- Saint Patrick
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- Exalted Member
Posted by: GodHostsNubs
Bungie should implement the "Team Spelling" and "Team Grammar" hoppers immediately. You'd never make it above a 20 unless you got carried.
Posted by: Rawk to the Fist
Posted by: hal0man88
A: Hunters are not Bosses
B: Scarabs are technically not "Bosses" at least I don't view them that way. The only boss in Halo 3 was Spark and I'm happy about that.
C: Halo 1 worked well without major bosses and ODST, you could consitter Brute Cheiftans "Mini-Bosses". Halo 2 sucked because of the inclusion of Bosses.
D: Bosses are not needed in Reach, they break down the Gameplay pacing and that's a bad thing.
Conclusion: If Bungie Includes Bosses in REACH, they should be Mini-Bosses like Zelots or Spec-Ops commanders.
EDIT: No GoW Boss like battles, They SUCKED! Halo is ment to have easy bosses because Bungie doesn't want to mess up pacing.
As Far as the Warthog Runs are Concerned, It seems like Bungie's only alternative to haveing a ultra-mega final boss are these Warthog Runs. The One In Halo 1 was EPIC, the One in ODST, It was more like an Escort mission which I didn't like at all. The ONLY pluss side to that ending was the ability to change Vehicles at every door.
My solution for Halo Reach: No BIG bosses and NO Warhog Runs. Instead, Bungie should think outside the Box.
I'm thinking of bosses more as the big enemies that you don't come across as often. I agree i don't think that we should have a GoW type boss battle. I'd just like to see an improvement in the more difficult enemies. The only thing I don't agree with you on is how you were satisfied with fighting Guilty Spark, he wasn't even a challenge.
I don't think he was supposed to be a challenge. He's an engineer, not a soldier.