- XxCubanLegendxX
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Posted by: Jaredspecjr714
Posted by: XxCubanLegendxX
Posted by: Jaredspecjr714
Posted by: XxCubanLegendxX
Posted by: Jaredspecjr714
I know a thing or two and it's not that hard. just takes work. a lot. and well it's a new game and they have time so why not throw some ideas around?
Well, they're just about ready to release their MP Beta, so I think it may be a little too late to add something like this to the game. Wouldn't it consist of adding in new scripts, data, etc.?
ahh but see the MP beta is about matchmaking. not forge. and even though we'll be playing on completed maps. They can still add to forge because it's about the content in the map and not the map itself.
True, MM =/= Forge. But, wouldn't they have to not only add all the files and data, but make sure it runs smoothly with the random environment you place? Like will they pick up weapons and equipment? Will they have different difficulties? And so on.
Well, in firefight the covenant didn't pick up weapons so that's out. and the difficulty setting could be determined in the pre-game lobby (custom games) or firefight lobby. Now about them walking smoothly around random environment... well my idea is that they'll let you spawn and information node that will tell the A.I where it can walk and where it can't or where it's supposed to patrol.
Sounds good but if we can spawn an information node that tells the AI what to do, we can easily make strategies before we even start the match =/ where's the fun in knowing exactly what the enemy would do?