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  • Subject: The truth about the Sword in ODST
Subject: The truth about the Sword in ODST

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Geoxbreather

I missed out completely on this thread. I want to help figure out the mystery, i rad some pages but find it very hard to get up to speed with Intel.

As far as I get it now. A empty word holster has been found, and somehow this is related to the glyphs/stone hedges/engineers?

Could somebody please explain me what the current situation is regarding information.
I'd love to know!

  • 10.10.2009 3:44 PM PDT

"Of course not, because that would be too conveinient!"

On the level data hive, as you go through the hallways with computer hardware all around, there are screens with the SI on them. I believe I remember there being three different ones: one has temperature readings (because the 9th sublevel is frozen), one with the ONI insignia on it, and another with random circles. But the thing is, if you walk close to them, these graphs, insignias, and diagrams go away and are replaced with the SI with varrying moods depending on which picture was on it before. Along with all these things are little watermarked codes/words/letters etc. I found, on the angry SI screen, 7.7.07. I know that specificaly has no meaning other than bungie day of 2007, but there may be something else hidden on there behind the flashing lights and static.

Tell me what you think.

  • 10.10.2009 3:59 PM PDT

Shape without form, shade without colour,
Paralysed force, gesture without motion;
Those who have crossed
With direct eyes, to death's other Kingdom
Remember us - if at all - not as lost

has anyone tried different dates? you know like those little pictures on valhala that were date specific. just throwing it out there

  • 10.10.2009 6:42 PM PDT

the thing is that where ever there are dead elites,there are spike from spikers in the wall behind them.Which indicates that brutes did in fact kill the elites.Also usually when I go to the stone hedge formation,there is Y marks and the huge SI face.But today I went there and there was nothing...which was kinda weird.
Posted by: lief1250
has anyone tried different dates? you know like those little pictures on valhala that were date specific. just throwing it out there

good point ill try that.

  • 10.10.2009 6:55 PM PDT
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Posted by: Mr Sm1ley
the thing is that where ever there are dead elites,there are spike from spikers in the wall behind them.Which indicates that brutes did in fact kill the elites.Also usually when I go to the stone hedge formation,there is Y marks and the huge SI face.But today I went there and there was nothing...which was kinda weird.
Posted by: lief1250
has anyone tried different dates? you know like those little pictures on valhala that were date specific. just throwing it out there

good point ill try that.


try 7/7/07 for starters

or different release dates of halo games

  • 10.10.2009 7:36 PM PDT
Subject: Glyphs and treasure hunting; the truth about the Sword in ODST

Keep It K00L

i have a book that is just like this and leads to a big grand prize.

  • 10.10.2009 7:40 PM PDT

Posted by: photoshopXman
i have a book that is just like this and leads to a big grand prize.
and that grand prize is?

  • 10.10.2009 7:45 PM PDT

I don't know if this has been mentioned already, or not.

But when I was looking around one of the "stonehenge" courtyard areas, I stood in the middle of the stonehenge and some mysterious drumming music began playing.

Not the city at night music, or the intense Chieftain drumming, just a lower tone of it.

There were also two Engineers that I had previously ignored, now circling me while I'm standing in the middle.

I'll let you know if I find out anything else.
=]

  • 10.10.2009 8:42 PM PDT
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I was on the data hive lvl and there was a flashing screen that when your close it says access denied, but when your farther away it says offline backup and shows 3 of 4 lights lit, can some 1 check on this lvl and see if it shows any less than 3? B/c i just got all 30 audio logs and im on legendary. A friend also was in a the area where the 1st audio log is or the one opposite of there and said everything started flashing red and the stonehedges started flashing on the map, he than went into the plaza lvl and left out i joined him and we didnt wanna do the lvl to go bak to the city, so he changed the difficulty to easy so we could fly threw the lvl and didnt read that it would reset the data. Well this is a close friend and he wouldnt lie about this to me, it happened.

  • 10.10.2009 9:29 PM PDT

Check out my youtube channel. http://www.youtube.com/user/ultratog1028

Posted by: ReachingAbove
Posted by: the searchbar XD
i went to that unknown drop-pod and there was 2 carbine jackals inside and no dead grunts.(i was on normal)


where is this drop pod everyone is talking about?

city section 4, near the reverse crater (the one without dare's pod). in the courtyard (has 2 engineers and a jackal sniper) nearby.

close to Kizingo Blvd.

It's probably Romeo's as there is a abandoned SMG near it and Mickey has an Smg as a default weapon, Romeo does not. (Buck's pod has and SMG outside of it at night too. The only other ODST who doesn't use one)

  • 10.10.2009 9:53 PM PDT

Check out my youtube channel. http://www.youtube.com/user/ultratog1028

Posted by: SilentRogue44
Posted by: Blue Jess
I think the "Y" shaped symbols have been drawn by the engineers as a way of mourning the Elites. I think they liked the elites as they were probably treated much better and the brutes do bad things to them =(

Posted by: SeasonedVeterans

...Another possible clue is the little "Stonehenge" room with the two dead Elites. It has 6 pillars, with the 'Y' markings on them, two dead Elites, two Engineers floating around, and a Carbine on the floor next to one of the Elites. What are those markings for? Do they show directions to anything, similar to all of the SI symbols around the city that point to Audion Logs and Beacons? Why do they look different, without anything between the prongs?

These same symbols are located in the Tayari Plaza section at night, while playing as the Rookie, where all the dead Elites and Brutes are. Why are these special symbols only where Elites are at?

...

So, we're left with many questions. Why are there spaces for medals next to the Weapon Sprees of 10? Why are there Sword medals when there is no Sword (that we know of) in the game? What are these symbols that only show up near the dead Elites?

...





Those fluffy hearted elites ^_^

elites never strapped bombs to them.

  • 10.10.2009 10:07 PM PDT

But I'm not trying to get to a blackened out area that you're not supposed to go to. I'm trying to go to a place that looks like you're suppsoed to beable to go in there. Will this bumping work on that?
Yes, it will.

* Bump District 09.
* Enter the tall security door in the northeast building (there is/was a COMM data item in there.)
* Continue down the hall eastward and you notice the tall security door at the end has been bumped out. Go on through.
* This takes you into a dark area which connects around back to the "light area" you mentioned (the other side of the blue energy barrier.)

As a gift from me to you, have a map which walks you through it!

  • 10.10.2009 10:20 PM PDT
Subject: Glyphs and treasure hunting; the truth about the Sword in ODST

I am a work in progress...

Posted by: FBT4231
has anyone notice that when you turn on your visor and zoom in on an empty sword that it has 7 markings on each side of it. they kind of remind me of the markings on the skulls[/quote] I don't know if anyone else saw this but it got my attention to maybe look at the markings and see what skulls they are, turn them on and go back there.

I don't know if anyone else saw this but it got my attention to maybe look at the markings and see what skulls they are, turn them on and go back there.

[Edited on 10.10.2009 10:23 PM PDT]

  • 10.10.2009 10:22 PM PDT

Eternal Refuge Remains Out Of Reach. (Reclaimercomic.com)
Join the Unmatched Photographers if you want help with your screenshots.
If you enjoy making maps, then Forever Forgers is for you!!!

Okay, this little fan service thing that cropped up a few pages back is the 30th audio log. It has the police officer and he goes bad, much like the crazy marine from Halo CE, where the Marine started shooting at you because he thought you were infected. The "pan cam in cut scenes" refers to the legendary ending, but it's not as spectacular as what they made it out to be.

It also looks like there isn't much in the way of new discoveries happening here. I'm not sure if the SGP has found anything either, Cold Glider? At the starting screen, when you select campaign, it tells you about "....find the secret to New Mombasa" or something along those lines. I'm wondering if there is another major secret of New Mombasa, or if it is just referring to the fact that Virgil was taken over by an Engineer.

The poster a while back noting the fact that the Engineers freaked out at the sniper rifle was probably mistaking that with weapon swapping. Regardless of what weapon you have, if you swap weapons while near an Engineer it freaks out. Someone should try and find out if anything happens if you just remain peaceful with them.

Me and the guys over at Glyph Hunters are trying to find out what the glyphs mean as well as hunt some Easter Eggs. So far there's not much, but the more people the better, so it would be great if you could join and share some ideas around. We have to solve this puzzle, finish either by coming to the conclusion that there is nothing there OR finding out what we're looking for.

There is one major thing that is making me wonder whether or not there are the same Easter eggs that have been in previous games. One article I read has said that the team that made Halo 3: ODST is not the whole team that worked on previous Halo games. This may mean that a lot of Easter eggs that appeared in other games (particularly the ones relating to Bungie staff members) may not be present, such as the MEGG, or the half naked dancing guy. Another thing is that ODST was essentially a "rush" job, taking 14 months to complete. This could mean that they may not have had the time to create and/or hide the Easter eggs.

The Easter eggs that are currently in the game are generally flashback related. So far there have been very few discoveries in Mombasa Streets. This may simply be a failure to find them on our part or there just aren't many there. So far it is considered that the secret room opening because of the glyphs was purely coincidental and merely a loading error. Being able to plasma battery jump over the energy shields has yielded nothing in the black districts, as there is simply nothing there. No cars, Covenant, nothing.

Well, we will keep looking. Though people keep making references to the Golden Warthog and the Secret of Sand Trap. What are these? I get the general impression they were huge hunts that showed nothing, but what are the specifics????

  • 10.11.2009 2:18 AM PDT
Subject: The truth about the Sword in ODST

Join SIP(Spartan I Project), the friendliest group on BNET.

This is semi unrelated but when preforming the elevator glitch(one person on another both walk toward corner) to get on top of the rooftops I then used my 2nd controller to explore the dark area after I had jumpeed down I found the start of the level "The Highway" and found an Open supply Cache. It was empty but what if during the level the highway if you manage to open it(like that one door/wall thing) you can get inside it and grab a sword/ some kind of Scarab gun(since there is a scarab it needs the data so gun could exist). Similar to Banshee Glitch in Halo 2. You could force a load(bump the door) to get inside. Similar to a glitch on "The Storm that can be done.(door clip. Then use the hog to break hight arrier to get on roof. Open clipped door. Open next door with person on roof, make a load point so everyone spawn inside[to seal the door].KIll everyone exect guy on roof to spawn outside. Everything disapears(ghosts,weapons, dead bodies, were all "Bumped off of the map" the only thing that remained was the scenery, and the 2 structures) but supply Cache doors I believe can be bumped. Could you bump it open on the highhway to get inside? Just an idea.

  • 10.11.2009 8:13 AM PDT
Subject: Glyphs and treasure hunting; the truth about the Sword in ODST

Join SIP(Spartan I Project), the friendliest group on BNET.

Posted by: doginthemafia
haz any one tried cheking the hex code for the sword as well for an skulls or other wepons ( like gravgun?)


What is the Gravgun?

sorry for double post, I had to ask about the gravgun and don't know how to manually quote(I replied to initial post)

[Edited on 10.11.2009 8:17 AM PDT]

  • 10.11.2009 8:14 AM PDT
Subject: The truth about the Sword in ODST
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Posted by: ExtremeYoshiFan
This is semi unrelated but when preforming the elevator glitch(one person on another both walk toward corner) to get on top of the rooftops I then used my 2nd controller to explore the dark area after I had jumpeed down I found the start of the level "The Highway" and found an Open supply Cache. It was empty but what if during the level the highway if you manage to open it(like that one door/wall thing) you can get inside it and grab a sword/ some kind of Scarab gun(since there is a scarab it needs the data so gun could exist). Similar to Banshee Glitch in Halo 2. You could force a load(bump the door) to get inside. Similar to a glitch on "The Storm that can be done.(door clip. Then use the hog to break hight arrier to get on roof. Open clipped door. Open next door with person on roof, make a load point so everyone spawn inside[to seal the door].KIll everyone exect guy on roof to spawn outside. Everything disapears(ghosts,weapons, dead bodies, were all "Bumped off of the map" the only thing that remained was the scenery, and the 2 structures) but supply Cache doors I believe can be bumped. Could you bump it open on the highhway to get inside? Just an idea.


i can`t bump or elevator jump could you show me gt:el sniperado


is it possible to bump the doors on CH i know how to stop vrgl and dare in the oliphant(use AA wraith,wraith and scorpion to block a path)

  • 10.11.2009 8:40 AM PDT

Join SIP(Spartan I Project), the friendliest group on BNET.

Posted by: the searchbar XD
Posted by: ExtremeYoshiFan
This is semi unrelated but when preforming the elevator glitch(one person on another both walk toward corner) to get on top of the rooftops I then used my 2nd controller to explore the dark area after I had jumped down I found the start of the level "The Highway" and found an Open supply Cache. It was empty but what if during the level the highway if you manage to open it(like that one door/wall thing) you can get inside it and grab a sword/ some kind of Scarab gun(since there is a scarab it needs the data so gun could exist). Similar to Banshee Glitch in Halo 2. You could force a load(bump the door) to get inside. Similar to a glitch on "The Storm that can be done.(door clip. Then use the hog to break hight arrier to get on roof. Open clipped door. Open next door with person on roof, make a load point so everyone spawn inside[to seal the door].KIll everyone exect guy on roof to spawn outside. Everything disapears(ghosts,weapons, dead bodies, were all "Bumped off of the map" the only thing that remained was the scenery, and the 2 structures) but supply Cache doors I believe can be bumped. Could you bump it open on the highhway to get inside? Just an idea.


i can`t bump or elevator jump could you show me gt:el sniperado


is it possible to bump the doors on CH i know how to stop vrgl and dare in the oliphant(use AA wraith,wraith and scorpion to block a path)


Here i sa good link
The Tutorial is in the description and an example is in the video

And I can't bump either but there is a video on youtube with a link to explain how it works.(sorry but I don't have a link for it) just youtube search halo 3 odst bump glitching

  • 10.11.2009 8:49 AM PDT
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Posted by: ExtremeYoshiFan
Posted by: the searchbar XD
Posted by: ExtremeYoshiFan
This is semi unrelated but when preforming the elevator glitch(one person on another both walk toward corner) to get on top of the rooftops I then used my 2nd controller to explore the dark area after I had jumped down I found the start of the level "The Highway" and found an Open supply Cache. It was empty but what if during the level the highway if you manage to open it(like that one door/wall thing) you can get inside it and grab a sword/ some kind of Scarab gun(since there is a scarab it needs the data so gun could exist). Similar to Banshee Glitch in Halo 2. You could force a load(bump the door) to get inside. Similar to a glitch on "The Storm that can be done.(door clip. Then use the hog to break hight arrier to get on roof. Open clipped door. Open next door with person on roof, make a load point so everyone spawn inside[to seal the door].KIll everyone exect guy on roof to spawn outside. Everything disapears(ghosts,weapons, dead bodies, were all "Bumped off of the map" the only thing that remained was the scenery, and the 2 structures) but supply Cache doors I believe can be bumped. Could you bump it open on the highhway to get inside? Just an idea.


i can`t bump or elevator jump could you show me gt:el sniperado


is it possible to bump the doors on CH i know how to stop vrgl and dare in the oliphant(use AA wraith,wraith and scorpion to block a path)


Here i sa good link
The Tutorial is in the description and an example is in the video

And I can't bump either but there is a video on youtube with a link to explain how it works.(sorry but I don't have a link for it) just youtube search halo 3 odst bump glitching


guess i`m gonna have to see a professional =/ you can still elevator jump though?

  • 10.11.2009 9:24 AM PDT
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idea-on CH you can see the bridge from UR at one part so what if somewhat got out there and dodged the death barrier

  • 10.11.2009 9:28 AM PDT

It also looks like there isn't much in the way of new discoveries happening here. I'm not sure if the SGP has found anything either, Cold Glider?
If you count the "discovery" of bump glitching, then the SGP has put something new on the table a mere two days ago. Before that video and post, there wasn't a documented and reliable way to bump objects out of every district. Furthermore, it removes the need to do 'nade jumps or elevator glitches, etc, etc to access the dark areas. Sure: the bump glitch was essentially all the rage back on the fourth... we just hadn't nailed down the true cause of it then.

So what else?

Resources. These aren't the breakthrough discoveries everyone is salivating for, but the SGP works hard to collate images and create maps to make publicly available in their image gallery.

We have seven "Task Forces" for specialized areas of research (Numbers, Music and Sound, Dark Areas, Glyphs, Halo Fiction) and we have two Task Forces dedicated to images alone (one for Maps and one for everything else.) Each has its own dedicated posting area in the forum and in most cases its own moderator(s).

Just this Friday we added a matchmaking board where users can post their availability and organize groups for both campaign mode and firefight. That very same day I was able to find three more players to run through a game behavior test on XBL that I had cooked up... thanks to these new forums.

There are over forty registered members. This pales in comparison to a forum like this one, but we're talking about forty dedicated people who are organized. And we're still growing. In twelve days we have made over 580 organized posts. There is a wealth of information and ideas there waiting to be worked on. So much, in fact, that I have been struggling to keep up with many of the areas!

The SGP was never meant to be a "glitching community." Like our name implies, we were established to get to the bottom of the glyph mystery. Now that the bump glitch has been documented and in the hands of the masses we can return to where we began, perhaps with a new tool in our toolbox. I suspect (but do not expect) that if any "easter egg" is to result from the glyphs- or any other game element- it will be the product of thinking rather than glitching. And it may be a while. We can't get discouraged because days (or even weeks) pass without some new amazing discovery landing in our laps. It's going to take work.

You may be thinking "But d00d.. ColdGlider... you're never gonna find nuttin, man... yer wasting yer time!"

Not at all. Even if there are no new mysteries to find- no easter eggs- we will have succeeded in mapping out every inch of New Mombasa, cataloging its images, sounds, numbers, and references to its fiction. We may end up being an addendum to the Halopedia (or better yet, a pretender to the throne of Ascendant Justice) but that by itself is a pretty darn nifty thing to be a part of.

I've said it before and I'll say it again: if you have an analytical mind and the dedication (and maturity) required to be a part of our team, we'd be glad to see you registered.

  • 10.11.2009 11:47 AM PDT

Where is the stone henge? I thought i heard it was on Mombasa Streets, but I don't know its exact location.

  • 10.11.2009 12:09 PM PDT
Subject: Glyphs and treasure hunting; the truth about the Sword in ODST

Laughing At Nothing

I love this kind of stuff, I'm going into Archaeology, and exploring stuff like this I find very fascinating.

Yesterday while doing a Co-op I did stumble upon this, I didn't have a pen and pad of paper, and I didn't take any screen shots for further analysis afterwords. The first thing I noticed is that I DIDN'T notice where I was and its significance. Why? The Glyphs are only visible in VISR mode, and my friend noticed them and called me back. That in itself was interesting, and soon after returning to the site, I realized that the "Y" glyphs were not the only ones there. There was a one Superintendent glyph, which looks as though it is expressing sadness.

I started to mentally takes notes of what else I saw. There are two sizes of "Y" Glyphs: Big and Small. When looking at the S.I. Pillar, the Pillars are obviously placed coherently. The S.I. Pillar is the largest, the two pillars to it's sides are the third tallest; the next to are the second and the one behind you is the smallest. Six pillars (which I found almost weird for a Bungie Glitch to not have 7 involved). I don't know if the 3 points of the Glyphs have anything to do with there being 6 Pillars (6 being an interval of 3). The last noticeable feature of the site was that there were dead Elites there.

Since we were there to play the game, we really didn't think much further into it, until we left the courtyard and soon after stumbled into an Alleyway not 100 meters from the site FULL of these Glyphs. I actually think there were more Glyphs than the Stonehenge room. So looked for similarities. The second most obvious was that the Alleyway was littered with Elite bodies. The Third was that AGAIN the Glyphs are seen with VISR mode only.

So, anyway, we again continue and we found yet another glyph, but these are seen everywhere... I didn't realize till then they had the "Y" glyph in it. These are seen near, around, and in EVERY S.I. weapon cache. THAT was a tremendous link, because we knew the S.I. symbol was at the main site, but we didn't think of it till we returned to actually playing the game. The difference is the circular symbols in each open space on the "Y". This might symbolize that these empty spaced "Y" are not the Main Mission, but a side mission. So, here's the TL;DR

1: From initial exploration, Elite bodies are at each site. (There is most likely more than the two we found)
2: The S.I. is the one creating the "Y" Glyphs, which means it is important. BUT the difference in the main Campaigns Glyphs might hint it is just a side mission.
3: There are two different sizes of "Y" Glyphs; maybe each size indicates something different (Small ones can be found in line with each other, Big ones stand alone)

Which brings me to one last point:
I wasn't very sure about this side mission being about swords, but MAYBE because of these Elites, it is a valid possibility. I plan to revisit these sites, take notes, screen shots, and do some exploring some time in the future.

VERY IMPORTANT UPDATE:
We might have found a very disturbing and tremendous find that actually involves, dare I say, dark and fiery references. I'll be keeping you all updated.

-Quagga

[Edited on 10.11.2009 1:08 PM PDT]

  • 10.11.2009 1:03 PM PDT