actual map editor vs. forge.

And don't even bring up the well then everyone would be able to build awesome maps subject. It's simply false and even if it was true big deal more cool maps...

lols done with my rant.

[Edited on 09.27.2009 11:37 PM PDT]

  • 09.27.2009 11:34 PM PDT
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a map editer would be nice, aas long as thay kept with the simplicity of LBP.

  • 09.27.2009 11:36 PM PDT

i dont get how the map maker i want will be dumbed down. anyways i refer to anything where you make maps as a map maker. im not talking about editing existing maps, im talking about making news maps. new spaces in which to play.

i do think that forge would still be useful but for stuff like placing vehicles, weapons, and whatnot on the maps made

  • 09.28.2009 6:54 AM PDT

forge = win

  • 09.28.2009 7:00 AM PDT
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Forge is not win. Forge is suck. Forge is only useful because of the two glitches that make is somewhat able to make maps. If not for interlocking (merging to objects together) or geomerging (forcing objects into map geometry).

The flaw with the TS2 or TS3 (Time Spiltters 2/3) map editor is that you are limited to making a bunch of hallways and large, prefabricated rooms. I have several map ideas that would simply not be possible in a map editor like that, and we would still have the problem of really similar looking maps. I would kill to have the TS3 map editor in Halo 3 as an upgrade to Forge. However, because Reach is a new game, I believe Bungie should go all out and make some crazy map editor.

Reach's map editor should include (but not limited to):
-have an object library composed of only 4 geometrical primitives (cube, triangular prism, cylinder, sphere) that are relatively low-polygon so we can place many of them, as well as height maps, water, death barriers, soft ceilings, gravity lifts, some prefabricated objects such as trees and rocks, etc...
-ability to edit color, texture and opacity on an object.
-ability to resize objects (x,y, and z individually)
-ability to position the x,y,z coordinates of objects
-ability to change the roll, pitch and yaw of objects
-ability to edit the last three properties of objects using a keypad type thing
-ability to create bump maps/height maps (whatever they are called)
-ability to have a paintbrush feature to paint heightmaps so they aren't one solid texture or color
-ability to create water
-ability to color the water, change how murky it is, etc...
-ability to turn physics on or off for anything so we can make our own crates, barriers, etc...
-ability to cut certain geometry out of other geometry (this should definitely be included, because it would allows us to make many different types of things such as cars, stairs, etc...
-ability to place 'death barriers'
-ability to place customizable gravity lifts with different effects and heights/diameters
-ability to give objects basic scripting capabilities so we can make buttons, drawbridges, giant rotating things, working subways that turn at certain points, etc...
-ability to enable/disable the more advanced options so new users aren't overwhelmed by them
-have the map editor not be based off of a certain map (such as Sandbox), and instead start as a completely empty (no floor, walls, water, etc...) map
-limit our maps to numbers of polygons total or the fps achieved when playing on the map, not by some predetermined value such as money or amount of objects
-fix the 'glitch' that causes walls to be uneven to conserve file size. Videos can be 16 megabytes easily, so why is Bungie trying to keep map sizes so low?
-allow us to have more than 100 items of user-created content
-ability to group objects together, and move them together
-ability to change the weather and atmosphere of the map
-ability to copy/paste objects or groups
-ability to place soft ceilings to keep people from leaving the map
-ability to create 'zones' that give certain teams or players different base player traits
-allow us to place the objective objects without changing the gametype
-put in as many Halo Wars vehicles in forge as you can. They'll be like the Fuel Rod Gun and Incendiary grenades.
-allow us to alter the power and abilities of vehicles and weapons. Bungie did this on Avalanche with the Transport Hornet
-more specific spawn characteristics, ie: VIP, Juggernaut spawns, etc.
-set the default spawn grenade (i.e: Heretic with Plasma Grenades)
-ability to add sounds to certain parts of the map
-a grass brush

Or, Bungie could just give us a computer based map editor not limited to console controls.

[Edited on 09.30.2009 4:50 PM PDT]

  • 09.28.2009 7:27 AM PDT

a ts3 maps make would be a huge upgrade compared to forge. you can do alot more than you would thing using prefabricated halls and rooms. ive built entire cities and fortresses using the ts3 map maker, too bad there was a budget for that map maker like forge, i could have made much larger maps

  • 09.28.2009 7:40 AM PDT

im not so concerned with map makers that will go play every game that has one.

  • 09.28.2009 7:56 AM PDT
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Posted by: TubbierPainter
how about yo go play FarCry 2 or what eer if you like the mapmakers so much!

Why don't you go play a game that's compatible with your levels of stupid?

Halo is a great series. It deserves a map editor. Imagine all the GOOD maps you'll be able to play on once we get one.

  • 09.28.2009 8:56 AM PDT

Posted by: TubbierPainter
how about yo go play FarCry 2 or what eer if you like the mapmakers so much!


Your logic fails so hard it makes me sick...

Far Cry 2 has one of the most complex editors for a console FPS. However the gameplay is so stiff and bad that I actually sold the game.

H3 Gameplay beats FC2's by a long shot but FC2's map editor kills Halo's Forge. They really shouldn't even be compared since the only thing you can do in H3's forge is place objects.

What I'm trying to say is why would I want to build maps for a garbage game? And why wouldn't you want well built maps for your Halo gameplay experience? It's not all about people that can build maps... It's also about people that want to play on them.

  • 09.28.2009 9:20 AM PDT

I miss the days of Halo 2.

I want a Fire Fight map editor, a reach map maker where you get to make maps from the ground up.... =|

  • 09.28.2009 9:29 AM PDT
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Posted by: XxXAlesanaXxX
Far Cry has an awesome map editor. & Stop calling it a map creator. It's called a damn map editor. Now that that subject is out of the way.....

You want a diverse complex map editor. People may disagree and say well forge is awesome and it's all Halo really needs. Well those people either suck at making maps, never had experience with other editors or just don't care for editors in the first place (kids that really just piss around in forge with no intent to make awesome stuff). The idea of having a ton of options is the direction Bungie should head. More Options = More Maps plain and simple.

How many times can you look at Sanbox or Foundrys textures before you think about throwing up? If they're going to keep Forge they should at least ship the game with 4 or 5 maps with huge abilities to forge on. And all 4+ maps should look very unique (city, covy, snowy etc...).

Sure forge may be nice for people who just want to build little practice maps and such but wouldn't it be much cooler to download really well built maps? I'm not saying you can't make awesome stuff in Forge I'm just saying that you will more than likely be wowed a few more times with an actual map editor vs. forge.

And don't even bring up the well then everyone would be able to build awesome maps subject. It's simply false and even if it was true big deal more cool maps...

lols done with my rant.
this (yes i read all of it) but i would take it even further i.e choose texture (i think city or alpine like valhalla would be coolest) then the size and shape, then make elevation changes then add predetermined geometry for the theme you chose.

[Edited on 09.28.2009 10:03 AM PDT]

  • 09.28.2009 9:59 AM PDT

Bungie has the tools to make there own sweet ass map creator. Why the hell would they copy off of some other game.

  • 09.28.2009 10:17 AM PDT
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Proud frenchie, elite fan, anthro artist not hellbent on yiff convention/pics/whatever, mature and intelligent forum guy, 4chaner, halo 2 lover and halo 3 hater.

Halo is M$'s cash cow, everybody knows it. they make money like this : you buy the (incomplete) game, then they sell like 4 map packs for 10$ each (yuropens (these guys accross the sea where the queen lives and stuff) have to pay 10 Euros which is like 15$ but whatever).
you buy map packs with MS points, that you buy with real money.

so you spend ~100$ (100 Euros for us, which makes like 120$ ............. :| ).

but if they give us a powerful tool to make our own maps, then they won't be able to sell map packs anymore.
why would anybody pay for map packs when they could make their own maps that'll be just as good? even if they make matchmaking REQUIRE map packs, then we'll only play custom and have infinite fun anyway.

MS won't be gaining more money anymore. so they won't give us such a tool, ever ever.

  • 09.28.2009 10:37 AM PDT

if bungie has the tools to make the maps then why didnt they just give us a watered down version of it instead of crappy forge? i think the way the timesplitters map maker works would be good and would fit in with halo. im not saying that bungie should blatantly rip off another games map maker though.

  • 09.28.2009 10:40 AM PDT

Posted by: DeviantSniper
Bungie has the tools to make there own sweet ass map creator. Why the hell would they copy off of some other game.


We never said steal an editor. We said "like other editors" Basically we would like to use the tools Bungie has but in simplified console terms. I know it's a billion times more convenient to edit maps on a computer but we are using a console. Unless Bungie made some sort of computer to console converter. Something like using XNA creators memberships to make. I would pay the money to be able to build maps for halo. And if they did that I'm sure people would vote for the best created map to be sold for a small amount of microsoft points.

Their are a lot of flaws using that service/method so I would just prefer console editing.

  • 09.28.2009 10:57 AM PDT

Posted by: z0rgy
Halo is M$'s cash cow, everybody knows it. they make money like this : you buy the (incomplete) game, then they sell like 4 map packs for 10$ each (yuropens (these guys accross the sea where the queen lives and stuff) have to pay 10 Euros which is like 15$ but whatever).
you buy map packs with MS points, that you buy with real money.

so you spend ~100$ (100 Euros for us, which makes like 120$ ............. :| ).

but if they give us a powerful tool to make our own maps, then they won't be able to sell map packs anymore.
why would anybody pay for map packs when they could make their own maps that'll be just as good? even if they make matchmaking REQUIRE map packs, then we'll only play custom and have infinite fun anyway.

MS won't be gaining more money anymore. so they won't give us such a tool, ever ever.


Trust me when I say Bungie devs are pros and will make better maps than the normal average gamer. People will still buy map packs to play in matchmaking. While a random person has less tools to use bungie has all the tools the knowledge and a few more people working on the projects.

  • 09.28.2009 11:00 AM PDT