Halo: Reach Forum
This topic has moved here: Subject: how large will the multiplayer maps be
  • Subject: how large will the multiplayer maps be
Subject: how large will the multiplayer maps be

Me and most of the people I have met on XboxLive think the multiplayer maps are to small for the games and other things
we try to do
a good map would be: for ex, the size of New Mobsia in ODST
or at least half that size

  • 10.01.2009 10:46 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

There shouldn't be many large maps in Reach, and they shouldn't be much larger than Avalanche unless we get 16v16, but I'm pretty sure I won't be playing that much.

  • 10.01.2009 10:49 AM PDT

Who am I?

mah twitter

So you want games where everyone just walk around the map trying to find other players? Sounds boring. I think Avalanche is as big as a multiplayer map can be without increasing the number of players. And if you play a game where you have like 100 players, there is a big chance that you won't be able to interact with every player. So someone can win a game without you even knowing he was there, and that's just stupid.

  • 10.01.2009 10:54 AM PDT

maps like avalanche and sandtrap even sandbox sbe the max size..i play battle field 1943 and the maps are pretty big and it gets extremley boring running around an even driving through large maps to get about 1 kill or 1 capture and die only to do it all again.

i think the map sizes are perfect for what they are used for.

sandtrap,avalanche,standoff,valhalla are mainly used for 8vs8 big team matches and they work well. wheres as 4v4-5v5 on maps like the pit,construct,foundry etc..also work well..

what i do hope is that they come up with smaller maps like heritc and citadel for 2v2 heritic and citadel are both fast paced maps and would work extremley well for dubs

  • 10.01.2009 10:55 AM PDT

Should be around death island size.

  • 10.01.2009 11:11 AM PDT