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Does anyone else hope halo reach has a longer campaign than the other halos
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Halo CE's was pretty long and yes I want a long campaign.
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it'd be hard to make a shorter campaign................... :/ I wish I was joking or exaggerating.
yeah halo 1 had a good sized campaign and halo 3 odst had the smallest campaign
From the name of Reach it seems like it's going to span from the beginning of the spartans to the end of the reach planet, which probably means you'll be playing as different people throughout the whole game. Maybe it'll focus more on the story of Reach than the story of the characters involved; In a way planet Reach is the main character.
hopefuly a long one and dont know why but http://www.youtube.com/watch?v=L3XAtG8XT0o&feature=relate d this may be fake o rnot but just watch it's a supposadly halo reach game menu looks true but prob aint
I find that the games are veering towards being too largely based on multiplayer and the campaign is being squeezed and left behind.......
I don't think they can fit that much into one game dice and plus if the story line was that big then it would repet the events of halo warsreally i think the story line shoud starte some where before reach was atk
Yeah, on easy Halo: CE would take at least a couple of hours, Halo 3: ODST to 45 minutes for me to do on easy, of course I was rushing through campaign trying to get good samaritan but it was far too quickSo I am hoping that Reach's campaign is a good lengthy campaign
I rock at Halo. I may not be the best, or even Pro, but I kick with the big boys. I also love getting achievements. My fave is Endure, just because it took a bit to get.
Kinda going out on a limb here...Play as the Spartans in training for the tutorial???Then end it in the final battle for Reach???Fight inside some ships???Fly a -blam!-ing Pelican???Or a Longsword in an epic space battle???Or could the plot be some secret Reach mission that was just so happening at the same time the covenant were attacking?I have alot of ideas. And I liked fighting inside the Pillar of Autumn.
Providing we have a comparable Halo1 length time then i'll be very happy9 nice and long levels is really all we want Bungie - yeah a bit like Halo1 then.Please no more tiny 20 minute levels that leave us wishing you hadn't pulled the plug so soonODST is awesome considering the much smaller team but it's campaign length is certainly not what we want from ReachPlease don't cut short some of the levels parts or indeed the levels themselves - i find your design aproach here to be a mistake - ODST nightime level ended far too soon - even just a final brute confrontation here after the Scarab would have been nice but this final section consisted of nothing more than the simple action of causing a chain reaction All stops please Bungie otherwise i fear a lot of angry folks on here come it's releaseMy hope is that Reach is a proper decent size and as epic as can possibly be ie like what it absolutely needs to beAim for Halo1 quality, at least regarding a substantial campaign size[Edited on 09.29.2009 6:46 PM PDT]
Kristofer
Kinda the same ideas for me, but I think it would also be cool if you got to take over a Covenant cruiser and bombard ground forces with plasma weapons or in space. Also on the Pillar of Automn you could get into a turret station or fire MAC rounds and Archer pods at enemies! How cool would that be?
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I'd be happy with a Halo: CE length campaign, and I'd kill for a Brute point of view. Always wanted to know the inner workings of those guys, that whole pack mentality thing you didn't really get with Elites in Halo 2