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  • Subject: The truth about the Sword in ODST
Subject: The truth about the Sword in ODST

500 Mongoose splatters and counting...

#1200!

  • 10.11.2009 1:22 PM PDT
Subject: Glyphs and treasure hunting; the truth about the Sword in ODST

Monin

I was just playin gon mombasa steats (looking for auidiophiles) and on the map I noticed that there are actually 4 stonehenge sites, one of then in the greyed out area. Im thinking maby you have to get to the unacesable stonehenge to find 'somthing'. Has anyone tryed glitching into the grey area?

  • 10.11.2009 1:29 PM PDT

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I just thought about something that may be important. Since the Halo 3 engine uses in game resources for cutscenes(ODST uses the same engine) there has to be a BR somewhere in the game code (possible outside the city in the blocked off places with Shield Door wall things, or by bumping doors). I have found a few supply caches outside of bounds with some open and some closed. Nothing in the open ones I found but can somebody try to open closed ones to look inside for a BR.


You can scale any shield door wall(all I have tried anyway) using the elevator glitch(walk into corner, have someone on head walk into corner and person on bottom mash the "A" button to scale the wall) Can someone please look into the BR Thing for me. Even a hex code check would be enough info as to. find where it is(what levels it is stored in).


And to above Idea. That i sa good Idea but I can't bump glitch to check it out. I can glitch over shield door walls if that helps. Tell me about where it is and I will try to get there(I have broken height barriers, death barriers and more in Halo 3, ODST, and Have Broken height and distance barriers in Halo 2) So I may be of some use. Show me on a sector map and I may be abl eto get to it.(I have no idea where the Glyph wall is that opens or where to activate it so that may help as well if you can explain its location to me so I can see it.)

[Edited on 10.11.2009 1:45 PM PDT]

  • 10.11.2009 1:38 PM PDT

',:|

Posted by: ExtremeYoshiFan
I just thought about something that may be important. Since the Halo 3 engine uses in game resources for cutscenes(ODST uses the same engine) there has to be a BR hidden somewhere in game code (possible outside the city in the blocked off places with Shield Door wall things, or by bumping doors). I have found a few supply caches outside of bounds with some open and some closed. Nothing in the open ones I found but can somebody try to open closed ones to look inside for a BR.


You can scale any shield door wall(all I have tried anyway) using the elevator glitch(walk into corner, have someone on head walk into corner and person on bottom mash the "A" button to scale the wall) Can someone please look into the BR Thing for me. Even a hex code check would be enough info as to. find where it is(what levels it is stored in).

I'm almost completely sure that there isn't a BR programmed into the game.
It doesn't exist in ODST.
I think they explained that in the PAX panel.

  • 10.11.2009 1:41 PM PDT

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Posted by: xLAS3RP01NT3Rx
Posted by: ExtremeYoshiFan
I just thought about something that may be important. Since the Halo 3 engine uses in game resources for cutscenes(ODST uses the same engine) there has to be a BR hidden somewhere in game code (possible outside the city in the blocked off places with Shield Door wall things, or by bumping doors). I have found a few supply caches outside of bounds with some open and some closed. Nothing in the open ones I found but can somebody try to open closed ones to look inside for a BR.


You can scale any shield door wall(all I have tried anyway) using the elevator glitch(walk into corner, have someone on head walk into corner and person on bottom mash the "A" button to scale the wall) Can someone please look into the BR Thing for me. Even a hex code check would be enough info as to. find where it is(what levels it is stored in).

I'm almost completely sure that there isn't a BR programmed into the game.
It doesn't exist in ODST.
I think they explained that in the PAX panel.


If that is true then how can it be in a cutscene? The game engine uses game resources for cutscenes(so a polygon must at least exist in game).

  • 10.11.2009 1:50 PM PDT

Monin

Yeah I just read something about tbungie takeing out the BR for disk space, amoung other things.

  • 10.11.2009 1:50 PM PDT

Eternal Refuge Remains Out Of Reach. (Reclaimercomic.com)
Join the Unmatched Photographers if you want help with your screenshots.
If you enjoy making maps, then Forever Forgers is for you!!!

The BR appears in the cut scene at the end of NMPD HQ. A police officer is holding it, before he gets smashed by the chieftain. And one major rule of Easter egg hunting. If you have to glitch it, then it's not an Easter egg. Easter eggs are hidden in places that, although are hard to get to, are possible under normal gameplay conditions. If you can't do it under normal circumstances, then it's not an Easter egg, but a glitch.

  • 10.11.2009 2:07 PM PDT

very true

  • 10.11.2009 2:17 PM PDT

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Posted by: Scarecrow118
The BR appears in the cut scene at the end of NMPD HQ. A police officer is holding it, before he gets smashed by the chieftain. And one major rule of Easter egg hunting. If you have to glitch it, then it's not an Easter egg. Easter eggs are hidden in places that, although are hard to get to, are possible under normal gameplay conditions. If you can't do it under normal circumstances, then it's not an Easter egg, but a glitch.


Technically the elevator trick is a glitch but in Halo 2 the scarab gun must also be a glitch as you have to glitch the banshee barrier with a load point and glitch it through the tunnel. The other method with the cowbell skull is also a glitch as a rocket jump with a box seeing how that shouldn't happen either.

The elevator trick might have been put there on purpose because when I glitched out of maps the ground is still solid and parts of the city that are impossible to see without the trick are fully detailed and solid. Even the roofs of the buildings yet you cant get there under normal gameplay circumstances. And the mongoose grenade jump can get you out of bounds and normal gameplay conditions are anything that can happen without modding as it is built into the game engine intended or not is normal as no game alterers have been used. Making it completely legit.

And does anyone think a BR is somewhere because of the cutscene.

[Edited on 10.11.2009 2:44 PM PDT]

  • 10.11.2009 2:23 PM PDT

Is it possible that, halo lore-wise, that the glyphs aren't actually on the walls. It seemed to be implied by one of the audiologs, and the Desperate Measures Vidoc (sorta), that the way the visor works with locating targets, friendlies, and clues is because the SI is sending you information and your visor is showing it. So is it possible that Virgil-Engee (engineer-TF2 speak) is just making those things appear on your VISR.

That prolly doesn't tell us much of anything but its just a thought. BTW I am aware that the glyphs are, code-wise, decals or something put on the wall, not something that's just on your VISR.

  • 10.11.2009 2:55 PM PDT

Posted by: LordQuagga
I love this kind of stuff, I'm going into Archaeology, and exploring stuff like this I find very fascinating.

Yesterday while doing a Co-op I did stumble upon this, I didn't have a pen and pad of paper, and I didn't take any screen shots for further analysis afterwords. The first thing I noticed is that I DIDN'T notice where I was and its significance. Why? The Glyphs are only visible in VISR mode, and my friend noticed them and called me back. That in itself was interesting, and soon after returning to the site, I realized that the "Y" glyphs were not the only ones there. There was a one Superintendent glyph, which looks as though it is expressing sadness.

I started to mentally takes notes of what else I saw. There are two sizes of "Y" Glyphs: Big and Small. When looking at the S.I. Pillar, the Pillars are obviously placed coherently. The S.I. Pillar is the largest, the two pillars to it's sides are the third tallest; the next to are the second and the one behind you is the smallest. Six pillars (which I found almost weird for a Bungie Glitch to not have 7 involved). I don't know if the 3 points of the Glyphs have anything to do with there being 6 Pillars (6 being an interval of 3). The last noticeable feature of the site was that there were dead Elites there.

Since we were there to play the game, we really didn't think much further into it, until we left the courtyard and soon after stumbled into an Alleyway not 100 meters from the site FULL of these Glyphs. I actually think there were more Glyphs than the Stonehenge room. So looked for similarities. The second most obvious was that the Alleyway was littered with Elite bodies. The Third was that AGAIN the Glyphs are seen with VISR mode only.

So, anyway, we again continue and we found yet another glyph, but these are seen everywhere... I didn't realize till then they had the "Y" glyph in it. These are seen near, around, and in EVERY S.I. weapon cache. THAT was a tremendous link, because we knew the S.I. symbol was at the main site, but we didn't think of it till we returned to actually playing the game. The difference is the circular symbols in each open space on the "Y". This might symbolize that these empty spaced "Y" are not the Main Mission, but a side mission. So, here's the TL;DR

1: From initial exploration, Elite bodies are at each site. (There is most likely more than the two we found)
2: The S.I. is the one creating the "Y" Glyphs, which means it is important. BUT the difference in the main Campaigns Glyphs might hint it is just a side mission.
3: There are two different sizes of "Y" Glyphs; maybe each size indicates something different (Small ones can be found in line with each other, Big ones stand alone)

Which brings me to one last point:
I wasn't very sure about this side mission being about swords, but MAYBE because of these Elites, it is a valid possibility. I plan to revisit these sites, take notes, screen shots, and do some exploring some time in the future.

VERY IMPORTANT UPDATE:
We might have found a very disturbing and tremendous find that actually involves, dare I say, dark and fiery references. I'll be keeping you all updated.

-Quagga
WOW cant wait to see what how have when you get back! :)

  • 10.11.2009 3:09 PM PDT
Subject: The truth about the Sword in ODST
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Posted by: Cold Glider
But I'm not trying to get to a blackened out area that you're not supposed to go to. I'm trying to go to a place that looks like you're suppsoed to beable to go in there. Will this bumping work on that?
Yes, it will.

* Bump District 09.
* Enter the tall security door in the northeast building (there is/was a COMM data item in there.)
* Continue down the hall eastward and you notice the tall security door at the end has been bumped out. Go on through.
* This takes you into a dark area which connects around back to the "light area" you mentioned (the other side of the blue energy barrier.)

As a gift from me to you, have a map which walks you through it!


It's not working at all. I think I need a more thoughrough explanation.

  • 10.11.2009 3:17 PM PDT
Subject: Glyphs and treasure hunting; the truth about the Sword in ODST

"The best of the best had to be at the bottom at some point."

im lost. what is the stonehenge room? how do you get to it? how many are there?
And these glyphs, i dont what their for, what do mean, and what do they lead to?

  • 10.11.2009 3:20 PM PDT
Subject: The truth about the Sword in ODST


It's not working at all. I think I need a more thoughrough explanation.


All you need to do is apply the same technique as seen in the video to District 09. Follow the steps in the map I linked and you will be fine. When I say to use District Door C as your "bump door" then what that means is that you walk up to the preload boundary (marked in the D08 section of my map) near District Door C, stop, then turn around and go back to D09. If you get a "Loading... done" message while approaching District Door C, you went too far and will have to begin again. You'll feel a "bump" when you hit the preload boundary.

  • 10.11.2009 3:39 PM PDT
Subject: Glyphs and treasure hunting; the truth about the Sword in ODST

"These tell stories, not very clear cut stories but they represent the shape of Forerunner ships, etc..."
says Joesph Staten
The Huragok are known to mark some areas of significance with mysterious glyphs, which can be found on various surfaces, walls, ceilings or floors, often in irregular patterns. These usually consist of an "Y"-shape or a circle, with various types of glyphs similar to Forerunner symbols around them. The symbols are likely related to the Huragoks' Forerunner origin.

In Halo 3: ODST, they can be seen glowing with the VISR mode turned on. They are usually seen in or near areas of interest, such as locations with dead Sangheili, or Supply Caches. The ones in the Supply Caches also bear a similar symbols depicting the Superintendent, possibly hinting to cooperation of the AI with Huragok. This is further supported by the fact that the subroutine of the Superintendent known as Vergil fused with an Engineer to pass information along to the UNSC.


courtesy of halopedia.
P.S.Huragok=engineer

  • 10.11.2009 3:44 PM PDT
Subject: The truth about the Sword in ODST
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  • Senior Legendary Member

Okay I did it by following the instructions on the website and seeing the video. I got into that part and explored everything. Found pretty much nothing of intrest. I'll have to look over the video again, but does anyone know if ODST just has checkpoints after a certian amount of time or if it's designated points? I kept getting checkpoints in the blackened parts of district 9.

  • 10.11.2009 4:30 PM PDT

no

  • 10.11.2009 4:38 PM PDT
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  • Senior Legendary Member

Okay I just bumped district 5 too. It's actually really easy once you know what to do. District 5 has nothing to take note of really. There was just one room that I went into that had 4 little displays saying "<EVACUATE>".

  • 10.11.2009 4:58 PM PDT

"Of course not, because that would be too conveinient!"

Posted by: Onyx_91
Okay I just bumped district 5 too. It's actually really easy once you know what to do. District 5 has nothing to take note of really. There was just one room that I went into that had 4 little displays saying "<EVACUATE>".

So that means there were game elements made for these areas, meaning they were meant to be playable. My prediction: Bungie will release a patch in the future that will make all the areas available to us. Or they are expecting us to become curious and find ways into these areas.

  • 10.11.2009 5:24 PM PDT

Was playing through Mombasa Streets got to district 5 where Dare's HEV is. There is a wall in front of the HEV on the bottom level, the key pad glows blue with your visor, won't let you open it though. Did a search through the forums didn't see a reference to this.

Played the level tayari plaza to double check it, you hear the superintendent if you stay up top before you jump down to the HEV where the grunts are "Welcome . . . one traveler, please proceed to lower level to lost and found. The door and keypad aren't there but there is a luggage case that isn't found on Mombasa Streets.

  • 10.11.2009 5:25 PM PDT
Subject: Glyphs and treasure hunting; the truth about the Sword in ODST

Keep It K00L

idk havent got to it yet

  • 10.11.2009 5:31 PM PDT
Subject: The truth about the Sword in ODST

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Posted by: Mort McDoofus
Posted by: Onyx_91
Okay I just bumped district 5 too. It's actually really easy once you know what to do. District 5 has nothing to take note of really. There was just one room that I went into that had 4 little displays saying "<EVACUATE>".

So that means there were game elements made for these areas, meaning they were meant to be playable. My prediction: Bungie will release a patch in the future that will make all the areas available to us. Or they are expecting us to become curious and find ways into these areas.


Can someone explain how to bump. And behind the shield door wall near uplift reserve is part of the level "Coastal Highway"

  • 10.11.2009 5:35 PM PDT

"The best of the best had to be at the bottom at some point."

Posted by: ExtremeYoshiFan
Posted by: Mort McDoofus
Posted by: Onyx_91
Okay I just bumped district 5 too. It's actually really easy once you know what to do. District 5 has nothing to take note of really. There was just one room that I went into that had 4 little displays saying "<EVACUATE>".

So that means there were game elements made for these areas, meaning they were meant to be playable. My prediction: Bungie will release a patch in the future that will make all the areas available to us. Or they are expecting us to become curious and find ways into these areas.


Can someone explain how to bump. And behind the shield door wall near uplift reserve is part of the level "Coastal Highway"


yeah how do u bump?

  • 10.11.2009 5:51 PM PDT
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I bet they hid another one outside of the normal pathways you take. Like on Outskirts in Halo 2. You could do the grenade jump and skip half the level. And in that one building with the broken roof there was a sword.

  • 10.11.2009 5:59 PM PDT
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  • Senior Legendary Member

Okay I glitched a bunch more and still havent found anything really significant.

  • 10.11.2009 9:11 PM PDT