Halo: Reach Forum
This topic has moved here: Subject: No bullet dropping/refunding please
  • Subject: No bullet dropping/refunding please
Subject: No bullet dropping/refunding please

Sorry Bungie, but I don't like to be cheated out of shooting my gun in a first-person shooter.

  • 09.28.2009 1:22 PM PDT

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bullet dropping?
refunding?
how do these two things meet and why would you drop bulleta

  • 09.28.2009 1:23 PM PDT
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  • 09.28.2009 1:24 PM PDT
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Bullet dropping or refunding is when the packets that contain the information for your shots are lost somewhere over the internet. The game refunds your bullets by giving you the lost shots back when you reload your gun. This can be seen in the BR when you have an amount of bullets left that isn't divisible by three.

It should be fixed. Isn't that obvious? Why would Bungie leave any flaw in a game?

  • 09.28.2009 1:26 PM PDT

When you're firing your AR or BR in Halo 3 multiplayer off-host, watch the gun's digital ammo counter. Let's say you fire 10 rounds from your AR. The ammo counter should read 22 since the gun holds 32, but if it goes up to 23(hence "refund"), then that means one of your bullets never existed. It's more of a problem with the BR, since dropping even one bullet out of 12 instantly screws you out of a 4-shot.

Trust me, this happens very frequently if you are off-host and should be fixed for Reach.

  • 09.28.2009 1:27 PM PDT
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he means when you have to reload your rocket launcher/sniper rifle twice, or shoot 3 times with the BR and magically have 1 bullet refunded in your clip.

  • 09.28.2009 1:28 PM PDT

Come on guys this is a big issue. No one likes to be cheated out of firing their weapon.

  • 09.28.2009 5:07 PM PDT
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technically in real war your left over bullets dont neatly go into one clip for easy use. most people just drop the whole mag and leave it with the left over bullets.

  • 09.28.2009 5:10 PM PDT

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Posted by: DebatingBoot
Bullet dropping or refunding is when the packets that contain the information for your shots are lost somewhere over the internet. The game refunds your bullets by giving you the lost shots back when you reload your gun. This can be seen in the BR when you have an amount of bullets left that isn't divisible by three.

It should be fixed. Isn't that obvious? Why would Bungie leave any flaw in a game?


Lag is a problem that exists in every game, and is a problem that cannot indefinately be fixed. People will just have to live with it.

  • 09.28.2009 5:11 PM PDT

That's not even close to the issue here. The topic is that when firing any number of bullets from the AR/BR(and possibly other bullet based weapons), any number of those bullets can randomly disappear due to Halo 3's mediocre netcode.

If you want to use a real life example, say I fire 12 bullets from an M16. Is it realistic that one of those 12 bullets vanishes from thin air only to magically be put back into my clip?

  • 09.28.2009 5:13 PM PDT
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Posted by: AgLion
Posted by: DebatingBoot
Bullet dropping or refunding is when the packets that contain the information for your shots are lost somewhere over the internet. The game refunds your bullets by giving you the lost shots back when you reload your gun. This can be seen in the BR when you have an amount of bullets left that isn't divisible by three.

It should be fixed. Isn't that obvious? Why would Bungie leave any flaw in a game?


Lag is a problem that exists in every game, and is a problem that cannot indefinately be fixed. People will just have to live with it.

I'm not entirely sure if this is correct, but I heard that each BR bullet is sent as one packet. I'm not sure if that's true, but if so, Bungie could optimize the web code to use less packets overall, and more duplicate packets so in case one is lost, others may still arrive at the destination.

Of course, I have no idea what I'm talking about.

  • 09.29.2009 6:06 AM PDT
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what's all this talk about a bullet missing from a br shot? i perposfully make my bullet count not divisable by the correct numbers by reloading dering fire and what not it happens >.>

  • 09.29.2009 6:15 AM PDT

nothings perfect. only way it could be is if bungie had all the time they want and need to make a perfect game/code for halo, and due to monopoly microsoft games dont have time for that. any developer can make a -blam!- game and a halo game, if they have enough time/no time and the resources to do it in. odst one year many resources, lots of corners cut but not to the naked eye. look at how halo 1 evolved over the years, thanx to microsoft's money and resources. man i could go on and on about how bungie is "independent" again, yeah right.

[Edited on 09.29.2009 6:41 AM PDT]

  • 09.29.2009 6:40 AM PDT

is it even possible to send multiple packets so if some get lost others will make it to there destinations? that would be nice if so

  • 09.29.2009 6:40 AM PDT