- fifthderelicte
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- Exalted Mythic Member
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Actually, the reticle placement does affect gameplay. It's much more natural to aim for the center of the screen when noscoping, and it can help out a lot. This is also true when you have the blind (or whatever takes away radar) skull on.I don't know what the point is for having it off center and could see this as a good change.
As far as the FOV, I kind of like it this way. Sure, you may not have as wide of a vision, but it causes you to be more alert and look around, depend on communication more since you can't see as much, and use your radar. Games like COD where you get killed so fast and they aren't quite as tactical (to the extent that that Halo requires teamwork anyway), you need that FOV to make sure you don't get instakilled. Halo's shields, radar, and reliance on teamwork give you a huge chance in a fight, reducing the field of vision helps you to have to rely on many skills more - IMO.