- XBLDragon029
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- Intrepid Mythic Member
[As of October 2012]
2013 ADFA Officer Cadet of the RAAF (Aerospace Engineer Electronics Officer).
It's not going to work really, GOW was banned in Germany, GOW2 was banned in even more places, L4D2 was banned in Australia, and you can't dismiss these countries either, they make up serious sectors of your sales.
Australia for example is the 3rd largest nation in terms of gaming habits, make it too violent and have it banned there and bam, there goes something like a 1/4 - 1/6 of your sales.
I believe that maybe just having burn marks that darken the textures via a shock damage effect across the polys on a model (unlike HL2's which often has problems rendering burn marks on detailed models) would be fine with most rating systems but as for explosions, I don't think they can do much besides just having more blood (and that can be easily changed to suit the more sensitive rating systems).
Dismemberment seems to be a major reason as to whether a game is banned or not these days.
Oh and OP, when was the last time you played Halo 2?
It looks terrible compared to Halo 3, buildings are rather plain, textures aren't exactly all that great and the lighting system is flawed.
Water could be fixed however for Reach, maybe try dissecting the Cry Engine 2 to see how it's water system works, then improve on it.
What else?
I guess they need to focus on making more spectacular lighting, from my experience fancy lighting can make an ugly game look amazing *coughcertainhalo2scenesstilllookawesomecough*
In Halo 3 the textures were perhaps a little too detailed, for Reach, they may as well keep that level of textures or improve on them, but they need to work more on the initial presentation, increase the average poly count per model, have fancy lighting, really take a look at the "laws" of visual art and try to create environments that implement as many of the laws as possible from any and every direction and point in the environment.