Halo: Reach Forum
This topic has moved here: Subject: Two Aesthetic Changes Reach Needs
  • Subject: Two Aesthetic Changes Reach Needs
Subject: Two Aesthetic Changes Reach Needs

There have been a myriad of changes made with each successive Halo title. Things as big as the removal of a core weapon to things as small as a change in reticle art. We all have debated the weapon changes to death, so I would like to shift focus to the aesthetic changes Bungie has made.

These changes don't directly affect gameplay, but they do make a difference.

Move the reticle back to the middle of the screen.

I have no idea why this changes was ever even considered, much less included in Halo 2 and Halo 3. I am constantly looking down at the floor to get a better perspective, and there is no reason this should remain in Halo Reach. The reticle should be in the center of the screen, especially in a game like Halo where people can be above you AND below you.

Increase the FOV.

Every time I come back after a break from Halo, I get dizzy from the first few games. The tunnel vision associated with the ridiculously small FOV is a huge annoyance. While a wider FOV puts more strain on the engine, I would gladly sacrifice the graphical frills in MP for a FOV that doesn't make me sick.

  • 09.28.2009 4:35 PM PDT
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Yes.
Yes.

  • 09.28.2009 4:39 PM PDT

You know what I want to see?
The camera pulled back a bit. I want to see more of the gun. For instance, the Assault Rifle- in Halo 3, it got pulled back to just seeing the electronic ammo display and anything infront of it. I want it pulled back far enough to see the arch in the gun, like you can in ODST, and sometimes in Halo CE. But I want to see this for all guns.

  • 09.28.2009 4:45 PM PDT
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Actually, the reticle placement does affect gameplay. It's much more natural to aim for the center of the screen when noscoping, and it can help out a lot. This is also true when you have the blind (or whatever takes away radar) skull on.I don't know what the point is for having it off center and could see this as a good change.

As far as the FOV, I kind of like it this way. Sure, you may not have as wide of a vision, but it causes you to be more alert and look around, depend on communication more since you can't see as much, and use your radar. Games like COD where you get killed so fast and they aren't quite as tactical (to the extent that that Halo requires teamwork anyway), you need that FOV to make sure you don't get instakilled. Halo's shields, radar, and reliance on teamwork give you a huge chance in a fight, reducing the field of vision helps you to have to rely on many skills more - IMO.

  • 09.28.2009 4:45 PM PDT

The FOV was expanded in ODST, I say keep it how it is in there.

  • 09.28.2009 4:51 PM PDT

Posted by: fifthderelicte
Actually, the reticle placement does affect gameplay. It's much more natural to aim for the center of the screen when noscoping, and it can help out a lot. This is also true when you have the blind (or whatever takes away radar) skull on.I don't know what the point is for having it off center and could see this as a good change.


Oh yes, both of those things affect gameplay. What I meant was that they aren't gameplay elements specifically (like movement speed or rate of fire).

  • 09.29.2009 9:59 AM PDT

Vae Victis!

Posted by: Po0f MoNk3y
The FOV was expanded in ODST, I say keep it how it is in there.


Yeah Bungie fixed the FOV in ODST, now they just need to fix the reticle placement.

It was perfect in Halo: CE, I don't know why they changed it.

  • 09.29.2009 1:07 PM PDT