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  • Subject: A guide to weapons and their uses
Subject: A guide to weapons and their uses
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- M6D PISTOL- This is your first weapon you will get.

AMMO- 12.7 mm HIGH EXPLOSIVE, SEMI ARMOR PIERCING ROUNDS
MAX ROUNDS- 120
CLIP HOLDS- 12
FIRE RATE- GOOD
DISTANCE- GOOD
ACCURACY- GOOD, AWESOME WITH SCOPE
ATTRIBUTES- 2X SCOPE
DAMAGE- MEDIUM

ENEMIES

GRUNTS- AWESOME- HEAD SHOT
JACKALS- INEFFECTIVE ON SHIELD ( SNIPE IN ON FLESH FROM FAR AWAY )
FLOOD- NO WAY, TOO SLOW
ELITES- WELL PLACED HEAD SHOTS WORK GREAT
HUNTERS- AWESOME IN THE BACK AND WAIST FLESH
SENTINELS- SNIPE IN, OR YOU WILL HAVE TROUBLE
DRONES- HECK NO, THEY WILL BE ON YOU IN SECONDS

- MA5B ASSAULT RIFLE- Standard issue firepower. Huge capacity. DON' T use it
as a machine gun, you will waste ammo- use bursts of fires

AMMO- 7.92 mm ARMOR PIERCING ROUNDS
MAX ROUNDS- 600
CLIP HOLDS- 60
FIRE RATE- EXCELLENT
DISTANCE- AVERAGE
ACCURACY- AVERAGE
DAMAGE- MEDIUM

ATTRIBUTES- GOOD FOR MOWING DOWN LOWER UNITS. COMES WITH A COMPASS AND AMMO
COUNTER.

ENEMIES

GRUNTS- HIGHLY EFFECTIVE. A QUICK SWEEP SHOULD SEND THEM TUMBLING
JACKALS- ON EXPOSED SKIN
FLOOD- OH YEAH, THIS IS THE ONE
ELITES- SOMEWHAT, TAKES ABOUT 3/4 CLIP TO KILL ONE. TO SAVE BULLETS, MELEE THE
ELITE/ AIM FOR THE HEAD
HUNTERS- NO WAY ( UNLESS YOU ARE BEHIND )
SENTINELS- IN CLOSE QUARTERS ( BECAUSE OF ACCURACY PROBLEMS )
DRONES- WORKS WONDERS


-M90 SHOTGUN- Pump action type. One of the most powerful weapons. A Jackal (
with shield ) goes down with 2 shots, Elites with 3, and is extremely potent
against Flood. If you get this, do not drop it. I like to save it for Purple
Elites and up, as well as Drones and Flood.

AMMO- 8 GAUGE ( 3. 5 INCHES ) ROUNDS
MAX ROUNDS- 50
CLIP HOLDS- 10
FIRE RATE- SLOW
DISTANCE- POOR
ACCURACY- POOR ( BUT THE POWER MORE THAN MAKES UP FOR IT )
DAMAGE- HIGH

ATTRIBUTES- THIS GUN IS PROBLBLY THE MOST USEFUL ONE YOU WILL EVER FIND. DO
NOT LOSE IT.

ENEMIES

GRUNTS- DON' T EVEN BOTHER WATING AMMO ON THESE
JACKALS- 2 SHOTS DOES THE TRICK ( WITH SHIELD ) WITHOUT SHIELD, JUST USE
SOMETHING LESS POWERFUL
FLOOD- YEAH, THE BEST WEAPON FOR THESE PESKY JERKS
ELITES- THIS WILL SEND THEM TO COVENANT HELL SOON
HUNTERS- AGAIN, BE BEHIND THEM FOR MAXIMUM EFFECT
SENTINELS- SUPER EFFECTIVE
DRONES- AGAIN, FLAWLESS IN DISMEMBERING THESE ZOMBIES

-S2 AM SNIPER RIFLE- Absolutely my favorite weapon in any game. This is
because sniping is my favorite combat form. Also, this Sniper Rifle is more
cooler, powerful and techier than any game' s. If you have to choose between
the Rocket Launcher and this, pick the Launcher up, kill some enemies, then
return to get the Rifle back - its that precious.

AMMO- 14. 5 mm ARMOR PIERCING FIN STABLIZED SABOT ROUNDS
MAX ROUNDS- 50
CLIP HOLDS- 4
FIRE RATE- Excellent
DISTANCE- XXXXXXXcelent
ACCURACY- You can hit a penny a mile away
DAMAGE- Ultra high

ATTRIBUTES- MY FAVORITE WEAPON, CAN TAKE OUT SEVERAL GRUNTS IF LINED TOGATHER.
EXTREMELY POWERFUL.

ENEMIES

GRUNTS- DON' T USE PRECIOUS AMMO ON THESE WEAKLINGS
JACKALS- AGAIN, TOO PRECIOUS TO WASTE
FLOOD- NO WAY, THE BULLETS JUST PASS THROUGH
ELITES- YES, ESPECIALLY ON PURPLE ELITES AND UP
HUNTERS- ZOOM IN AND HIT THEM ON THE WAIST
SENTINELS- OH YEAH!
DRONES- NO, SAME EFFECT AS FLOOD

-M199 SM ROCKET LAUNCHER- A very versatile weapon with HIGH damage, excellent
tank destroying capabilities, sweet range and great accuracy and distance

AMMO- 2 - 102 mm HIGH EXPLOSIVE ROCKETS
MAX ROUNDS- 8
CLIP HOLDS- 2
FIRE RATE- POOR
DISTANCE- ULTRA EXCELLENT
ACCURACY- HIGH
DAMAGE- EXTREMELY HIGH ( GREATER SPLASH DAMAGE THAN 2 GRENADES

ATTRIBUTES- WHEN YOU COME ACROSS THIS, DROP A WEAKER WEAPON. AS THE ROCKETS
ARE PRETTY SLOW, USE ON TANKS, BANSHEES, TURRETS, HUNTERS, AND ROOMS FILLED
FULL WITH COVENANT. ALSO USE ON FLOOD FROM A RANGE.

ENEMIES

GRUNTS- OVERKILL
JACKALS- SAME AS ABOVE
FLOOD- FROM FAR AWAY
ELITES- NO, THEY WILL DODGE IT TOO EASILY
HUNTERS- THE MOST POTENT WEAPON TO USE
SENTINELS- NAH, ITS A WASTE
DRONES- FROM FAR

COVENANT WEAPONS- Effective for taking out energy shields and most covenant.
They do not use projectiles ( except the Needler ), but rather a Battery
charge. Firing too much deplected the core and you have to pick a new weapon.
Also, the plasma pistol and the rifle can overheat, leaving you with a
disfunctional weapon for a moment.

-PLASMA PISTOL- Use these, as almost everything you kill drops this. Super
effective for taking out energy shields

AMMO- ENERGY BOLTS
MAX CHARGE- 100%
CLIP HOLDS- 100%
FIRE RATE- GOOD
DISTANCE- GOOD
ACCURACY- GOOD
DAMAGE- MODERATE ( HIGH ON SHEILDS )

ATTRIBUTES- USE THIS ON EVERYTHING ( EXCEPT FLOOD ). I PREFER USING THE
OVERCHARGE ( PRESS DOWN FIRE ) AS IT CAN TAKE DOWN SHIELDS IN A SECOND. ALSO,
ALWAYS DODGE ENEMY OVERCHARGES, AS IT CAN RENDER YOU SHIELDLESS QUICK.

ENEMIES

GRUNTS- SUPER EFFECTIVE
JACKALS- AWESOME
FLOOD- DEATH TRAP ( THE GUN WILL HEAT TOO SOON )
ELITES- YES! TAKE OUT THE SHIELD, THEN MELEE THEM
HUNTERS- NO WAY
SENTINELS- YEAH, SUPER EFFECTIVE
DRONES- NO, OVERHEATS

PLASMA RIFLE- Same as plasma rifle with more charge and no overcharge. Use
these often in conjunction with a more powerful human weapon.

NEEDLER- Automatic gun with homing and exploding needles.

AMMO- HOMING AND EXPLODING NEEDLES
MAX ROUNDS- 80
CLIP HOLDS- 20
FIRE RATE- EXCELLENT
DISTANCE- GOOD
ACCURACY- GOOD
DAMAGE- HIGH

ATTRIBUTES- SAVE THESE FOR ELITES. THEY SINK INTO ANY ENEMY EXCEPT SHIELDING (
ALTHOUGH THEY CAN HARM YOU AND ELITES )

ENEMIES

GRUNTS- SPRAY THEIR RANKS AND WATCH THEM CRY
JACKALS- SHIELD WILL PROTECT IT
FLOOD- USE THE SHOTGUN INSTEAD
ELITES- BEHOLD - THE ELITE KILLER
HUNTERS- ONLY IN THE BACK / WAIST
SENTINELS- GOOD
DRONES- SAME AS FLOOD

GRENADES- One of the most potent and reliable weapons of Halo. These can be
found in plenty ( especially plasma ones ). You will find a lot of these, so use them to the fullest

HUMAN

M9 HE - DP FRAG GRENADE- This weapon is to be used for everything, and is
especially useful for clearing rooms/ lines of enemies. Do not throw it too
close to you/ Hunters, as they will bounce back and kill you. This grenade can
also help you drastically cut down the Flood population.

PLASMA GRENADE- One of the most useful and abundant grenades. Most ememies
drop these. This sticks to units, and makes easier for you. Here are some
tactics

- Kill a couple Grunts in a group, and throw this near their bodies. The
grenades they dropped will go off, killing many.

- Stick this to a Grunt in a group, and they will run behind tougher units,
eventually killing them

- Stick them to any enemy vehicles

- In Co - Op / Multiplayer, if someone you / your friend are in really bad
condition do this. Have the weaker person run towards the enemy with a Grenade
on his back. He will be a Kamikaze and kill your enemies as well.

- Plasma Grenades can take out Gold Elites / Hunters in a flash. Stick 2 to
the Hunter, then run away. The Gold Elite will charge you ina straight line.
Charge at him, when you are really close, stick a Plasma Grenade ( s ) to him
and JUMP.

[Edited on 7/24/2004 9:37:26 PM]

  • 07.24.2004 9:17 PM PDT

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Actually the "drones" (if you're referring to the spider-like infection forms) can be killed using the sniper rifle. And I've never heard of a plasma grenade falling off by backing up and meleeing.

  • 07.24.2004 9:23 PM PDT
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I appreciate your work, and feel bad to say this, but there are some inconsistancies and problems. For example, the Pistol does work well on the flood, except obviously less then the shotgun. It sucks against Elite's shields, and therefore is only good in combination with the plasma pistol, but by itself, it will always suck. And the Assault rifle IS NOT average in accuracy. It sucks. Ass.

The rocket launcher thing is wrong.

And how are you in outer space? There is an atmosphere on the ring...

[Edited on 7/24/2004 9:28:00 PM]

  • 07.24.2004 9:26 PM PDT
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Posted by: CANNON 117
Actually the "drones" (if you're referring to the spider-like infection forms) can be killed using the sniper rifle. And I've never heard of a plasma grenade falling off by backing up and meleeing.


The last part about the plasma grenade was intended as a joke. I just wanted to see if someone would try it.

  • 07.24.2004 9:27 PM PDT
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It is actually possible to live once a Plasma Grenade ahs been stuck to you. You can melee a Plasma Grenade into a wall. Not only won't it kill you, but it won't explode either.

  • 07.25.2004 9:38 AM PDT
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Posted by: SPARTAN_3920
It is actually possible to live once a Plasma Grenade ahs been stuck to you. You can melee a Plasma Grenade into a wall. Not only won't it kill you, but it won't explode either.


I oughta try that.

  • 07.25.2004 9:59 AM PDT
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I went through a teleporter once when someone stuck a plasma 'nade on me. And it dissapeared, which was useful!

  • 07.25.2004 10:52 AM PDT